Keyword:THIEVES+GUILD

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Image for Brothers by Blood: Soloquest (Dungeons & Dragons: Kingdoms of Kalamar)

Brothers by Blood: Soloquest (Dungeons & Dragons: Kingdoms of Kalamar)

By: Brandon Neff

Price: $7.99

Publisher: Kenzer & Co, 2006

Edition: K&C 1205


Crisp, glossy cover. ~ Two deadly thieves' guilds war over territory, striking against each other with threats, competition and swift, brutal acts of violence. In the first of this new SoloQuest adventure series, you are one such thief - a young member of the Shadowed Fist guild, and enemy of the Black Blades. ~ 80 pages View more info

Image for Dragon Magazine, Issue 178

Dragon Magazine, Issue 178

By: N/A

Price: $3.99

Publisher: TSR, 2/1992


Crisp, glossy cover. Nice. ~ Three faces of chivalry; Military magic items; Followers for paladins; Voyage of the Princess Ark; Leir & Nobilus (Marvel Super Heroes); Disarming (Top Secret SI); Thieves Guild for Battlesystem. ~ 120 pages View more info

Image for Dragon Magazine, Issue 240

Dragon Magazine, Issue 240

By: N/A

Price: $4.99

Publisher: TSR, 10/1997


Crisp, glossy cover. Nice. ~ Mysterious Cities - Beyond the Atlas of Gothic Earth (Ravenloft). Goddess of Shadows, Guild of Thieves (Birthright). Saga of the Mists. Mysteries of the Dead Gods (Planescape). Ecology of the Nymph. Wyrms of the North - Gaulauntry. ~ 120 pages View more info

Image for Eye of Doom (Advanced Dungeons & Dragons/Monstrous Arcana Accessory)

Eye of Doom (Advanced Dungeons & Dragons/Monstrous Arcana Accessory)

By: Thomas Reid

Price: $19.99

Publisher: TSR, 1996

Edition: TSR 9530


Good+/VG- condition. Crisp, glossy cover. Little wear. ~ After hiring a group of brave adventures to help him "acquire" a beholder specimen, the mage Velinax disappears! Rumors blame an insidious thieves' guild called the Unblinking Eye for this turn of events. ~ 32 pages ~ ADnD View more info

Image for Judges Guild Journal, Issue 16 (Aug/Sept 1979)

Judges Guild Journal, Issue 16 (Aug/Sept 1979)

By: N/A

Price: $6.99

Publisher: Judges Guild, 1979


Glossy cover, moderate wear, and some page tanning. ~ Ancients Column; Survival of Fittest Explanations and Map; Encounters in D&D; Generals of the City State; Whitestone Castle; Black Lotus; The Escaping of Monsters and Traps; Thieves - Two Views. ~ 80 pages View more info

Image for Thieves' Guild 4

Thieves' Guild 4

By: N/A

Price: $14.99

Publisher: Gamelords, Ltd., 1981

Edition: GL 1904


Crisp, glossy cover. Gorgeous. ~ In Thieves' Guild IV, you can be a member of the elite group of Guild thieves assigned to foil the Hand's attempt to smuggle a rare set of enchanted crystal goblets out of the city - with only 36 hours to complete your task! Or join the Hand as it attempts to pull off the ultimate second story job - a direct assault on the supposedly impregnable secret headquarters of the Guild! View more info

Image for Thieves' Guild V (5)

Thieves' Guild V (5)

By: Janet Trautvetter & Kerry Lloyd

Price: $29.99

Publisher: Gamelords, Ltd., 1981


Earlier, three-hole-punched, loose-leafed set still in original ziploc bag. Sheets are crisp, plastic bag moderately-worn. ~ The RADISHA must die!! In just a short time, he's welded an excellent fighting force out of the scattered orc-tribes of the peace Mountains. The staunch fortress of High Crag has fallen to him, and the orcs are looking for revenge after generations of groveling before the other races. View more info

Image for Thieves' Guild V (5) - MISSING COVER

Thieves' Guild V (5) - MISSING COVER

By: Janet Trautvetter & Kerry Lloyd

Price: $3.99

Publisher: Gamelords, Ltd., 1981


Earlier, three-hole-punched, loose-leafed set. MISSING COVER SHEET. ~ The RADISHA must die!! In just a short time, he's welded an excellent fighting force out of the scattered orc-tribes of the peace Mountains. The staunch fortress of High Crag has fallen to him, and the orcs are looking for revenge after generations of groveling before the other races. View more info

Image for Thieves' Guild VI (6)

Thieves' Guild VI (6)

By: N/A

Price: $19.99

Publisher: Gamelords, Ltd., 1982


Crisp, glossy cover. Gorgeous. ~ At last, Thieves' Guild has gone to sea! Here are complete rules for designing and sailing ships, for sea chases and bloody boarding actions, and what's in the holds of the wallowing merchantman you just overhauled and captured. View more info