Glossy cover, little wear. ~ Hogan's Reach - A setting for Champions; Super-mercenaries; Advantages of Disadvantages; Power of Repartee; Art of Siege (Fantasy Hero); Animal Champions; Hudson City Times (Dark Champions). ~ 64 pages View More...
Cover spotting. Interior in good shape. ~ Covert Action. Champions Plus. The Mechanon Gambit - A Champions scenario. Crooks & Crusaders. Covert Action. ~ 32 pages View More...
Glossy cover, moderate wear. ~ The Superhero and the Legal System. Fencing package deals and rules for fencing and fencing weapons in FANTASY HERO. Double-Blind - Danger International adventure. Methods and Tactics for the Villain's Escape. Optional Rules for Space Master. Raid on Barluin - MERP Scenario. ~ 72 pages View More...
Glossy cover. Some creasing on back cover. Unmarked inside. ~ Battle Zone - Heroes vs Necrobots in a battle to save a world in this Champions adventure. Autogiros and Airships (Justice, Inc.). Gadgets! - Mutant Detectors and Power Neutralizers, Hand-Held Doomsday Device, Armor Immobilizer, Wraith Rifle. Treasure Chest - Arrows, Portable Hole, Sword of Shattering. ~ 32 pages View More...
Glossy cover, light wear. Unmarked inside. ~ Weapons Combat. Champions Computer Game Preview. Palomon Cursed King. The House That Jack Built. Empire Club: Ham-Hand's (The Black Pearl) - A setting for Justice Inc Encounters. ~ 48 pages View More...
A stain on top edgepaper, nothing tragic. Moderate general wear. ~ Hero System Questions and Answers. Crooks & Crusaders. Covert Action. Mystery Powers and Disadvantages in Champions. What Rough Beast! - Champions scenario for 4 or more heroes built on 225-250. New Champions Power Advantages and Limitations. ~ 48 pages View More...
Moderate cover wear. ~ Enter The Scarlet Queen ? New Skills, Powers, & Characters for Dark Champions; A Matter of Heart - An Adventure for Champions; The First Adventurers Club Index ? A guide to Issues 1 to 25; The Ultimate Base ? An out take from Enemies Assemble!; The Paladinhhod of St. Kiruin ? An order of paladins for Fantasy Hero campaigns. ~ 64 pages View More...
Glossy cover, little wear. Unmarked inside. ~ Make Viper agents more competitive. Real life security systems into Danger International terms. The Rockhall Curse - Fantasy Hero adventure. Gadgets & Treasures. Crooks & Crusaders. Iffguld's Keep - Middle-Earth Role-Playing (MERP). Converting MERP and Fantasy Hero Statistics. ~ 72 pages View More...
Glossy cover, little wear. Unmarked inside. ~ More real-world security systems from Greg Porter. Using Hunteds and DNPCs in your game. Gadgets & Treasures. Crooks & Crusaders. Covert Action. Troubleshooters - new organization for Champions. New and adjusted package deals for Justice, Inc. New Danger International package deals. New canine NPCs for MERP. New equipment for Space Master. The Stolen Sword - Adventure by the Annuduin River for MERP. ~ 72 pages View More...
Glossy cover, little wear. ~ A collection of assorted information for the Hero System, some of which is reprinted from Adventurers' Club magazines. Includes option rules, campaign information, ideas, and Champions universe background. ~ 96 pages View More...