Crisp, glossy cover with very little wear. Price sticker residue. No writing. ~ 1001 pre-generated Traveller characters ready for use as non-player characters, quick characters for a spur-of-the-moment game, or to supplement the work of the referee. Plus a bonus of nine characters drawn from science-fiction. ~ 44 pages View More...
Crisp, sharp coners. Very nice. ~ The Advanced Player's Guide is a companion volume to the Player's Handbook and other d20 core rulebooks which provides a wealth of new rules options for players and Game Masters. New and expanded classes, new skills, new combat systems, new magic systems and more. ~ 224 pages View More...
Good+/VG- condition. Moderate wear. ~ Aug 1981. ACE OF ACES by Tim Kask; Going Down at Sea (TASK FORCE); Great Sieges of Medieval History; Winter Campaigning in DIVINE RIGHT by Glenn Rahman; Crossbows in FRP Games; Waging TITAN designer's notes; RAMSPEED optional variant rules; The 10 Commandments of Winning DIPLOMACY by Lewis Pulsipher. ~ 46 pages View More...
Glossy cover, little wear. ~ Hogan's Reach - A setting for Champions; Super-mercenaries; Advantages of Disadvantages; Power of Repartee; Art of Siege (Fantasy Hero); Animal Champions; Hudson City Times (Dark Champions). ~ 64 pages View More...
Cover spotting. Interior in good shape. ~ Covert Action. Champions Plus. The Mechanon Gambit - A Champions scenario. Crooks & Crusaders. Covert Action. ~ 32 pages View More...
Glossy cover, moderate wear. ~ The Superhero and the Legal System. Fencing package deals and rules for fencing and fencing weapons in FANTASY HERO. Double-Blind - Danger International adventure. Methods and Tactics for the Villain's Escape. Optional Rules for Space Master. Raid on Barluin - MERP Scenario. ~ 72 pages View More...
Glossy cover. Some creasing on back cover. Unmarked inside. ~ Battle Zone - Heroes vs Necrobots in a battle to save a world in this Champions adventure. Autogiros and Airships (Justice, Inc.). Gadgets! - Mutant Detectors and Power Neutralizers, Hand-Held Doomsday Device, Armor Immobilizer, Wraith Rifle. Treasure Chest - Arrows, Portable Hole, Sword of Shattering. ~ 32 pages View More...
Glossy cover, light wear. Unmarked inside. ~ Weapons Combat. Champions Computer Game Preview. Palomon Cursed King. The House That Jack Built. Empire Club: Ham-Hand's (The Black Pearl) - A setting for Justice Inc Encounters. ~ 48 pages View More...
A stain on top edgepaper, nothing tragic. Moderate general wear. ~ Hero System Questions and Answers. Crooks & Crusaders. Covert Action. Mystery Powers and Disadvantages in Champions. What Rough Beast! - Champions scenario for 4 or more heroes built on 225-250. New Champions Power Advantages and Limitations. ~ 48 pages View More...
Moderate cover wear. ~ Enter The Scarlet Queen ? New Skills, Powers, & Characters for Dark Champions; A Matter of Heart - An Adventure for Champions; The First Adventurers Club Index ? A guide to Issues 1 to 25; The Ultimate Base ? An out take from Enemies Assemble!; The Paladinhhod of St. Kiruin ? An order of paladins for Fantasy Hero campaigns. ~ 64 pages View More...
Glossy cover, little wear. Unmarked inside. ~ Make Viper agents more competitive. Real life security systems into Danger International terms. The Rockhall Curse - Fantasy Hero adventure. Gadgets & Treasures. Crooks & Crusaders. Iffguld's Keep - Middle-Earth Role-Playing (MERP). Converting MERP and Fantasy Hero Statistics. ~ 72 pages View More...
Glossy cover, little wear. Unmarked inside. ~ More real-world security systems from Greg Porter. Using Hunteds and DNPCs in your game. Gadgets & Treasures. Crooks & Crusaders. Covert Action. Troubleshooters - new organization for Champions. New and adjusted package deals for Justice, Inc. New Danger International package deals. New canine NPCs for MERP. New equipment for Space Master. The Stolen Sword - Adventure by the Annuduin River for MERP. ~ 72 pages View More...
Crisp, glossy cover. Little wear. ~ The Suliban have infiltrated this book. So have the Gorn. And the Flaxians. And they've brought friends, all complete with full game statistics so you can pit them against one another in your Star Trek RPG series. You can even step into another species' skin thanks to the in-depth treatments of alien culture found in this book - play an El-Aurian, a Founder, or even a Horta! Assimilate your foes as the soulless Borg... ~ 176 pages View More...
Crisp, glossy cover. Gorgeous. ~ The Suliban have infiltrated this book. So have the Gorn. And the Flaxians. And they've brought friends, all complete with full game statistics so you can pit them against one another in your Star Trek RPG series. You can even step into another species' skin thanks to the in-depth treatments of alien culture found in this book - play an El-Aurian, a Founder, or even a Horta! Assimilate your foes as the soulless Borg... ~ 176 pages View More...
Glossy cover, little wear. ~ Magic supplement for the Fae Noir game. It contains a comprehensive look at the state of the mystic arts around the world, new spells, new arcane edges and flaws, complete rules for the creation and use of enchanted items in your campaign, and a menagerie of spirits and the undead. ~ 118 pages View More...
VG+ condition. Crisp, glossy cover. Nice pages. ~ A general set of animal encounter tables for use in the Traveller roleplaying game. ~ 44 pages View More...
Crisp, glossy cover. Very nice. ~ To build our empire, API forged untold Oaths with silver-tongued demons. These deals were important in the past, but came at a hefty price, one that humanity would likely not make today. We are all in danger if we fail to keep up with these treaties... the only thing keeping the monsters at bay. ~ 92 pages View More...
A few troops painted on stands, in diorama style. Most bagged, unpainted. What you see in the photo is what you get. ~ DBA Version 2 armies. Arab Indian 751-1206AD. ~ MINIT View More...
Crisp, glossy cover. Little wear. ~ In this book, you'll find the weapons, armor and other gear you need to survive, along with vehicles to get you where you're going - and maybe even back again. This is the best of what's out there - the rest is up to you. ~ 128 pages View More...
Glossy cover, little wear. ~ A Heavy Gear sourcebook with new rules for minefields, artillery support and morale, along with new weapons options. ~ 125 pages View More...
Crisp, nice. ~ The year was 809 and an invasion was beginning by the Sromler ? Empire through portals that opened the Earth to their vast empire, Charlemagne leads the forces of the Earth against these wiercf and fantastic foes. The Year, today and you can join Charlemagne's Knights and protect the Earth from an invasion that almost no one today knows about. ~ 35 pages View More...
Moderate cover wear. ~ New rules from Uncle Albert's Catalog From Hell. State of the Art 3. Uncle Schmal Returns. New Jumping and Falling Rules. ~ 32 pages View More...
Worn. Name on title page. ~ Badlands Run - A Car Wars roleplaying scenario. Duelmaster - Hints for Car Wars referees. Amateur Night Tactics. AADA News. ~ 48 pages View More...