Crisp, glossy cover. Gorgeous. ~ A re-imagining of what could have been, had the 1981 editions of the Original Fantasy Role-Playing Game (the Basic and Expert sets edited by Tom Moldvay, Dave Cook, and Steven Marsh) been followed up by a third Companion volume promised in their pages. Using the same format as the original volumes, and working from the hints and info provided in those 1981 editions, the B/X Companion provides rules for high level play, including levels 15th through 36th, 60+ new spells, 100+ new magic items, 80+ new monsters, rules for running dominions, mass combat & siege war... View More...
Crisp, nice. ~ If you have ever wanted to play a High Elf, a Dwarf, or even a Titan-Orc or a Vampire-Minotaur, then this book is for you! The BESM Fantasy Bestiary is not your traditional manual of monsters. ~ 96 pages View More...
Crisp, glossy cover. Price sticker. Nice. ~ Racial Sight Differences - Elves, dwarves, humans. Healing Plants and Other Herbs. Traveller - Three new pistols with statistics fro both the regular and Azhanti High Lightning combat systems. Fantasy is Reality. The Elric Saga - Solo adventure for Stormbringer. Stormbringer Errata. Creating Jolanti for Runequest. Making a Magic Staff. ~ 46 pages View More...
Crisp, nice. ~ Covers all aspects of fantasy role-playing, from gritty swords and sorcery to literary high fantasy, from King Arthur to the mysterious orient. ~ 153 pages View More...
First page is a touch rumpled, otherwise Fine. ~ From Greek philosophy to superhero comics, from fantasies to prehistory to the depths fo the sea, this book includes details of legends of other sunken lands, rules for underwater operations, details of a wide range of submarines , and no less than three campaign backgrounds - one high fantasy, one conspiratorial, and one for steampunk or superhero games. ~ 128 pages View More...
Crisp, glossy cover, nice. ~ Adventure in the New World and at sea in the Caribbean (or elsewhere). Rules for the creation of colonial characters, new skills and backgrounds for the New World. Colonial bureaucracy, colonial military campaigns, and the position of he clergy in the Americas. Rules for shipbuilding, ship types, sea travel and trade, and ship-to-ship combat. Background to the world of pirates and privateers. Complete mini-campaign set amidst the pirates of the Spanish Main. ~ 41 pages View More...
Crisp, glossy cover. COUNTER SHEETS still stapled in the centerfold. Nice. ~ Armed robbery... a high speed chase through slick city streets... and a cache of diamonds. The makings of a routine mission - until your heroes cross paths with the Organizer and face the menace of the MIDNIGHT MEN!! (Bring plenty of bandages) ~ 25 pages View More...
STAIN affects upper corner tip. Nothing tragic. A great Play copy. No counters (early printings didn't have them). ~ Armed robbery... a high speed chase through slick city streets... and a cache of diamonds. The makings of a routine mission - until your heroes cross paths with the Organizer and face the menace of the MIDNIGHT MEN!! (Bring plenty of bandages) ~ 25 pages View More...
Crisp, little wear. ~ Tripping the Light Fantastic - Engage (Full Thrust). Sharke's Enemy - Over the hills and far away (Flintloque). You want fries with that? - No, just some onion rings please (High Crusade). Grunts in Warhammer - I can hear teeth grinding (Warhammer Fantasy Battles). ~ 64 pages View More...
Crisp, little wear. ~ Ratfiend - Horrible, furry things with scaly tails (Fantasy Warriors). Living with the Big Lie - Life is a bundle of fun (High Crusade). It's a kind of magic - Concentrate, really hard (Hordes of the Things). Bombs Away - We're not politically biased, are we? (Full Thrust). ~ 64 pages View More...
Crisp, little wear. ~ Hell on the High Seas (Part Two) - Navy lists for budding Admirals. Rules for Fantasy Armies - Add ons for the market's cheapest rules. Contact - The Kra'Vak in Full Thrust II. ~ 56 pages View More...
Glossy cover, little wear. ~ Players take the role of the legendary Wraith Recon units, dedicated special forces trained and equipped to operate far from the rest of the army. Entrusted with the most dire missions, the Wraiths are capable of overcoming almost any obstacle. Armed with the latest in Dardarrick magicks, and kept informed by the mysterious Spellcom system, Wraith Recon units are tasked with assassinations, raids, reconnaissance, and hostage rescue missions, in the name of truth, liberty and justice. ~ 144 pages View More...