Still in (torn) shrinkwrap. Folio box is squished on right side. ~ Components: The boxed game components include a 21-1/2" by 13-1/2" mapboard, screen, army value charts, rules booklet, extra-thick die cut terrain (8 counters) and military unit (48 counters) counters, and a sturdy compartmented plastic tray for storing and sorting the pieces. Your battle weapons are devious strategy and the ability to think ahead. View More...
Fall 1980. Light general wear. ~ Create a Religion in Your Spare Time for Fun and Profit by M.A.R. Barker; Task Force Four - A detailed review of four different science fiction boardgames from Task Force Games; Task Force Four Designer's Notes by Steve Cole; The Beastlord - a review of Yaquinto's new fantasy boardgame; Beastlord Designer's Notes by Michael S. Matheny; The Galactic Companion, part 2 - Character Record Forms; Creative and Realistic Maps for FRP Gaming, part 2 - Mountains; more. ~ 58 pages View More...
Spring 1981. Light general wear. ~ Freedom in the Galaxy - A review of SPI's game of galactic rebellion; Freedom in the Galaxy Designer's Notes by John Butterfield; Starfall - A review of Yaquinto's science fiction boardgame of exploration and colonization; Marine 2002 - The First Lunar War - review; Fantasy Role Playing Games Tips by William R. Keyes; Ships of the Imperium - Ship Plans for Traveller part 1 - SSLG; Galactic Companion part 3 - Playing Aids; Creative and Realistic Maps for FRP Gaming, part 3 - Water Features; more. ~ 60 pages View More...
Light wear to cover. Counters punched, complete. Rules Booklet. Hero Set-up Sheets (inside rules booklet). 182 counters (including 52 "dots"). Mapboard (inside album cover). ~ Hero is a wild, no holds barred man-to-man (or beast) game on two levels. Players control their own Hero in their portion of the maze as well as monsters in their opponents portion. Each Hero is composed of several categories: Intelligence, Physical Appearance, Class, Strength, Luck, Hits, and Weapons Proficiency. Each of these must be determined by the player from a fixed number of points. To make a Hero super-strong wi... View More...
Crisp, nice set. Counters verified complete, except missing 1 small green counter. Light use wear. ~ A tactical game of fighter combat in space beginning in the near future. Scenarios range from the first U.S.-Soviet Space War, to Asteroid Pirates, and Alien Invaders. View More...
Complete, moderately-used set. ~ A strategic game of stellar exploration and conquest. You build ships and send them out to explore the Galaxy. After generating detailed worlds, you decide whether to colonize or not, and how to deal with the natives (if any). Wormholes may be discovered, which change the topology of the map. Invest in tech research. View More...
Complete. Box has light wear. ~ CONTENTS: Rules Booklet * Two 21½" x 27½" mapboards * 2 chartsheets * 640 counters (172 yellow; 160 blue; 147 green; 129 red; 32 white) * counter tray * 4 Counter Set-up Sheets. ~ The BeastLord is a game of near hidden movement through the use of dummy counters burying players in the fog of war and raising the art of bullying, bluffing and threatening to new heights. Combat is savage, lethal and quick though players who are reluctant to fight, or who stare disaster in the face may attempt to withdraw to fight another day. Threat of ambush slows the cautious in ... View More...
Still in (torn) Factory Shrinkwrap! ~ Waterloo was the final and most decisive land battle of the Napoleonic Wards, and possibly the most famous battle of all time. Napoleonic warfare was complex in its variety, and victory or defeat depended on the successful application of such diverse factors as organization and command control, leadership and training, formation and position, firepower, combined arms tactics, luck, and, especially, morale. These aspects of the Battle of Waterloo are accurately modeled in this game. Can you, as the Iron Duke of Wellington, hold the French at bay until nig... View More...
Complete, unused 1979 edition set. Box lid is crisp, little wear; box bottom has smudging and wear. Counter sheet unpunched. ~ CONTENTS: Rules Booklet * 21½" x 27½" mapboard * 2 chartsheets * log pad * 400 counters * counter tray * 36 Time Mission cards. ~ Tactical level game that begins in the future. A future where governments, using their ability to send men and equipment into time, fight their wars and vie for power in the past. Highly evolved computers predict the "Jonbar Junctions" (Critical moments in history) and what actions can be taken by the time forces to create a favorable change... View More...