Cover wear. Spine is taped. A great Play copy. ~ Feuds and Feudalism. Dungeoneer's Shopping Guide. Ecology of the Ankheg. Three unusual dogs for AD&D. Nine magical masks. more skills, powers for Champions. Tanks in Car Wars. Roghing it (Top Secret). Criminals (Villains & Vigilantes). Converting Gamma World campaigns from 2nd ed to 3rd. ~ 104 pages View More...
Moderate wear. A reading copy. ~ Secrets of Successful Dungeon Building; Report from Undermountain; Dragon's Bestiary - Monsters of the Underdark; Journeys to the Deepest Dungeon; The Ecology of the Osquip; Bazaar of the Bizarre - Dwarven Magical Items; Hiding/finding clues in a library; Blood Wars - Tactics for Two; Mission from Kendermore, Part One (fiction by Harold Johnson); Arcane Lore: Firework magic. ~ 120 pages View More...
Crisp. Dungeon Tiles still attached inside. ~ Up on a Soapbox - What the Heck is a Roleplaying Game?! - Part 3 (Gary Gygax); Mind Lords of Talaron; Hidden teachings of the Githzerai; The Splintered Mind - Rebels of the Scarlet Brotherhood; Races of the Underdark (names); Mythical places for your campaign; Dungeon Tiles; Logjam Busters; Psions & Psychic Warriors; Adventures of Volo: Lost Treasures of Cormyr, Part 4; Class Acts - Psi-Hunter; Imaskarcana: Faces of Magic; The Bestiary - Subterranean Scares. ~ 114 pages View More...
Crisp, nice. ~ Gladiator Pits of the Mad Overlord; Dungeon Delver's Guide; Down the Drain; Ecology of the Rakshasa; Cantrips and Orisons of the Academy of Apprentices; Magic Shop - Nature Unleashed; Chaos Feats; Gaining Prestige - The Shaper of Form; Half-elemental template monster class progressions. ~ 106 pages View More...
Glossy cover, light general wear. Elefant Hunt game by Tom Wham still stapled in the centerfold. ~ Elefant Hunt game (centerfold feature); Falling Damage; Ecology of the Rust Monster; Beyond the Dungeon, pt 2; Gods of the Suel Pantheon, pt 3 (Syrul, Fortubo, Wee Jas); Timeline of the Gamma World universe; Marvel-Phile; Battle at Ebony Eyes (Star Frontiers: Knight Hawks sceanrio); Yachts and Privateers (Star Frontiers: Knight Hawks ships); Starquestions (Star Frontiers). ~ 96 pages View More...
NO INSERT (combat matrix). Glossy cover, little wear. ~ Prison of the Firebringer - This massive Forgotten Realms adventure takes the characters on a quest in the Silver Marches (D&D 13). The Chasm Bridge (D&D 7; Underdark). Iron Lords of Jupiter (minigame). ~ 124 pages View More...
Glossy cover, liget general wear. ~ Sept/Oct 1988. RUINS OF NOL-DAER, THE [AD&D GREYHAWK adventure, 6-8 characters of levels 5-8]; GOING ONCE...GOING TWICE [AD&D adventure, for characters of any level]; MOOR-TOMB MAP, THE [AD&D adventure, 4-6 characters of levels 2-4]; TREASURE VAULT OF KASIL, THE [AD&D adventure, 3-5 characters of levels 5-7]; OF NESTS AND NATIONS [D&D adventure, 3-5 characters of levels 8-12] ~ 64 pages View More...
Moderate wear. Dragon poster still stapled in the centerfold. ~ July/August 1990. In the Dread of Night (D&D, lvls 1-3). A Hitch In Time (AD&D, lvls 7-10). Thunder Under Needlespire (AD&D, lvls 8-12). Dungeon Adventures Index - Issues 1-24. ~ 72 pages View More...
Average wear. A great Play copy. ~ (Sept/Oct 1990) The Standing Stones of Sundown (AD&D 9th-level PC or 3rd-level party); Hellfire Hostages (Marvel Super Heroes); Of Kings Unknown (AD&D 2-4); Hrothgar's Resting Place (D&D 4-7); A Rose for Talakara (AD&D 8-12). ~ 72 pages View More...
Glossy cover, moderate wear. ~ (Nov/Dec 1990) The Inheritance (AD&D, lvls 1-3). Operation: Fire Sale (Top Secret/S.I.). Caravan Guards (D&D, lvls 6-8). Deadfalls on Nightwood Trail (AD&D, lvls 3-4). The Curse and the Quest (AD&D, lvls 4-8). Nine-Tenths of the Law (AD&D, lvls 7-10). ~ 72 pages View More...
Glossy cover, little wear. ~ March/April 1991. The Pipes of Doom (AD&D 6-10: The forces of evil are ready to attack. But first, a musical interlude. An adventure for 5-7); Manden's Meathooks (D&D 4-6: As a bandit gang, they weren 't much. Then they found this magic lantern. A mini-scenario for 3-6); Sleepless (AD&D 9-12: A spell went wrong, the wizard was burned up, and now all sorts of unwanted guests are arriving too); Night of Fear (D&D 1: Most country inns are noted for their charm, peacefulness, and security. But not this one.); Visitors From Above (AD&D-Spelljammer 4-8: A star falls from... View More...
Glossy cover. A little chip taken out of top of cover. See photo. ~ Nov/Dec 1991. The Wayward Wood (AD&D, lvls 6-9). Hermes' Bridge (AD&D, lvls 7-10). Changeling (AD&D, lvls 8-10). Pearlman's Curiosity (AD&D, lvls 1-4). Is there an Elf in the House? (AD&D, lvls 3-5). Ghost Dance (AD&D, lvls 4-7). ~ 72 pages View More...
Glossy cover, little wear. Monster tokens sheet #3 present. ~ (Sept/Oct 2001) The Door from Everywhere (Netheril: D&D 6); Thirds of Purloined Vellum (D&D 1); Make It Big (D&D 9); The Seventh Arm (D&D 7). ~ 114 pages View More...
NO TOKEN SHEET. Light general wear. ~ Bonus issue with both Dungeon 95 and Polyhedron flip-style. ~ (Nov/Dec 2002) The Jackal's Redemption (D&D RPG lvl 9). The Witch of Serpent's Bridge. Critical Threats: Yu'thiol Mansecho (githyanki). Critical Threats: Keershaz the Imp. Porphyry House of Horrors - An adventure featuring mature content in support of the new Book of Vile Darkness. It is presented in a special sealed section. ~ Combined with Polyhedron. ~ 100+65 pages View More...
The poster map (only) from Dungeon magazine 97. Reverse side is a battle map with a small section of town and buildings. ~ Dungeons & Dragons D20 System View More...