Light wear. ~ AMBER DICELESS: A Short History of Amber Diceless Roleplaying (Interview with Eric Wujcik) DREAM PARK: Dream Park: Or New Dimensions in Meta- (not Multi-) Genre Gaming (Mike Pondsmith) MYTHUS: Socio-Economic Class (Gary Gygax); Any Port In A Storm [Adventure] TORG: Building the Possibility Wars One Reality at a Time (Bill Slavicsek). ~ 3 Ways To Skin A Cat: Varieties of Multigenre Game System (Steve Jackson); Customizing RPGs (George MacDonald); Back to Basics (Frank Mentzer); The Advantage of Skill-Based RPGs (Dave Newton). ~ 32 pages View More...
Moderate cover wear. Looks like there was a publishing issue, with page 17/18 missing. A copy of the page is present. ~ GURPS SPACE * The Antares Factor ~ MYTHUS * Readied Castings * Trouble with Tribals * Grand Campaign, by Gary Gygax * Everyday Life in Aeropa, Part II ~ FANTASY HERO * For Love of Mushrooms. ~ 48 pages View More...
Crisp, glossy cover. Little wear. ~ Articles: GURPS * Operation Connecticut (GURPS Time Travel adventure) HERO SYSTEM * NPC Warriors MYTHUS * The Grand Campaign in the Mythus FRPG, pt. 3 (Gary Gygax) * Grym's Keep [Adventure] * A Journeyer's Guide to Aerth: Castle Rooms and the Manor Lands TIMELORDS * Continuity, Plot and Other Stuff (Greg Porter) TORG * Integrating the Realms (GENERAL) * The Thinking Villain ~ 48 pages View More...
Crisp, glossy cover. Little wear. ~ GURPS * Walking Dead in Gilmer (GURPS Horror adventure) MYTHUS * Witchcraeft Isn't Just for Bad Guys Anymore (Gary Gygax) * Elemental, My Dear Man [Adventure] * Lighthouses of Aerth * A Journeyer's Guide to Aerth: Organization of an Ecclesiastical Stronghold TIMELORD (Dr. Who) * Curse of the Conqueror [Adventure] TORG * Hunting High-Tech is Fun and Easy ~ 48 pages View More...