Crisp, nice pages. Very nice. ~ Join the action, taking on any one of an endless variety of roles, from spy to smuggler, mercenary to MechWarrior. As a character from the Inner Sphere, the Clans or the Periphery, you will decide the ultimate fate of the galaxy. Enter the exciting BattleTech universe in this all-new third edition of the MechWarrior RPG. This book contains all the rules and source material players and gamemasters need. Completely redesigned for faster and easier play, it features a unique character creation system that generates game abilities and background story at the same ti... View More...
Light wear. ~ Review: Sky Galleons of Mars. Star Wars: Keeping the Force with your Campaign. Pushing, picking things up, throwing, smashing, and inertia for the Hero System. Robocops: Cyborg police in GURPS Autoduel. New Inborn Abilities for Mechwarrior. Dragoncrests on Rhand in Living Steel. ~ 48 pages View More...
Crisp, glossy cover. Price sticker. Nice. ~ Adventure set in the BattleTech universe of 3053 on the Game World of Solaris VII. The player characters become involved in a struggle for control of a radical new technology that could change the balance of power in the Inner Sphere. The adventure also includes several new 'Mechs and a selection of new tech from one of New Avalon's top research and development teams. ~ 80 pages View More...