Keyword:GAMMA+WORLD

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Image for Dragon Magazine, Issue 97

Dragon Magazine, Issue 97

By: N/A

Price: $7.99

Publisher: TSR: 5/1985

Wayne's Books ID: GMMG93drm97


Good+/VG- condition. Glossy cover, soft at staples, but holding. ~ Deities and their faithful (Gary Gygax); Using ordinary weapons; Level-training; Ecology of the Gorgon; Heritage for Dragonquest characters; Pages from the Mages IV; Captive PCs; Authentic Agencies, pt 1 (Top Secret); Rogues (Traveller); Canadian superheroes; New artifacts for Gamma World. ~ 96 pages View more info

Image for Dragon Magazine, Issue 209

Dragon Magazine, Issue 209

By: N/A

Price: $4.99

Publisher: TSR: 9/1994

Wayne's Books ID: GMMG01drm209


Crisp, glossy cover. Very nice. ~ Druid PCs; African cleric kits; Long-Lost Priestly Magicks; The Inivisible Sun (Kromosome: Amazing Engine); Books as treasure; New animal stocks for mutant-animal PCs (Gamma World); Special undead powers (Dark Sun); Three golems. ~ 120 pages View more info

Image for Dragon Magazine, Issue 113

Dragon Magazine, Issue 113

By: N/A

Price: $4.99

Publisher: TSR: 9/1986

Wayne's Books ID: GMMG02drm113


Light cover wear. Centerfold Dragon model still attached, uncut. ~ Assemble your own Dragon (Centerfold feature); Hades; Owning a business; Folklore; Clout for clerics; stirrups; Extra rules for battle in the CONAN game; NPC personalities; Jets in Top Secret; Hunter-class robots in Gamma World; Traveller interstellar police. ~ 104 pages View more info

Image for Dragon Magazine, Issue 120

Dragon Magazine, Issue 120

By: N/A

Price: $3.99

Publisher: TSR: 4/1987

Wayne's Books ID: GMMG02drm120


Crisp, glossy cover. Nice. ~ Ecology of the Gas Spore; Real life scorpions; Charlatan NPC class; Bazaar of the Bizarre (3 rings of command); zero-level druid spells; Planar forks for Plane Shift spells; Spies in space (Top Secret); Ground and air military vehicles (Star Frontiers); Social class (Gamma World); Machine Man, Brain, Slick, Hassle, Swift, and The Ancient Wrecker (Marvel Super Heroes). ~ 104 pages View more info

Image for Dragon Magazine, Issue 194

Dragon Magazine, Issue 194

By: N/A

Price: $2.49

Publisher: TSR: 6/1993

Wayne's Books ID: GMMG93drm194


Good+ condition. Glossy cover, moderate wear. ~ Aerial AD&D rules for dragon miniatures; Two dragons for GURPS Fantasy; Dragons in Paranoia; The Known World Grimoire - The Day of Dread (Mystara); Gamma Terra Revisited - Create More Bizarre Game Mutants; Slave Hunters and Silt Warriors (Dark Sun); Bazaar of the Bizarre - Tenser's Bottling Co. Inc; With a Bond of Magic - The Strangest Magical Items Around. ~ 120 pages View more info

Image for Dragon Magazine, Issue 146 - MISSING POSTER

Dragon Magazine, Issue 146 - MISSING POSTER

By: N/A

Price: $2.99

Publisher: TSR: 6/1989

Wayne's Books ID: GMMG14drm146


Missing Buck Rogers poster. Crisp, glossy cover. ~ Dragons (3 articles). The Ever-After (fiction by eluki bes shahar). Dangerous Terrain (Gamma World). Arrows of the East. ~ 104 pages View more info

Image for Dragon Magazine, Issue 117

Dragon Magazine, Issue 117

By: N/A

Price: $4.99

Publisher: TSR: 1/1987

Wayne's Books ID: GMMG02drm117


Crisp, glossy cover. Nice. ~ Feuds and Feudalism. Dungeoneer's Shopping Guide. Ecology of the Ankheg. Three unusual dogs for AD&D. Nine magical masks. more skills, powers for Champions. Tanks in Car Wars. Roghing it (Top Secret). Criminals (Villains & Vigilantes). Converting Gamma World campaigns from 2nd ed to 3rd. ~ 104 pages View more info

Image for Dragon Magazine, Issue 101 - PLAY COPY

Dragon Magazine, Issue 101 - PLAY COPY

By: N/A

Price: $2.99

Publisher: TSR: 9/1985

Wayne's Books ID: GMMG04drm101


COVER TORN. Creature Catalog III still stapled in the centerfold. A Play copy. ~ Creature Catalog III (centerfold feature); Past, present, and future of TSR (Gary Gygax); All about the Kender; Calculating Encounters (Frank Mentzer); Alignment; Creating and fixing magic items; Miniatures in SF wargaming; Dimensional travel for superheroes; Marvel-phile; Man-Machines (Gamma World); Clergy (Traveller). ~ 96 pages View more info

Image for Dragon Magazine, Issue 105

Dragon Magazine, Issue 105

By: N/A

Price: $14.99

Publisher: TSR: 1/1986

Wayne's Books ID: GMMG01drm105


Crisp, glossy. Betrayed adventure still stapled in. ~ Betrayed! (Centerfold AD&D adventure). Leomund's Tiny Hut - Toning down the new demi-human PC races. Road encounters. Invisibility. More on Centaurs. Treasure types for 0-level encounters. Parallel worlds. Top Secret answers and suggestions. Joining a Cryptic Alliance (Gamma World). Optional rules for Villains & Vigilantes. Military vehicles for Marvel Super Heroes. ~ 96 pages View more info

Image for Dragon Magazine, Issue 128

Dragon Magazine, Issue 128

By: N/A

Price: $3.49

Publisher: TSR: 12/1987

Wayne's Books ID: GMMG02drm128


Glossy cover, little wear. Game still attached in the centerfold. ~ King's Table boardgame (special feature); Environs of Waterdeep; Illusions; Negative Quasi-elementals; Armed helicopters (Top Secret); Mutants (Gamma World); The new Captain America & Bucky (Marvel Super Heroes). ~ 104 pages View more info

Image for Dragon Magazine, Issue 146

Dragon Magazine, Issue 146

By: N/A

Price: $7.99

Publisher: TSR: 6/1989

Wayne's Books ID: GMMG01drm146


Crisp, glossy cover. Buck Rogers poster still stapled in the center. ~ Dragons (3 articles). The Ever-After (fiction by eluki bes shahar). Dangerous Terrain (Gamma World). Arrows of the East. ~ 104 pages View more info

Image for Dragon Magazine, Issue 137

Dragon Magazine, Issue 137

By: N/A

Price: $3.99

Publisher: TSR: 9/1988

Wayne's Books ID: GMMG93drm137


Good+/VG- condition. Crisp, glossy cover. No poster. ~ Wilderness Adventures (5 articles, including Ecology of Carnivorous Plants); High-powered mutants (Gamma World). ~ 104 pages View more info

Image for Dragon Magazine, Issue 99

Dragon Magazine, Issue 99

By: N/A

Price: $14.99

Publisher: TSR: 7/1985

Wayne's Books ID: GMMG01drm99


Crisp, glossy cover. Treasure Trove II still stapled in the centerfold. ~ Treasure Trove II: Magic items for AD&D (centerfold feature). Neutral alignment. Fighter's followers. Ecology of the Will-o-wisp. Urban adventures. Cures for an ailing game. Authentic agencies, pt III (Top Secret). Vehicle combat (Star Frontiers). Soviet soldiers (Marvel Super Heroes). Ruins encounters (Gamma World). ~ 96 pages View more info

Image for Dragon Magazine, Issue 101

Dragon Magazine, Issue 101

By: N/A

Price: $9.99

Publisher: TSR: 9/1985

Wayne's Books ID: GMMG01drm101


Crisp, glossy cover. Creature Catalog still stapled in the centerfold. ~ Creature Catalog III (centerfold feature); Past, present, and future of TSR (Gary Gygax); All about the Kender; Calculating Encounters (Frank Mentzer); Alignment; Creating and fixing magic items; Miniatures in SF wargaming; Dimensional travel for superheroes; Marvel-phile; Man-Machines (Gamma World); Clergy (Traveller). ~ 96 pages View more info

Image for Dungeon Magazine, Issue 94

Dungeon Magazine, Issue 94

By: N/A

Price: $33.99

Publisher: Paizo: 2002

Wayne's Books ID: GMMG02dum94


Glossy cover, little wear. Monster Token Sheet #7 still attached inside. ~ Sept/Oct 2002. Spiral of Manzessine, an Underdark prison breakout. Polyhedron magazine section includes 42-page Omega World rules, classic Gamma World updated to D20 system. ~ Note that the spine of the magazine was published incorrectly numbered as Issue "92". View more info

Image for Dragon Magazine, Issue 149

Dragon Magazine, Issue 149

By: N/A

Price: $3.99

Publisher: TSR: 9/1989

Wayne's Books ID: GMMG01drm149


Crisp, glossy cover. Gorgeous. ~ Magic for 1st level characters; Dragon's Bestiary (Horses); Sage Advice for 3rd edition Gamma World. Star Frontiers navies. ~ 104 pages View more info

Image for Gammarauders: Game of Creatures and Chaos (Gamma World)

Gammarauders: Game of Creatures and Chaos (Gamma World)

By: N/A

Price: $59.99

Publisher: TSR: 1987

Edition: TSR 7015

Wayne's Books ID: GMBX03tsr7015


Complete, except missing 2 counters. Lightly-used set ~ Contains 6 double-sided bioborg cards (12 bioborgs total); 12 playing board hexagons; 198/200 counters; Fortress display cards; 12-page rule booklet; 20-page history booklet; 108 playing cards. Box is square, with moderate wear. View more info

Image for Dragon Magazine, Issue 102

Dragon Magazine, Issue 102

By: N/A

Price: $3.99

Publisher: TSR: 10/1985

Wayne's Books ID: GMMG02drm102


Glossy cover. Nice. ~ Gygax: less acting and more action; All about gully dwarves (Dragonlance); Dogs - Bushdog, Coyote, Dhole; Nine Wands of Wonder; Machine guns and missiles (Top Secret); Valley of the Earth Mother (AD&D adventure); Balancing encounters in Gamma World; The Impossible Man (Marvel Super Heroes); Continuing careers in Traveller; Silvertwin - Star Law (Star Frontiers). ~ 96 pages View more info

Image for Dragon Magazine, Issue 90

Dragon Magazine, Issue 90

By: N/A

Price: $2.99

Publisher: TSR: 10/1984

Wayne's Books ID: GMMG02drm90


Crisp, glossy cover. Aesirhamar module still stapled in. ~ Aesirhamar (AD&D centerfold module). Adventuring in Asgard. The Plane of Gladsheim. Incantatrix NPC. Charmable humanoids (From the Sorcerer's Scroll). Gods of the Suel Pantheon (Greyhawk). Agent skill packages (Champions). New powers, advantages, handicaps (Superworld). Megacorporations (Star Frontiers). Starquestions (Gamma World). ~ 96 pages View more info

Image for Dragon Magazine, Issue 98

Dragon Magazine, Issue 98

By: N/A

Price: $1.99

Publisher: TSR: 6/1985

Wayne's Books ID: GMMG93drm98


Good+/VG- condition. Mutant Manual still stapled in the centerfold. ~ Mutant Manual (Centerfold feature for Gamma World). 9th Anniversary: 4 articles about dragons. Creative magic items. Authentic agencies, part II (Top Secret). More background for Volturnus (Star Frontiers). Alternate Parallels (Timemaster). ~ 96 pages View more info

Image for Dragon Magazine, Issue 136

Dragon Magazine, Issue 136

By: N/A

Price: $4.99

Publisher: TSR: 8/1988

Wayne's Books ID: GMMG92drm136


VG+ condition. Crisp, glossy cover. Nice. ~ Urban Adventures (5 articles); New spell: Recharge; All about golems; Ship damage (Star Frontiers); Creating martial arts (Oriental Adventures); City life (Gamma World). ~ 104 pages View more info

Image for Dragon Magazine, Issue 98

Dragon Magazine, Issue 98

By: N/A

Price: $2.99

Publisher: TSR: 6/1985

Wayne's Books ID: GMMG02dr98


Crisp, glossy. Mutant Manual still stapled in the centerfold. ~ Mutant Manual (Centerfold feature for Gamma World). 9th Anniversary: 4 articles about dragons. Creative magic items. Authentic agencies, part II (Top Secret). More background for Volturnus (Star Frontiers). Alternate Parallels (Timemaster). ~ 96 pages View more info

Image for Dragon Magazine, Issue 194

Dragon Magazine, Issue 194

By: N/A

Price: $3.49

Publisher: TSR: 6/1993

Wayne's Books ID: GMMG02drm194


Crisp, glossy cover. Little wear. ~ Aerial AD&D rules for dragon miniatures; Two dragons for GURPS Fantasy; Dragons in Paranoia; The Known World Grimoire - The Day of Dread (Mystara); Gamma Terra Revisited - Create More Bizarre Game Mutants; Slave Hunters and Silt Warriors (Dark Sun); Bazaar of the Bizarre - Tenser's Bottling Co. Inc; With a Bond of Magic - The Strangest Magical Items Around. ~ 120 pages View more info

Image for Dragon Magazine, Issue 110

Dragon Magazine, Issue 110

By: N/A

Price: $6.99

Publisher: TSR: 6/1986

Wayne's Books ID: GMMG02drm110


Crisp, glossy. House in the Frozen Lands module still stapled in. ~ House in the Frozen Lands (AD&D adventure). All about Elminster. Cult of the Dragon. Norse pantheon. Skills and areas of knowledge in Gamma World. Ghost Rider (Marvel Super Heroes). ~ 104 pages View more info

Image for Dragon Magazine, Issue 105

Dragon Magazine, Issue 105

By: N/A

Price: $9.99

Publisher: TSR: 1/1986

Wayne's Books ID: GMMG02drm105


Crisp, glossy, little wear. Adventure still stapled in the centerfold. ~ Betrayed! (Centerfold AD&D adventure). Leomund's Tiny Hut - Toning down the new demi-human PC races. Road encounters. Invisibility. More on Centaurs. Treasure types for 0-level encounters. Parallel worlds. Top Secret answers and suggestions. Joining a Cryptic Alliance (Gamma World). Optional rules for Villains & Vigilantes. Military vehicles for Marvel Super Heroes. ~ 96 pages View more info

Image for Dragon Magazine, Issue 75

Dragon Magazine, Issue 75

By: N/A

Price: $12.99

Publisher: TSR: 7/1983

Wayne's Books ID: GMMG02drm75


Cover has light wear. Centerfold module still attached. ~ Can Seapoint Be Saved? (AD&D adventure); The ecology of the mimic; The Nine Hells, Part I - From Avernus through Stygia; Mutants, men (?), and machines (Gamma World); Language lessons (Even Orcish is logical & All games need names); Snarfquest (1st issue!); From the Sorceror's Scroll - New denizens of devildom. ~ 96 pages View more info

Image for Dragon Magazine, Issue 109

Dragon Magazine, Issue 109

By: N/A

Price: $4.99

Publisher: TSR: 5/1986

Wayne's Books ID: GMMG02drm109


Crisp, glossy. GenCon catalog present. No poster. ~ Customized character classes. Mercenaries from A to Z. Dwarven beards. Ecology of the Displace Beast. Giant-sized weapons. Advanced melee rules for Space Opera. Secret societies in Star Frontiers. Mutants in Traveller. A Change of Diet (Gamma World). ~ 104 pages View more info

Image for Dragon Magazine, Issue 102

Dragon Magazine, Issue 102

By: N/A

Price: $2.99

Publisher: TSR: 10/1985

Wayne's Books ID: GMMG93drm102


Good+ condition. Moderate general wear. ~ Gygax: less acting and more action; All about gully dwarves (Dragonlance); Dogs - Bushdog, Coyote, Dhole; Nine Wands of Wonder; Machine guns and missiles (Top Secret); Valley of the Earth Mother (AD&D adventure); Balancing encounters in Gamma World; The Impossible Man (Marvel Super Heroes); Continuing careers in Traveller; Silvertwin - Star Law (Star Frontiers). ~ 96 pages View more info

Image for Dragon Magazine, Issue 203

Dragon Magazine, Issue 203

By: N/A

Price: $3.89

Publisher: TSR: 3/1994

Wayne's Books ID: GMMG02drm203


Glossy cover, little wear. ~ First Quest (RPG beginnings of James M. Ward); Equip your GAMMA WORLD PCs with laser pens and wrist rockets; weird-tech items (Over the Edge); Missions for Shadowrun; Lightning spells; Amazing Engine basic rules; The Plane Truth, Part One (Planescape). ~ 120 pages View more info

Image for The Dragon Magazine, Issue 25

The Dragon Magazine, Issue 25

By: N/A

Price: $41.99

Publisher: TSR: 5/1979

Wayne's Books ID: GMMG03drm025


Moderate wear; no writing. This issue has a nifty B&W referee's version of the classic Gamma World map of post-holocaust US, with cities labeled and locations of cryptic alliances noted. I have never seen it reprinted elsewhere. ~ A Part of Gamma World Revisited by Jim Ward; Judging and You; Social Class in D&D by Gary Gygax; 20th Century Primitive by Gary Jacquet; Gamma World Artifact Use Chart; To Select a Mythos; Gamma World Pull-out map; Traveller Navy; Vampires; mo... View more info

Image for Dragon Magazine, Issue 110

Dragon Magazine, Issue 110

By: N/A

Price: $8.99

Publisher: TSR: 6/1986

Wayne's Books ID: GMMG01drm110


Crisp, glossy. House in the Frozen Lands module still stapled in. ~ House in the Frozen Lands (AD&D adventure). All about Elminster. Cult of the Dragon. Norse pantheon. Skills and areas of knowledge in Gamma World. Ghost Rider (Marvel Super Heroes). ~ 104 pages View more info

Image for Dragon Magazine, Issue 102

Dragon Magazine, Issue 102

By: N/A

Price: $5.99

Publisher: TSR: 10/1985

Wayne's Books ID: GMMG11dr102


Crisp, glossy cover. Gorgeous. ~ Gygax: less acting and more action; All about gully dwarves (Dragonlance); Dogs - Bushdog, Coyote, Dhole; Nine Wands of Wonder; Machine guns and missiles (Top Secret); Valley of the Earth Mother (AD&D adventure); Balancing encounters in Gamma World; The Impossible Man (Marvel Super Heroes); Continuing careers in Traveller; Silvertwin - Star Law (Star Frontiers). ~ 96 pages View more info

Image for Dragon Magazine, Issue 120

Dragon Magazine, Issue 120

By: N/A

Price: $5.99

Publisher: TSR: 4/1987

Wayne's Books ID: GMMG01drm120


Crisp, glossy cover. Gorgeous. ~ Ecology of the Gas Spore; Real life scorpions; Charlatan NPC class; Bazaar of the Bizarre (3 rings of command); zero-level druid spells; Planar forks for Plane Shift spells; Spies in space (Top Secret); Ground and air military vehicles (Star Frontiers); Social class (Gamma World); Machine Man, Brain, Slick, Hassle, Swift, and The Ancient Wrecker (Marvel Super Heroes). ~ 104 pages View more info

Image for Dragon Magazine, Issue 130

Dragon Magazine, Issue 130

By: N/A

Price: $5.99

Publisher: TSR: 2/1988

Wayne's Books ID: GMMG01drm130


Crisp, glossy cover. Nice. ~ Sorcery, alchemy, & illusion (several articles). Ships (Oriental Adventures). Gaze weapons. Whirrzler (New plant for Gamma World). Scourge & company, part 2 (Marvel Super Heroes). ~ 104 pages View more info

Image for Dragon Magazine, Issue 91

Dragon Magazine, Issue 91

By: N/A

Price: $6.99

Publisher: TSR: 11/1984

Wayne's Books ID: GMMG01drm91


Crisp, glossy cover. Treasure Trove booklet still stapled in. ~ Treasure Trove: New AD&D magic items (centerfold insert). Nine Hells revisited. Height & weight system. Ecology of the Leucrotta. Language skills (Traveller). Day of the Juggernaut (Star Frontiers). Star Law (Star Frontiers). New equipment (Gamma World). ~ 112 pages View more info

Image for Dragon Magazine, Issue 104

Dragon Magazine, Issue 104

By: N/A

Price: $3.99

Publisher: TSR: 12/1985

Wayne's Books ID: GMMG01dr104


Crisp, glossy. Marvel Super Heroes module with cardstock character cards still stapled in. ~ Thieves (3 articles); Expanded table for psionic encounters; Ecology of the ochre jelly; Leomund's Tiny Hut - Specialization and Game Balance; Assessing gems and jewelry; Marvel WWII module; Variant rules for the interstellar police in STAR FRONTIERS; Variant rules for using a hex map (Traveller: High Guard); Adapting "The Terminator" for GAMMA WORLD; Kzinti in Star Tre... View more info

Image for Dragon Magazine, Issue 91

Dragon Magazine, Issue 91

By: N/A

Price: $3.49

Publisher: TSR: 11/1984

Wayne's Books ID: GMMG93drm91


Good+ condition. Light cover wear. Treasure Trove booklet still stapled in. ~ Treasure Trove: New AD&D magic items (centerfold insert). Nine Hells revisited. Height & weight system. Ecology of the Leucrotta. Language skills (Traveller). Day of the Juggernaut (Star Frontiers). Star Law (Star Frontiers). New equipment (Gamma World). ~ 112 pages View more info

Image for Polyhedron Magazine (RPGA News), Issue 1

Polyhedron Magazine (RPGA News), Issue 1

By: N/A

Price: $49.99

Publisher: RPGA Network: 1981

Wayne's Books ID: GMMG02pm01


Crisp, nice. ~ Summer 1981. Dispel Confusion - Advanced Dungeons & Dragons Q&A; Interview with E. Gary Gygax; The Fastest Guns That Never Lived - the greatest gunfighters from TV and movies for Boot Hill; Notes For the Dungeon Master; A brief history and notes for the future of the TOP SECRET game; GAMMA WORLD Science Fantasy - Review and a few ideas to start a campaign by the creator James Ward; ROCKSNOZ in the land of Nidd - A fantasy campaign cartoon by Tom Wham. ~ ... View more info

Image for Dragon Magazine, Issue 89

Dragon Magazine, Issue 89

By: N/A

Price: $3.99

Publisher: TSR: 9/1984

Wayne's Books ID: GMMG02drm89


Glossy cover, little wear. Creature Catalog still stapled in. ~ Centerfold feature - Creature Catalog (29 new AD&D) monsters; Populations; Six special shields; Types of magic; Sentinel NPC; Top Secret skills; Dragonquest game variant; Mega-corporations (Star Frontiers); The Moon (Other Suns); Mutant animal characters (Gamma World); Marvel-phile (MSH). ~ 92 pages View more info

Image for Dragon Magazine, Issue 142

Dragon Magazine, Issue 142

By: N/A

Price: $5.99

Publisher: TSR: 2/1989

Wayne's Books ID: GMMG01drm142


Crisp, glossy cover. AD&D 2nd Edition Preview still stapled in the centerfold. Gorgeous. ~ AD&D 2nd Edition Preview; Mass combat for Gamma World; Ecology of the Kech; More druid spells. ~ 80+ pages View more info

Image for Cryptic Alliances & Unknown Enemies (Gamma World d20 3.5 Roleplaying)

Cryptic Alliances & Unknown Enemies (Gamma World d20 3.5 Roleplaying)

By: N/A

Price: $49.99

Publisher: White Wolf: 2004

Edition: WW 17254

Wayne's Books ID: GMPB01ww17254


Crisp, glossy cover. Gorgeous. ~ A rogue's gallery of ready-to-use leaders, rivals, and other important members of the characters' community, and presents rules and advice for characters who try to lead their own community or found a new one. ~ 128 pages View more info

Image for Dragon Magazine, Issue 52

Dragon Magazine, Issue 52

By: N/A

Price: $16.99

Publisher: TSR: August 1981

Wayne's Books ID: GMMG93drm52


Good+ condition. Moderate wear. Good cover art. Centerfold Gamma World module still attached. ~ Cavern of the Sub-Train (Gamma World: Centerfold module); BORIS VALLEJO - Eight pages of interview, photos and artwork; Clerical Collection [The Role of the Cleric • This land is my land • The sense of sacrifices]; The undercover job guide (Top Secret); A history of siege warfare; Bounty Hunters [I: Not a very nice guy • II: Beware of traps in woods • III: He's on you... View more info

Image for Gamma World Metal Miniatures: Denizens

Gamma World Metal Miniatures: Denizens

By: N/A

Price: $49.99

Publisher: Grenadier: 1979

Edition: GRN 0006

Wayne's Books ID: GMMN94grn0006


MISSING 2 MINIATURES. One of the wolfoids has a broken club. Some minis are painted. Usual wear 'n tear. Box is square, worn. No foam divider. See photo. View more info

Image for Beta Principle (Gamma World Module GW7)

Beta Principle (Gamma World Module GW7)

By: Bruce Nesmith

Price: $44.99

Publisher: TSR: 1987

Edition: TSR 7510

Wayne's Books ID: GMSP91tsr7510


Still in Factory Shrinkwrap, with trivial wear. ~ In the lands to the south, young people are disappearing daily. Rumors abound of a New Beast, a Nwayvo Beestya, and of hordes of nos'ferat which are terrorizing the humans and animals alike. Also to the south is the Nameless City to which your group must travel, in search of relics of the Ancients. You are on a glory quest, one of the highest honors in the land. ~ 32 pages View more info

Image for Legion of Gold (Gamma World Module GW1)

Legion of Gold (Gamma World Module GW1)

By: Gary Gygax & Luke Gygax & Paul Reiche III

Price: $36.99

Publisher: TSR: 1982

Edition: TSR 7503

Wayne's Books ID: GMSP13tsr7503


Good+ condition. Crisp cover, little wear, no writing. ~ A mini-campaign, including the main Legion of Gold adventure, several mini-adventures which lead up to it, background information, suggestions for the referee, a special players' map and numerous referee's maps. ~ 32 pages View more info

Image for Outpost Gamma: A Game of Man-to-Man Combat on a Colonial World of the Far Future

Outpost Gamma: A Game of Man-to-Man Combat on a Colonial World of the Far Future

By: Howard Barasch

Price: $39.99

Publisher: Dwarfstar Games: 1981

Edition: DS 8710

Wayne's Books ID: GMBX93ds8710


Good+/VG- condition. Box has moderate wear. Contents appear almost unused, gameboard and rules booklet crisp. Counters are unpunched. Even has the original d6. ~ OUTPOST GAMMA is a game of science fiction combat for two players. With its unpredictable storms and fast-playing combat system, OUTPOST GAMMA captures the tension and rapid-fire action of high versus low-technology combat in a hostile environment. OUTPOST GAMMA contains -- a full-color 12"x 14" mapboar... View more info

Image for Outpost Gamma: A Game of Man-to-Man Combat on a Colonial World of the Far Future

Outpost Gamma: A Game of Man-to-Man Combat on a Colonial World of the Far Future

By: Howard Barasch

Price: $56.99

Publisher: Dwarfstar Games: 1981

Edition: DS 8710

Wayne's Books ID: GMBX92ds8710


VG+ condition. Box is square, with very little wear. Contents unused, gameboard and rules booklet crisp. Counters are unpunched. Even has the original d6. ~ OUTPOST GAMMA is a game of science fiction combat for two players. With its unpredictable storms and fast-playing combat system, OUTPOST GAMMA captures the tension and rapid-fire action of high versus low-technology combat in a hostile environment. OUTPOST GAMMA contains -- a full-color 12"x 14" mapboard, 15... View more info

Image for Gamma World: Science Fantasy Role Playing Game (2nd edition)

Gamma World: Science Fantasy Role Playing Game (2nd edition)

By: James Ward

Price: $99.99

Publisher: TSR: 1983

Edition: TSR 7010

Wayne's Books ID: GMBX213tsr7010


Good+ condition. Box has moderate wear, art looks pretty good. Complete, except no dice of course. Rulebook, Adventure Booklet, map all have moderate use wear. ~ The 2nd edition of the GW rules filled out the thinly-written 1st edition, with "expanded mutation, equipment and NPC descriptions, rewritten and reorganized basic rules and a full set of previously unpublished campaign rules." Also filled with Larry Elmore art; nearly all of the animal/monster/NPC enco... View more info

Image for Gamma World Science Fantasy Role-Playing Game (3rd edition)

Gamma World Science Fantasy Role-Playing Game (3rd edition)

By: James Ward

Price: $149.99

Publisher: TSR: 1986

Edition: TSR 7010

Wayne's Books ID: GMBX311tsr7010


A COMPLETE box set: 64-pg Rule Book; 16-pg Reference Book; 32-pg adventure book w/ removable cover (the Player's screen); 3-panel ref screen; poster map. Even has the original dice in a bag. Contents are crisp. Box is square, has trivial wear, looks great. ~ In 1986, TSR released this ambitious re-write of the Gamma World game. Where 1st and 2nd editions were based on D&D, 3rd edition adopted the ACT Table from Marvel Super Heroes. This version introduced Mutated Plants... View more info

Image for Gamma World Science Fantasy Role-Playing Game (1st edition) - GORGEOUS

Gamma World Science Fantasy Role-Playing Game (1st edition) - GORGEOUS

By: James Ward

Price: $119.99

Publisher: TSR: 1981

Edition: TSR 3002

Wayne's Books ID: GMBX203tsr3002


The original Gamma World box set (Cover: 4 explorers with ruined city in distance). 2nd printing (TSR "Wizard" logo) Complete: Rulebook (all charts attached; moderate wear); map of future US (a few erased pencil marks; looks good). No dice of course. Box is square, with moderate wear. View more info