Good+/VG- condition. Glossy cover, moderate wear. No writing. ~ A collection of nine short adventures, each slightly more challenging than the one before and suitable for any campaign world. Use them for a change of pace between larger quests or to sidetrack the heroes during major missions. ~ DnD ~ 64 pages View More...
Original 1982 edition. Glossy cover, little wear. Crisp booklet. Nice. ~ This module is designed for 4-7 characters of first through third levels. It includes a map of the village and a description of its buildings and occupants, an overland journey to a challenging underground adventure for especially brave (or foolhardy...) characters, and a list of pre-rolled first level characters. ~ ADnD ~ 28 pages View More...
Glossy cover, with little wear. Nice art. Complete with both cover folders. Unmarked inside. ~ This material was originally published as three seperate adventures: G1 (STEADING OF THE HILL GIANT CHIEF), G2 (THE GLACIAL RIFT OF THE FROST GIANT JARL), and G3 (HALL OF THE FIRE GIANT KING). Contained herein are referee notes, background information, maps, and exploration keys for three complete adventures using the ADVANCED DUNGEONS & DRAGONS rules. This module can be used alone or as the first in a series of adventures that includes Dungeon Modules D1-2 (DESCENT INTO THE DEPTHS OF THE EARTH), D3 ... View More...
Missing last (handout) page. Glossy cover, little wear. Light use wear. A Play copy. ~ A cryptic treasure and a jungle expedition await characters of levels 5-7. ~ Advanced Dungeons & Dragons Module UK6. ~ ADnD ~ 32 pages View More...
VG+ condition. Glossy cover, nice. ~ Dungeon Master Guide Rules Supplement. Lavishly illustrated, this book provides valuable descriptions and diagrams for a variety of armors, weapons, and barding, as well as important items of clothing and equipment. ~ ADnD 2e ~ 128 pages View More...
Glossy cover, little wear. ~ Overviews of the Avengers' history, equipment, and personalities. Details on the Thunderbolts, Asgardians, Lightning Rods, Masters of Evil, and many more. Descriptions and game statistics for more than 100 of the Avengers' allies and enemies. ~ 142 pages View More...
Average wear. No writing. A great Play copy. ~ Overviews of the Avengers' history, equipment, and personalities. Details on the Thunderbolts, Asgardians, Lightning Rods, Masters of Evil, and many more. Descriptions and game statistics for more than 100 of the Avengers' allies and enemies. ~ 142 pages View More...
Glossy cover, little wear. Nice pages. Original 1983 edition. ~ It's 1882 and Cochise County, Arizona is the wildest part of the wild west. Rustlers are everywhere. Indians and badmen lurk in the hills. Robberies are common. Against this setting, two hostile political factions struggle for control of tiny Promise City. ~ 32 pages View More...
Worn. A cheap reading copy. FIRST EDITION, November 1981. Not the later Revised printing. ~ Point of view (Dwarven, elven, halfling, gnomish, half-orc); Gods of the... (dwarves, elves, halflings, gnomes, orcs); DRAGONS - That's not in the Monster Manual!; Hatching is only the beginning; Self defense for dragons; The faerie dragon; Two tough foes; Dragon armor. CLASSES - The thief: a special look; The druid and the DM; He's got a lot to kick about (monk); Singing a new tune (bard); Cantrips; Spell books. OTHER - The winged folk; The alchemist; The archer. ~ 80 pages View More...
Moderate cover wear. FIRST EDITION, November 1981. Not the later Revised printing. ~ From the first four years of Dragon Magazine! 7 NPC Classes. 12 From the Sorcerer's Scroll articles. 11 other articles for D&D and AD&D. ~ 80 pages View More...
Moderate cover wear. ~ Point of view (Dwarven, elven, halfling, gnomish, half-orc); Gods of the... (dwarves, elves, halflings, gnomes, orcs); DRAGONS - That's not in the Monster Manual!; Hatching is only the beginning; Self defense for dragons; The faerie dragon; Two tough foes; Dragon armor. CLASSES - The thief: a special look; The druid and the DM; He's got a lot to kick about (monk); Singing a new tune (bard); Cantrips; Spell books. OTHER - The winged folk; The alchemist; The archer. ~ 80 pages View More...
Glossy cover, with light wear. Unmarked inside. ~ NPC CLASSES - The bandit; The bounty hunter; The cloistered cleric; The death master; The duelist; The jester; The scribe; The smith. PLAYERS' PERSPECTIVES - Be aware, take care; It's a material world; Finish fights; Two-fisted fighting; The whole half-ogre; Riding high. CREATIVE CAMPAIGN - Five keys to success; A PC and his money; The care of castles; Saintly standards; These are the breaks; Repair or beware; Wounds and weeds; Runes; Runestones. ~ 80 pages View More...
Original 1983 edition. Moderate general cover wear. Good art. No writing. ~ Fleeing the rage that consumed their feuding families, Juliana and Orlando fled to the Cave of Echoes, where it is said every wish is granted. Two years have passed, and all attempts to return the lovers to their parents have failed, though some believe them lost in the enchanted garden beyond the cave. Many are the rescuers venturing into that enchanted park; a few have returned after long absences, their minds and memories curiously disturbed. ~ ADnD ~ 32 pages View More...
Still in Factory Shrinkwrap! ~ The second adventure in the Empires Aventures Trilogy, taking place in the territories described in The Horde campaign set. ~ 64 pages View More...
Glossy cover, light general wear. Pages look nice. ~ Original 1985 edition, not the modern reprint. ~ An adventure for one player and one dungeon master, featuring a lone elf against the forces of evil. Can you save the Emerlas from destruction? ~ DnD ~ 28 pages View More...
NO COVER. Contains 48-page & 16-page booklet, poster map. Main booklet, first page is detached from staples, otherwise in good shape. ~ In the port city of Nakamaru, the masks of deceit and treachery embroil the entire city. Plots and counterplots, loyalties, revenge...all can be found in this city of Wa. ~ You have been thrust amidst this cauldron of intrigue. You must pick your loyalties with care. Will you side with one of the yakuza gangs in their secret battle for control of the streets? Will you throw your fate into the political whirlwind that surrounds the powerful families of Nakamar... View More...
Scenario Booklet (only) from the Bloodstone Pass Battlesystem accessory for AD&D. Moderate wear. No writing. ~ ADnD boneyard parts ~ 32 pages View More...
Moderate general cover wear. Nice pages. ~ Each invention is clearly outlined, including function, form, and hazards of use. Statistics and spell details are are presented in a manner compatible with both game systems. Adventure scenario suggestions are given, as well as design instructions for characters who wish to build a duplicate device. ~ DnD ~ 96 pages View More...
Crisp, clean, little wear, a hint of spine bend. Staples look good. Last (deatchable) fold-out charts page is detached, separated into two sheets - the olny real flaw with this book. Folded map is still leafed into the center. Nice. ~ 1st Edition, 1st Printing (1975). TSR classic "Little Brown Book" - Wild West roleplaying. ~ 34 pages View More...
Missing 2 blue control marker and 1 brown fighter. Otherwise a complete set of this massive game. Box is square, very little wear. ~ Not available for international shipping. ~ Classic boardgame similar to Axis & Allies in play, with some novel features like planets in motion and slingshot maneuvers. View More...
Original 1981 edition. Glossy cover, light wear. Nice pages. Handout still attached. ~ You find yourselves cut off from the world you know. The castle is fraught with peril. Members of the strange Amber family, some insane, some merely deadly, lurk around every corner. Somewhere in the castle is the key to your escape. ~ DnD ~ 28 pages View More...
Crisp, little wear. Nice pages. ~ Five exciting short adventures to make your Basic campaign come alive! * The Clearing of Castle Caldwell * Dungeons of Terror * The Abduction of Princess Sylvia * The Great Escape * The Sanctuary of Elwyn the Ardent. ~ DnD ~ 32 pages View More...
Crisp, glossy cover. Faint stain on back cover (sere photos). Pages have a hint of page tanning. ~ A wealth of information designed to allow any DM to create a campaign world based on feudal Europe. Sections address life in a feudal culture, new Battlesystem rules for the resolution of sieges, a quick resolution system for massive military campaigns, and an assortment of generic castles to spark your imagination. ~ ADnD ~ 128 pages View More...
The character cards (only) from the MSH Advanced set. Complete card set. A few are cut from sheet. No standups. Great for filling out an existing set. ~ boneyard parts View More...
Box is square, glossy, with moderate wear. All 12 maps + booklet present. Maps are crisp, look nice. ~ 10 large, inter-connecting maps depict Waterdeep in fine detail. Each map also has typical building interiors. A full-size poster of Waterdeep is provided, along with a grand-scale three-dimensional map of Castle Waterdeep. A 32-page City System booklet provides encounters and street scenes, special features and details of Waterdeep, and methods for creating types of buildings in moments and filling the pockets of the player characters. View More...
Glossy cover. Little wear. Nice. ~ A paranoid warlord, a bitter drow priestess, a power-mad archmage, a sly dwarven assassin - not all the characters in the AD&D game went the way of the heroes. This book presents the most complete guidelines ever offered on creating villains for role-playing games. ~ ADnD ~ 128 pages View More...
11th printing (May 1996), with the pebbly-textured cover. Crisp, very nice. ~ Advice on how to make your fighter the leanest, meanest threshing machine for leagues around. New weapons, new proficiencies, new fighting styles, and "Fighter Kits" make this optional AD&D accessory a useful item for players and DMs. ~ ADnD ~ 128 pages View More...
Glossy, little wear. ~ 9th printing, Oct 1996, with the pebbly-textured cover. ~ Describes over 150 paranormal powers - telepathy, ESP, clairvoyance, psychokinesis, biofeedback, out-of-body travel - plus many amazing talents never before revealed. The psionicist is a completely new character class for AD&D games, both for player characters and NPCs. ~ ADnD ~ 128 pages View More...
Glossy cover. Light wear. ~ The wizard is the most popular character class in the game, and this new supplement provides a vast array of information such as new magic-user spells and new magical items. ~ ADnD ~ 128 pages View More...
Glossy cover, with light general wear. Unmarked inside. ~ In a time when bravery, trickery, and magic decided men's fates, and a steel sword could make the difference between life and death. For the daring, strong, and clever, there were fortunes to find and lands to rule. Travel back to this with Conan and his companions, Juma, Valeria, and Nestor. ~ ADnD ~ 32 pages View More...
Crisp cover, nice pages. ~ In a time when bravery, trickery, and magic decided men's fates, and a steel sword could make the difference between life and death. For the daring, strong, and clever, there were fortunes to find and lands to rule. Travel back to this with Conan and his companions, Juma, Valeria, and Nestor. ~ ADnD ~ 32 pages View More...
COVER / SCREEN (only) from the Gamma World Adventure Booklet in the 2nd edition box set. Signs of wear, will be a great screeb for your classic GW game. Would make a decent GM screen. ~ boneyard parts View More...