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Image for White Dwarf Magazine, Issue 66

White Dwarf Magazine, Issue 66

By: N/A

Price: $5.99

Publisher: Games Workshop: 6/1985

Wayne's Books ID: GMMG02wd66

Condition: Very Good


Crisp, glossy cover. Nice. ~ June 1985. The Road goes Ever On - Exploring the possibilities of Middle Earth Role-Playing by Graham Staplehurst; Ambush! - Surprising behaviour for Warhammer players; The Horse of the Invisible - A Call of Cthulhu scenario; The Philosopher's Stone - Symbolic AD&D adventure. ~ 54 pages View more info

Image for White Dwarf Magazine, Issue 46

White Dwarf Magazine, Issue 46

By: N/A

Price: $9.99

Publisher: Games Workshop: 10/1983

Wayne's Books ID: GMMG02wd46

Condition: Very Good


Glossy cover, little wear. ~ Strangers in the Night: Wandering Monsters in D&D; Dealing with Demons - Part 3: The Greater Demons in RuneQuest; Worldly Power: Planetary Governments in Traveller; Irilian: Part 5 of the complete AD&D city. ~ 46 pages View more info

Image for White Dwarf Magazine, Issue 78

White Dwarf Magazine, Issue 78

By: N/A

Price: $6.99

Publisher: Games Workshop: 6/1986

Wayne's Books ID: GMMG02wd78

Condition: Very Good


Crisp, little wear. Page 7 still has the Cosmic Encounter powers uncut. ~ June 1986. Cosmic Encounter (4 extra powers); Thrud the Barbarian; Pilcomayo Project (Golden Heroes scenario); Spunng Ones (Judge Dredd adventure). ~ 66 pages View more info

Image for White Dwarf Magazine, Issue 36

White Dwarf Magazine, Issue 36

By: N/A

Price: $9.99

Publisher: Games Workshop: 10/1982

Wayne's Books ID: GMMG02wd036

Condition: Very Good


Crisp, glossy cover. Little wear, nice. ~ An Introduction to Traveller (Part I: Players and Characters); The Druid's Grove (A druidic duel for AD&D: Levels 11+); A Guide to Dungeonmastering - Part III:Some Conclusions - Lew Pulsipher. ~ 38 pages View more info

Image for White Dwarf Magazine, Issue 33

White Dwarf Magazine, Issue 33

By: N/A

Price: $22.99

Publisher: Games Workshop: 1982

Wayne's Books ID: GMMG02wd33

Condition: Very Good


Crisp, glossy cover. Nice. ~ Weapons for Traveller: An array of readers' weaponry; The Town Planner Part III: Running Towns and Cities; Rumble at the Tin Inn: Bar-Room Brawl, RuneQuest style; Arms at the Ready, Part II - A further selection of weapons for D&D; Brevet Rank for Low Level Characters: How to play at 10th level when you're only 2nd by Lewis Pulsipher; Starbase: Guns for Sale; RuneRites: Invisibility & Magic. ~ 38 pages View more info

Image for White Dwarf Magazine, Issue 42

White Dwarf Magazine, Issue 42

By: N/A

Price: $4.99

Publisher: Games Workshop: 6/1983

Wayne's Books ID: GMMG03wdm42

Condition: Good


Moderate cover wear. ~ Cthulhu Now! - Call of Cthulhu in the 1980s; To Catch a Thief - Crime perpetration in Traveller; Shamus Gets a Case - RuneQuest fiction in Pavis; Castles in the Air - Castle Theory in D&D; Irilian - Part 1 of a complete D&D city. ~ 42 pages View more info

Image for White Dwarf Magazine, Issue 11

White Dwarf Magazine, Issue 11

By: N/A

Price: $16.99

Publisher: Games Workshop: 1979

Wayne's Books ID: GMMG02wdm011

Condition: Very Good


Crisp, glossy cover. Light general wear. ~ Firearms 3000AD: Weapon additions for Traveller; A Barroom brawl: A ready made scenario using D&D rules by Lew Pulsipher; Humanoid variations: New aliens; Valley of the Four winds, chapter four: Towards the Stonefingers. ~ 27 pages View more info

Image for White Dwarf Magazine, Issue 76

White Dwarf Magazine, Issue 76

By: N/A

Price: $8.99

Publisher: Games Workshop: 4/1986

Wayne's Books ID: GMMG02wd76

Condition: Very Good


Glossy cover, light general wear; small sticker peel. ~ Castle in the Wind (AD&D adventure); Thieves' guilds in AD&D; Glen Woe (Warhammer); Budgeting & Accountancy for Judge Dredd; How to Run a Golden Heroes Campaign. ~ 66 pages View more info

Image for White Dwarf Magazine, Issue 53

White Dwarf Magazine, Issue 53

By: N/A

Price: $14.99

Publisher: Games Workshop: 5/1984

Wayne's Books ID: GMMG92wd53

Condition: Very Good+


VG+ condition. Crisp, glossy cover. Very nice. ~ May 1984. The Name of the Game - Part 2 of an introduction to Role-Playing; Minas Tirith - The famous siege from Lord of the Rings for Warhammer (Joe Dever); The Naked Orc - A study of the orc in D&D; The Castle of Lost Souls - Part 2 of a solo fantasy game serial. ~ 54 pages View more info

Image for White Dwarf Magazine, Issue 48

White Dwarf Magazine, Issue 48

By: N/A

Price: $16.99

Publisher: Games Workshop: 12/1983

Wayne's Books ID: GMMG02wd48

Condition: Very Good


Glossy cover, little wear. Nice. ~ Stomp! - Everything you wanted to know about giants in Warhammer; The Dark Brotherhood: A new look at assassins in AD&D; Crom Cruach: A new cult for the goblins in RuneQuest covered in the last issue; Database - Computers in Traveller; The Lone and Level Sands: An AD&D and RuneQuest demons scenario. ~ 50 pages View more info

Image for White Dwarf Magazine, Issue 52

White Dwarf Magazine, Issue 52

By: N/A

Price: $9.99

Publisher: Games Workshop: 4/1984

Wayne's Books ID: GMMG02wd52

Condition: Very Good+


Glossy cover, little wear. Nice. ~ April 1984. The Name of the Game - An Introduction to Role-Playing for complete beginners; Bolts from the Blue - Deity-linked clerical spells for AD&D; To Live Forever - Immortality in Traveller; The Castle of Lost Souls - Part 1 of a solo fantasy game serial; The Serpent's Venom - A low-level AD&D scenario. ~ 54 pages View more info

Image for White Dwarf Magazine, Issue 43

White Dwarf Magazine, Issue 43

By: N/A

Price: $12.99

Publisher: Games Workshop: 7/1983

Wayne's Books ID: GMMG02wd43

Condition: Very Good


Crisp, glossy cover. Nice. ~ Cthulhu Now! - Part 2: Mini-Scenario outlines for Call of Cthulhu in the 1980's BY Marcus L Rowland; Magimart: Buying and Selling Magic Items in FRP by Lew Pulsipher; Hanufa's Little Sister: Fiction from Glorantha by Oliver Dickinson; Irilian - Part 2 of our serialized AD&D city by Daniel Collerton; Happy Landings! - Starport Design in Traveller by Thomas M Price. ~ 42 pages View more info

Image for White Dwarf Magazine, Issue 27

White Dwarf Magazine, Issue 27

By: N/A

Price: $14.99

Publisher: Games Workshop: 1981

Wayne's Books ID: GMMG03wd27

Condition: Good


Cover wear. Centerfold module detached, but present. ~ Oct/Nov 1981. The Dungeon Architect Part 3 - The Poplulated Dungeon; The Imperial Secret Service - A new Traveller Career; An Introduction to Dungeons & Dragons Part V - Characterisation and Alignment by Lewis Pulsipher; The Dungeon at the End of the Universe - Space combat in D&D; Hell's Portal - An AD&D mini-scenario. ~ 34 pages View more info

Image for White Dwarf Magazine, Issue 60

White Dwarf Magazine, Issue 60

By: N/A

Price: $11.99

Publisher: Games Workshop: 12/1984

Wayne's Books ID: GMMG01wd60

Condition: Fine


Crisp, glossy cover. Gorgeous. ~ Brewing up some nasty potions and rods, by Graeme Davis; Bleeding Stone of Iphtah (Call of Cthulhu scenario); Fear of Leefield (AD&D scenario); Treasure Chest; Fiend Factory. ~ 54 pages View more info

Image for White Dwarf Magazine, Issue 42

White Dwarf Magazine, Issue 42

By: N/A

Price: $7.99

Publisher: Games Workshop: 6/1983

Wayne's Books ID: GMMG02wd042

Condition: Very Good


Glossy cover, light general wear. ~ Cthulhu Now! - Call of Cthulhu in the 1980s; To Catch a Thief - Crime perpetration in Traveller; Shamus Gets a Case - RuneQuest fiction in Pavis; Castles in the Air - Castle Theory in D&D; Irilian - Part 1 of a complete D&D city. ~ 42 pages View more info

Image for White Dwarf Magazine, Issue 233 (June 1999)

White Dwarf Magazine, Issue 233 (June 1999)

By: N/A

Price: $3.99

Publisher: Games Workshop: 6/1999

Wayne's Books ID: GMMG02wdm233

Condition: Very Good


Glossy cover, little wear. Unmarked inside. View more info

Image for White Dwarf Magazine, Issue 89

White Dwarf Magazine, Issue 89

By: N/A

Price: $8.99

Publisher: Games Workshop: 5/1987

Wayne's Books ID: GMMG92wd89

Condition: Very Good+


VG+ condition. Crisp, glossy cover. Nice. ~ Phobias in Call of Cthulhu; Paranoia scenario; On Ealden Bergen - Robin Hood scenario; Friends in High Places - Deception and intrigue in roleplaying games; Arcana or Errata - Criticism of Unearthed Arcana. ~ 64 pages View more info

Image for White Dwarf Magazine, Issue 87

White Dwarf Magazine, Issue 87

By: N/A

Price: $6.99

Publisher: Games Workshop: 3/1987

Wayne's Books ID: GMMG02wd87

Condition: Very Good


Crisp, glossy cover. Nice. ~ March 1987. With a Pinch of Salt (Call of Cthulhu); Night of Blood (Warhammer Fantasy Roleplay); Taurëfantô (Middle Earth Role Playing). ~ 64 pages View more info

Image for White Dwarf Magazine, Issue 67

White Dwarf Magazine, Issue 67

By: N/A

Price: $7.99

Publisher: Games Workshop: 7/1985

Wayne's Books ID: GMMG01wd67

Condition: Fine


Crisp, glossy cover. Very nice. ~ July 1985. Haunters of the Dark (Call of Cthulhu); Peking Duck (Golden Heroes adventure); Murder at Flaxton (AD&D adventure); Parlour Game (AD&D); Alternative Magic for Runequest barbarians; Social Customs in Traveller. ~ 54 pages View more info

Image for White Dwarf Magazine, Issue 68

White Dwarf Magazine, Issue 68

By: N/A

Price: $9.99

Publisher: Games Workshop: 8/1985

Wayne's Books ID: GMMG01wd68

Condition: Fine


Crisp, glossy cover. D&D poster still stapled in the center. ~ August 1985. Artificer (AD&D character class); Beneath The Waves (underwater adventures); Lone Dragon (Traveller scenario); Star of Darkness (AD&D adventure). ~ 62 pages View more info

Image for White Dwarf Magazine, Issue 64

White Dwarf Magazine, Issue 64

By: N/A

Price: $11.99

Publisher: Games Workshop: 4/1985

Wayne's Books ID: GMMG01wd64

Condition: Fine


Crisp, glossy cover. A touch of rubs on back. Very nice. ~ News of the World - A look at government, law and conflict in fantasy campaigns; Starfall - A Star Trek adventure for 3-5 characters; Dawn of Unlight - MERP/AD&D scenario; Dark Agents of the Night - Handling modern-day ninja. ~ 54 pages View more info

Image for White Dwarf Magazine, Issue 52

White Dwarf Magazine, Issue 52

By: N/A

Price: $12.99

Publisher: Games Workshop: 4/1984

Wayne's Books ID: GMMG92wd52

Condition: Very Good+


VG+ condition. Crisp, glossy cover. Very nice. ~ April 1984. The Name of the Game - An Introduction to Role-Playing for complete beginners; Bolts from the Blue - Deity-linked clerical spells for AD&D; To Live Forever - Immortality in Traveller; The Castle of Lost Souls - Part 1 of a solo fantasy game serial; The Serpent's Venom - A low-level AD&D scenario. ~ 54 pages View more info

Image for White Dwarf Magazine, Issue 51

White Dwarf Magazine, Issue 51

By: N/A

Price: $16.99

Publisher: Games Workshop: 3/1984

Wayne's Books ID: GMMG02wd51

Condition: Very Good


Crisp, glossy cover. Nice. ~ March 1984. Gift from the Gods - Clerical spells and the gods in AD&D; Thieves in Warhammer; All in the Family Fiction about Griselda in Glorantha; The Black Broo of Dyskund - A Runequest cavern crawl scenario; A Ballad of Times Past - An AD&D scenario with a difference for about 8 characters of 4th-5th level. ~ 46 pages View more info

Image for White Dwarf Magazine, Issue 37

White Dwarf Magazine, Issue 37

By: N/A

Price: $9.99

Publisher: Games Workshop: 1/1983

Wayne's Books ID: GMMG02wd37

Condition: Very Good


Crisp, glossy cover. Nice. ~ Faeries in AD&D; Introduction to Traveller - Part II, Refereeing Traveller; Bloodsuckers - ecology of the vampire; The City in the Swamp - reptilian scenario for AD&D; D&D Scenarios - ideas for adventures. ~ 38 pages View more info

Image for White Dwarf Magazine, Issue 36

White Dwarf Magazine, Issue 36

By: N/A

Price: $6.99

Publisher: Games Workshop: 10/1982

Wayne's Books ID: GMMG13wd36

Condition: Good+


Crisp, glossy cover. Little wear, nice. ~ An Introduction to Traveller (Part I: Players and Characters); The Druid's Grove (A druidic duel for AD&D: Levels 11+); A Guide to Dungeonmastering - Part III:Some Conclusions - Lew Pulsipher. ~ 38 pages View more info

Image for White Dwarf Magazine, Issue 62

White Dwarf Magazine, Issue 62

By: N/A

Price: $8.99

Publisher: Games Workshop: 2/1985

Wayne's Books ID: GMMG92wd62

Condition: Very Good+


VG+ condition. Crisp, glossy cover. Very nice. ~ Feb 1985. A Place of Damp and Darkness - Life beneath fantasy cities; The Dark Usurper - An heir-raising escapade for Fighting Fantasy; En Garde - Parrying in AD&D; An Alien Werewolf in London - A Traveller loose in Victorian London; Eye of Newt and Wing of Bat - Penultimate instalment of our series on magic items. ~ 54 pages View more info

Image for White Dwarf Magazine, Issue 28

White Dwarf Magazine, Issue 28

By: N/A

Price: $14.99

Publisher: Games Workshop: 1981

Wayne's Books ID: GMMG02wd28

Condition: Very Good


Crisp, glossy cover, little wear. ~ Dec/Jan 1981/82. The Magic Jar: Converting characters from one RPG to another by Andy Slack; Operation Counterstrike: An interplanetary AD&D scenario by Marcus L Rowland; On Target: A Traveller hit location system; Games Day '81: A pictorial report by Ian Livingstone; Starbase: Sorry! — a Traveller mini-scenario. ~ 38 pages View more info

Image for White Dwarf Magazine, Issue 78

White Dwarf Magazine, Issue 78

By: N/A

Price: $9.99

Publisher: Games Workshop: 6/1986

Wayne's Books ID: GMMG01wd78

Condition: Fine


Crisp, nice. Page 7 still has the Cosmic Encounter powers uncut. ~ June 1986. Cosmic Encounter (4 extra powers); Thrud the Barbarian; Pilcomayo Project (Golden Heroes scenario); Spunng Ones (Judge Dredd adventure). ~ 66 pages View more info

Image for White Dwarf Magazine, Issue 71

White Dwarf Magazine, Issue 71

By: N/A

Price: $9.99

Publisher: Games Workshop: 11/1985

Wayne's Books ID: GMMG02wd71

Condition: Very Good


Crisp, glossy cover. Nice. ~ Nov 1985. The Face of Chaos: A view of alignment in Advanced Dungeons & Dragons; Cults of the Dark Gods: Illuminating secrets for Call of Cthulhu; A Box of Old Bones: Intriguing Dragon Warriors/AD&D scenario; Tower Trouble: Illicit Traveller adventure; Monsters Have Feelings Too Two: A touching article for game masters. ~ 66 pages View more info

Image for White Dwarf Magazine, Issue 166

White Dwarf Magazine, Issue 166

By: N/A

Price: $6.99

Publisher: Games Workshop: 10/1993

Wayne's Books ID: GMMG02wd166

Condition: Very Good


Glossy cover, little wear. ~ 80 pages View more info

Image for White Dwarf Magazine, Issue 55

White Dwarf Magazine, Issue 55

By: N/A

Price: $9.99

Publisher: Games Workshop: 7/1984

Wayne's Books ID: GMMG02wd55

Condition: Very Good


Crisp, glossy cover. Nice. ~ July 1984. Name of the Game - Part 4: Spies, superheroes and other role-playing games; Spiderbite - A low-level AD&D/Basic D&D scenario; The Unquiet Grave - Revenants in Runequest; Man and Beast - Animal Cults in D&D; Castle of Lost Souls - The Final Episode: Evil Eye. ~ 54 pages View more info

Image for White Dwarf Magazine, Issue 34

White Dwarf Magazine, Issue 34

By: N/A

Price: $14.99

Publisher: Games Workshop: 10/1982

Wayne's Books ID: GMMG02wd034

Condition: Very Good


Crisp, glossy cover. Little wear, nice. ~ Droids (Robots for Traveller); A Guide to Dungeonmastering (Part 1: Seting Up Adventures); Trouble at Embertrees (Epic AD&D scenario); Vrak and Nachak (new monsters for Runequest); Morality in Traveller; Undead Monsters for AD&D. ~ 38 pages View more info

Image for White Dwarf Magazine, Issue 45

White Dwarf Magazine, Issue 45

By: N/A

Price: $9.99

Publisher: Games Workshop: 9/1983

Wayne's Books ID: GMMG02wd45

Condition: Very Good


Crisp, glossy cover. Nice. ~ Dealing with Demons - Part 2, The Lesser Demons in RuneQuest; Thieves' Toolkit in AD&D; Irilian - Part 4 of the complete AD&D city; Thistlewood - A Warhammer battle scenario; more. ~ 46 pages View more info

Image for White Dwarf Magazine, Issue 56

White Dwarf Magazine, Issue 56

By: N/A

Price: $11.99

Publisher: Games Workshop: 8/1984

Wayne's Books ID: GMMG92wd56

Condition: Very Good+


VG+ condition. Crisp, glossy cover. Very nice. ~ Aug 1984. Night's Dark Agents - Ninjas in fantasy roleplaying; The Belgariad in D&D; Treasure Chest - Technology in D&D; The Last Log - A scenario set on a distant planet far in the future (Call of Cthulhu); The Sunfire's Heart - Part one (AD&D); Plying the Spacelanes - Advanced ship encounters (Traveller); RuneRites - Combat rule additions (Runequest). ~ 54 pages View more info

Image for White Dwarf Magazine, Issue 58

White Dwarf Magazine, Issue 58

By: N/A

Price: $8.99

Publisher: Games Workshop: 10/1984

Wayne's Books ID: GMMG92wd58

Condition: Very Good+


VG+ condition. Crisp, glossy cover. Very nice. ~ It's a Trap - All about traps in D&D and role-playing games; Night's Dark Agents - Part 3 of our series on ninjas in role-playing games; Beyond the Final Frontier - Playing on after your character is dead; Strikeback - A time-travelling superhero scenario for Champions and Golden Heroes; For a Few Credits More - An analysis of money in Traveller. ~ 54 pages View more info

Image for White Dwarf Magazine, Issue 40

White Dwarf Magazine, Issue 40

By: N/A

Price: $9.99

Publisher: Games Workshop: 4/1983

Wayne's Books ID: GMMG93wd40

Condition: Good+


Good+ condition. Glossy cover, light general wear. ~ Runequest in Samurai Japan; Rules for Pitched Battle in AD&D; Eagle Hunt - AD&D excursion into the assassin's stronghold; New scout ship for Traveller. ~ 42 pages View more info

Image for White Dwarf Magazine, Issue 234 (July 1999)

White Dwarf Magazine, Issue 234 (July 1999)

By: N/A

Price: $3.99

Publisher: Games Workshop: 7/1999

Wayne's Books ID: GMMG02wdm234

Condition: Very Good


Glossy cover, little wear. Unmarked inside. View more info

Image for White Dwarf Magazine, Issue 29

White Dwarf Magazine, Issue 29

By: N/A

Price: $12.99

Publisher: Games Workshop: 1981

Wayne's Books ID: GMMG12wd29

Condition: Very Good


Crisp, glossy cover. Nice. ~ Feb/Mar 1982. Designing a Quasi-Medieval Society for D&D - part 1 - The Economy; Lucki Eddi - Being a tale of mighty Runequest deeds in far off Pavis; This is, of course, Impossible - How to tame time in AD&D; Weed War - An underwater Traveller scenario. ~ 38 pages View more info