Crisp, glossy cover. Character counters still uncut in the centerfold. Nice. ~ Here's a trio of terrific solo mini-adventures for the Villains and Vigilantes game system. One hero takes on a triple threat of short scenarios provided for the gamemaster. Mystery and mayhem await the hero in his own fair city to the great white north! From street gangs to robot gangs to gangsters, it's all here in these excitement-filled mini-adventures. ~ 25 pages View More...
Glossy cover, little wear. No character counters. ~ Here's a trio of terrific solo mini-adventures for the Villains and Vigilantes game system. One hero takes on a triple threat of short scenarios provided for the gamemaster. Mystery and mayhem await the hero in his own fair city to the great white north! From street gangs to robot gangs to gangsters, it's all here in these excitement-filled mini-adventures. ~ 25 pages View More...
Crisp, glossy cover. Counter sheets still stapled in the centerfold. Nice. ~ Who is out to kill a United States senator? And why? Can the heroes stop the assassination and learn what is really behind Senator Bennett?! There's more to it than meets the eyes in this action-packed adventure for 3 to 5 superheroes. ~ 33 pages View More...
Crisp, glossy cover. Counter sheets still stapled in the centerfold. Nice. ~ Who is out to kill a United States senator? And why? Can the heroes stop the assassination and learn what is really behind Senator Bennett?! There's more to it than meets the eyes in this action-packed adventure for 3 to 5 superheroes. ~ 33 pages View More...
Moderate cover wear, three-hole-punched. No counter sheet. A great Play copy. ~ Who is out to kill a United States senator? And why? Can the heroes stop the assassination and learn what is really behind Senator Bennett?! There's more to it than meets the eyes in this action-packed adventure for 3 to 5 superheroes. ~ 33 pages View More...
Crisp, glossy cover. COUNTER SHEETS still stapled in the center. Nice. ~ A rescue mission, alien invasion, and outer space skirmishes. ~ 20 pages View More...
Crisp, glossy cover. Price sticker. Light wear. Counter sheets still in the centerfold. ~ Strange messages from space have been deciphered as distress signals to warn earth of the mysterious Devil! It's up to your players to save the entire universe from this powerful and menacing evil! ~ 24 pages View More...
Crisp, glossy cover. Counter sheets still in the centerfold. Nice. ~ Strange messages from space have been deciphered as distress signals to warn earth of the mysterious Devil! It's up to your players to save the entire universe from this powerful and menacing evil! ~ 24 pages View More...
VG+ condition. Crisp, glossy cover. COUNTER SHEETS still attached in the center. ~ The unique and exciting superhero team translated into roleplaying game terms. Complete and detailed character backgrounds of the DNAgents, their allies, and their foes. Also including data and maps of Matrix corporation and the major locales from the eclipse comics. Two complete adventures are also included! ~ 48 pages View More...
Crisp, glossy, little wear. Adventure still stapled in the centerfold. ~ Betrayed! (Centerfold AD&D adventure). Leomund's Tiny Hut - Toning down the new demi-human PC races. Road encounters. Invisibility. More on Centaurs. Treasure types for 0-level encounters. Parallel worlds. Top Secret answers and suggestions. Joining a Cryptic Alliance (Gamma World). Optional rules for Villains & Vigilantes. Military vehicles for Marvel Super Heroes. ~ 96 pages View More...
Cover wear. Spine is taped. A great Play copy. ~ Feuds and Feudalism. Dungeoneer's Shopping Guide. Ecology of the Ankheg. Three unusual dogs for AD&D. Nine magical masks. more skills, powers for Champions. Tanks in Car Wars. Roghing it (Top Secret). Criminals (Villains & Vigilantes). Converting Gamma World campaigns from 2nd ed to 3rd. ~ 104 pages View More...
Crisp, glossy cover. Counter sheets still in the centerfold. Very nice. ~ Why does that little girl have a knife in her hand? What's going to happen next? Who is Brother Angel? Who are The Greater Good? How many undercover superheroes better be in the congregation? ~ 24 pages View More...
Crisp cover. Counter sheets still stapled in the centerfold. Nice. ~ Why is someone trying to kill the visiting Japanese business magnate? Is there more to it than meets the eye? And, can the superheroes deal with the skilled assassins involved, the ninja?! ~ 21 pages View More...
Crisp, little wear. Countersheets still stapled in the centerfold. ~ 30 villains, 100 color counters on two sheets, and conversion notes to Superworld, by Chaosium. ~ 31 pages View More...
Crisp, glossy cover. COUNTER SHEETS still stapled in the centerfold. Nice. ~ Armed robbery... a high speed chase through slick city streets... and a cache of diamonds. The makings of a routine mission - until your heroes cross paths with the Organizer and face the menace of the MIDNIGHT MEN!! (Bring plenty of bandages) ~ 25 pages View More...
STAIN affects upper corner tip. Nothing tragic. A great Play copy. No counters (early printings didn't have them). ~ Armed robbery... a high speed chase through slick city streets... and a cache of diamonds. The makings of a routine mission - until your heroes cross paths with the Organizer and face the menace of the MIDNIGHT MEN!! (Bring plenty of bandages) ~ 25 pages View More...
Crisp, glossy cover. COUNTER SHEETS still stapled in the center. Very nice. ~ This adventure contains two parts Pre-Emptive Strike and Finity Quest. they can be ran together or independently. Pre-Emptive Strike is set in the late 1970s to late 1980s, when Titan missiles with single warheads are still located in immovable silos. ~ 24 pages View More...
Crisp, glossy cover. COUNTER SHEETS still attached in the center. Nice. ~ Science and the supernational join forces in this exciting new Villains and Vigilantes adventure! Can your heroes discover who broke into the top secret military chemical warfare facility hidden deep in the Everglades?! Can they overcome the dangers that await them as they attempt to unriddle the secret of the swamp?! Before it's too late! ~ 25 pages View More...
Crisp, glossy cover. Counter sheets still stapled in the centerfold. ~ From all over the Earth and dimensions beyond come more evil-doers to threaten the innocent. Read about these fascinating new fiends - their powers and personalities, weapons and weaknesses! ~ 24 pages View More...
Moderate wear. Pages in good shape. A few counters are cut from the sheets in the center. ~ From all over the Earth and dimensions beyond come more evil-doers to threaten the innocent. Read about these fascinating new fiends - their powers and personalities, weapons and weaknesses! ~ 24 pages View More...
Crisp, glossy cover. COUNTER SHEETS still stapled in the centerfold. Nice. ~ Visit a circus, and face a supernatural foe and his minions. ~ 20 pages View More...
Crisp, glossy cover. COUNTER SHEETS still attached in the center. ~ In the mood for a good sci-fi- comic convention? The Confederation and the Seven Servants to Sargatanas certainly aren't... and they'll spoil everything unless you and your teammates can stop them! ~ 23 pages View More...
Crisp, glossy cover. Counter sheets still stapled in the centerfold. Nice. ~ Vine! The alternate Earth! The Medieval World! Your players must journey there to save it from the terrible plot of Mr. Noman's Tarot-Masters, the Pentacle Army and the might of the evil Grell Empire! ~ 25 pages View More...
Moderate wear. ~ Space Gamer incorporated into this issue. World in Flames: Errata, changes and optional rules. MacArthur Road to Bataan: Variants/Rules/Additions. Why Tactics II Should Have Been Tactics III. Interview with John Astell. A bibliography of books on the Old West and American Indians for the collector, wargamer, or miniatures. Mad Scientist: Villains and Vigilantes adventure. Tips for universe and world creation in all RPG genres. Traveller: A Sliding Tech Level Scale. more. ~ 62 pages View More...
Moderate wear. ~ Space Gamer incorporated into this issue. World in Flames: Errata, changes and optional rules. MacArthur Road to Bataan: Variants/Rules/Additions. Why Tactics II Should Have Been Tactics III. Interview with John Astell. A bibliography of books on the Old West and American Indians for the collector, wargamer, or miniatures. Mad Scientist: Villains and Vigilantes adventure. Tips for universe and world creation in all RPG genres. Traveller: A Sliding Tech Level Scale. more. ~ 62 pages View More...
Glossy cover, with little wear. COUNTER SHEETS still stapled in the center. Nice. ~ Hidden away in the Arizona desert lies the secret base of T.O.T.E.M.*, led by the infamous Purple Mask! Can you defend the Cogan Museum from the attack of his super-powered agents? For unless they are stopped, TOTEM will soon control the world! ~ 24 pages View More...
Glossy cover, with little wear. COUNTER SHEETS still stapled in the center. Nice. ~ Hidden away in the Arizona desert lies the secret base of T.O.T.E.M.*, led by the infamous Purple Mask! Can you defend the Cogan Museum from the attack of his super-powered agents? For unless they are stopped, TOTEM will soon control the world! ~ 24 pages View More...
Crisp, glossy staplebound rules. Very little wear. ~ A role-playing game simulating the lives and adventures of comic-book style superheroes. Players take the roles of superheroes. But unlike most role-playing games, in V & V the character used by the player is himself with the addition of super-powers. ~ 48 pages View More...