Crisp, glossy cover. Little wear. ~ In this book, you'll find the weapons, armor and other gear you need to survive, along with vehicles to get you where you're going - and maybe even back again. This is the best of what's out there - the rest is up to you. ~ 128 pages View More...
Crisp, glossy cover. Shatterzone GM Screen still stapled in the center. ~ Includes a full-length adventure and a pull-out GM's Screen. ~ 62 pages View More...
Glossy cover, little wear. Shatterzone GM Screen detached, but present. ~ Includes a full-length adventure and a pull-out GM's Screen. ~ 62 pages View More...
Crisp, glossy cover. Nice. ~ What you bring to Teraxiter is not as important as what you leave there. The denizens of the city will take everything you have - and more, if they can get it. Breaking even is losing on this planet where megacorps vie with gang-bangers for dominance. Coming out ahead means coming out alive. ~ 64 pages View More...
Glossy cover, little wear. ~ Hardwear/Softwear is a resource for both the gamemaster and the player to use. It contains robots, cyberware, bioware, skillsofts, and information about the various networks in the Shatterzone universe. ~ 128 pages View More...
Crisp, glossy cover. Very nice. ~ A resource for both the gamemaster and the player to use. It contains robots, cyberware, bioware, skillsofts, and information about the various networks in the Shatterzone universe. ~ 128 pages View More...
Set contains all 3 books, newsletter, and the 2 card decks. No dice of course. Box is square. Former owner was in love with their dragon stamp; inside top & bottom lid were stamped once, and the books as well inside each cover. ~ Fortunes can be made, dangers encountered, and dark mysteries solved. Do business in the Core Worlds where bureaucracy rules, and Fleet makes sure of it. Smuggle in the Near Colonies where there is slightly more freedom, provided Fleet does not take an interest. Sign up for mercenary work in the Inner Frontier where new worlds can be discovered, as can bolters, aliens... View More...
Crisp, glossy cover. Gorgeous. ~ Reprint of the classic 1993 RPG by West End Games. ~ Fortunes can be made, dangers encountered, and dark mysteries solved. Do business in the Core Worlds where bureaucracy rules, and Fleet makes sure of it. Smuggle in the Near Colonies where there is slightly more freedom, provided Fleet does not take an interest. Sign up for mercenary work in the Inner Frontier where new worlds can be discovered, as can bolters, aliens who have fled the other side of the shatterzone. The true brave of heart can enter the shatterzone, in search of the next big discovery or simp... View More...
Crisp, little wear. ~ A catalog of prominent ship types and classes throughout the Consortium of Worlds. From the Dart fighter to the Greatsword dreadnought, these ships represent a universe of starships, spaceships, drop ships, pirate vessels, mercenary cruisers, freighters, and patrol craft. All constructed using the Shatterzone ship creation system - with the occasional modification. ~ 128 pages View More...
Good+/VG- condition. Moderate wear. ~ Explore the exciting universe of Shatterzone, from the heart of the Core Worlds to the mysterious and deadly shatterzone itself. Encounter the power of Fleet, Armagons, fringers and shatrats as you travel to worlds whose secrets await discovery. Also included in this book are details on equipment, alien species, megacorporations and Xenos Sector, a campaign setting for Shatterzone. ~ 96 pages View More...