Glossy cover, little wear. ~ Hogan's Reach - A setting for Champions; Super-mercenaries; Advantages of Disadvantages; Power of Repartee; Art of Siege (Fantasy Hero); Animal Champions; Hudson City Times (Dark Champions). ~ 64 pages View More...
Cover spotting. Interior in good shape. ~ Covert Action. Champions Plus. The Mechanon Gambit - A Champions scenario. Crooks & Crusaders. Covert Action. ~ 32 pages View More...
Glossy cover. Some creasing on back cover. Unmarked inside. ~ Battle Zone - Heroes vs Necrobots in a battle to save a world in this Champions adventure. Autogiros and Airships (Justice, Inc.). Gadgets! - Mutant Detectors and Power Neutralizers, Hand-Held Doomsday Device, Armor Immobilizer, Wraith Rifle. Treasure Chest - Arrows, Portable Hole, Sword of Shattering. ~ 32 pages View More...
Glossy cover, light wear. Unmarked inside. ~ Weapons Combat. Champions Computer Game Preview. Palomon Cursed King. The House That Jack Built. Empire Club: Ham-Hand's (The Black Pearl) - A setting for Justice Inc Encounters. ~ 48 pages View More...
A stain on top edgepaper, nothing tragic. Moderate general wear. ~ Hero System Questions and Answers. Crooks & Crusaders. Covert Action. Mystery Powers and Disadvantages in Champions. What Rough Beast! - Champions scenario for 4 or more heroes built on 225-250. New Champions Power Advantages and Limitations. ~ 48 pages View More...
Moderate cover wear. ~ Enter The Scarlet Queen ? New Skills, Powers, & Characters for Dark Champions; A Matter of Heart - An Adventure for Champions; The First Adventurers Club Index ? A guide to Issues 1 to 25; The Ultimate Base ? An out take from Enemies Assemble!; The Paladinhhod of St. Kiruin ? An order of paladins for Fantasy Hero campaigns. ~ 64 pages View More...
Glossy cover, little wear. Unmarked inside. ~ More real-world security systems from Greg Porter. Using Hunteds and DNPCs in your game. Gadgets & Treasures. Crooks & Crusaders. Covert Action. Troubleshooters - new organization for Champions. New and adjusted package deals for Justice, Inc. New Danger International package deals. New canine NPCs for MERP. New equipment for Space Master. The Stolen Sword - Adventure by the Annuduin River for MERP. ~ 72 pages View More...
Still in Factory Shrinkwrap! Very little wear. ~ Match wits with Slapstick and Merry Andrew. Race against TEE-HEE, a car with a mind of its own. And when C.L.O.W.N. begins the world's largest scavenger hunt, can you prevent the mayhem from getting completely out of hand? ~ 32 pages View More...
Moderate cover wear. Center (character sheet) page loose. A great Play copy. ~ New Powers, new Skills, and articles on how to run a campaign. ~ 80 pages View More...
Glossy cover, sharp corners, very nice. ~ Comprehensive guide to playing evil characters in the Forgotten Realms setting. Many aspects of play are covered: vengeance, ambition, evil vs. evil, corruption and moral failure, loyalty and betrayal. The book also discusses types of evil ? lawful, chaotic, and neutral ? as well as morally ambivalent characters such as anti-heroes and rogues. Elder evils of extreme power are discussed along with tools, feats, spells, evil places and planar touchstones, and guilds and organizations that evil characters can join. Two new races are also introduced. ~ 3.... View More...
Glossy cover, little wear. Nice pages. ~ Not just adventures, but dozens of new characters, groups, vehicles, robots, bases. Also extensive guidelines and tips for running a murder mystery (with super heroes in mind), suggestions for further adventures, and plenty of interesting robot-building techniques. ~ 144 pages View More...
Box has wear and a touch of lid dishing; art looks good. Contents complete, even has the dice. Rulebook, adventure, and map all crisp. Even has the Spring 1983 Hero Games Catalog. ~ CONTENTS: 80 Page CHAMPIONS Rulebook; 16 page VIPER'S NEST scenario; Character Sheets (centerfold of rulebook); 17" x 22" Street Map. ~ In CHAMPIONS you build the Superhero you want to play. A unique character generation system allows you to choose from over 75 different powers and skills. Power modifiers allow each hero to be different from any other! Individual, detailed, character silhouettes allow each charact... View More...
Crisp, glossy cover. Nice. ~ Transform your old school fantasy campaign into a chaotic hellscape populated with mutants and demons, dark sorcery and depraved cultists. New ways to use old character classes. It contains dozens of spells of dark sorcery. More than 100 mutations and "gifts" of the dark powers. New combat options. Scores of monstrous foes and demons. More than 50 unholy magic items. Rules for creating chaotic wastelands, rules for corrupting player characters, rules for demons and cultists and for running a setting of ever encroaching chaos and the heroes that struggle against its... View More...
Glossy cover, little wear. Unmarked inside. ~ The ultimate showdown against Dr. Destroyer. Complete write-ups for the brand new Mk-II Destroyer armor, along with 8 of Destroyer's superpowered followers. ~ 48 pages View More...
Still in Factory Shrinkwrap! Very little wear. ~ A Champions adventure featuring the Demons, a group of extra-dimensional horrors masquerading as street kids. It includes an intricate mystery, 10 fully detailed short encounters, complete write-ups for all six Demons, and maps for the major encounter locations. ~ 32 pages View More...
Crisp, glossy cover. Special Superworld/Chapions module still attached in centerfold. ~ Ancient Cultures Special Issue. Cliff Dwellers, by Ken Rolston; Lost Ball Games of Meso-America; Kabbalah and Fantasy Role Playing Games; RQ3 Preview; Sex and Romance in Traveller; Special Superworld/Champions module: Threat of the Nighthaunt. ~ 46 pages View More...
Cover wear. Spine is taped. A great Play copy. ~ Feuds and Feudalism. Dungeoneer's Shopping Guide. Ecology of the Ankheg. Three unusual dogs for AD&D. Nine magical masks. more skills, powers for Champions. Tanks in Car Wars. Roghing it (Top Secret). Criminals (Villains & Vigilantes). Converting Gamma World campaigns from 2nd ed to 3rd. ~ 104 pages View More...
Glossy cover, little wear. ~ A collection of assorted information for the Hero System, some of which is reprinted from Adventurers' Club magazines. Includes option rules, campaign information, ideas, and Champions universe background. ~ 96 pages View More...
Crisp, with very little wear. Swashbuckler sheet present. ~ 12-page Pull Out Game: Musketeers, Swashbucklers & Crimson Pirates; Accessories For Agents (James Bond); Insects (RuneQuest); Getting the most out of your attribute points in Powers & Perils; Weapon Masters of the Western Lands: the champions of the Perilous Lands. ~ 46 pages View More...
Still in Factory Shrinkwrap. Very little wear. ~ Organize an invasion and mastermind the phases of takeover. Create powerful invaders and unique leaders. Put your champions to the test ? can they withstand the MASTER PLAN? ~ 32 pages View More...
Still in Factory Shrinkwrap! ~ Create your own powerful master of mysticism! Only you and your powerful fellow players stand against a host of magical supervillains: the alien sorcerer Jarth, the Vandaleur family of wizards, and the indomitable Tyrannon the Conquerer! ~ 112 pages View More...
Crisp, little wear. ~ Designer's notes on Pacesetter games. Twilight: 2000 Design Notes. Nuclear Winter: A darkly humorous after-the-holocaust game. Battledroids (Battletech) Variants. The Hellgate Society: A world domination conspiracy for any modern-era RPG. Starship creation and combat rules for Champions, Danger International, and Justice, Inc. Rick Loomis on PBM. ~ 48 pages View More...