Keyword:CHAMPIONS

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Image for A Companion to Superworld

A Companion to Superworld

By: Steve Perrin

Price: $49.99

Publisher: Chaosium, 1984

Edition: CHAO 2404


Crisp, glossy cover. Very nice. ~ Changes for and variants of Superworld powers and new powers. Conversion systems to Champions and to Villains and Vigilantes. Weather and weather related powers in Superworld. A base with working danger rooms for heroes or villains (usable with Superworld and Champions). ~ 72 pages View more info

Image for A Companion to Superworld - PLAY COPY

A Companion to Superworld - PLAY COPY

By: Steve Perrin

Price: $28.99

Publisher: Chaosium, 1984

Edition: CHAO 2404


Cover, use wear. Other than a name inside front cover, no writing. A Play copy. ~ Changes for and variants of Superworld powers and new powers. Conversion systems to Champions and to Villains and Vigilantes. Weather and weather related powers in Superworld. A base with working danger rooms for heroes or villains (usable with Superworld and Champions). ~ 72 pages View more info

Image for Adventurers Club: The Hero Games Quarterly #1 (Fall 1983)

Adventurers Club: The Hero Games Quarterly #1 (Fall 1983)

By: N/A

Price: $9.99

Publisher: Hero Games, 1983


Glossy cover, little wear. Unmarked inside. ~ Covert Action. Champions Plus. The Mechanon Gambit - A Champions scenario. ~ 32 pages View more info

Image for Adventurers Club: The Hero Games Quarterly #15 (Winter 1990)

Adventurers Club: The Hero Games Quarterly #15 (Winter 1990)

By: N/A

Price: $5.99

Publisher: Iron Crown Enterprises (ICE), 1990


Glossy cover, little wear. Unmarked inside. ~ Empire Club; No More Mr Nice Guy (Champions scenario); The mentally-balanced superteam. ~ 32 pages View more info

Image for Adventurers Club: The Hero Games Quarterly #16 (Summer 1990)

Adventurers Club: The Hero Games Quarterly #16 (Summer 1990)

By: N/A

Price: $5.99

Publisher: Iron Crown Enterprises (ICE), 1990


Glossy cover, little wear. Unmarked inside. ~ Special Fantasy Hero Issue. Doomspoint (Fantasy HERO scenario); Champions errata; Poisons. ~ 48 pages View more info

Image for Adventurers Club: The Hero Games Quarterly #20 (Spring 1993)

Adventurers Club: The Hero Games Quarterly #20 (Spring 1993)

By: N/A

Price: $4.99

Publisher: Iron Crown Enterprises (ICE), 1993


Crisp, glossy cover. Nice. ~ Writing and running tournament games; Another look at throwing; Zip Zap Guns - Champions scenario; Power moves; Mind Control in Champions; Gageteers & comic book technology. ~ 48 pages View more info

Image for Adventurers Club: The Hero Games Quarterly #25 (Winter 1994)

Adventurers Club: The Hero Games Quarterly #25 (Winter 1994)

By: N/A

Price: $7.99

Publisher: Iron Crown Enterprises (ICE), 1994


Crisp, glossy cover. Nice. ~ The Realm of Velakris - Fantasy setting for Hero System; Slippery As An Eel - Adventure for Dark Champions; Elemental Controls; Fantasy Hero Cleric; Pharmacology in Dark Champions. ~ 64 pages View more info

Image for Adventurers Club: The Hero Games Quarterly #26 (Spring 1995)

Adventurers Club: The Hero Games Quarterly #26 (Spring 1995)

By: N/A

Price: $5.99

Publisher: Iron Crown Enterprises (ICE), 1995


Crisp, glossy cover. Very nice. ~ Enter The Scarlet Queen — New Skills, Powers, & Characters for Dark Champions; A Matter of Heart - An Adventure for Champions; The First Adventurers Club Index — A guide to Issues 1 to 25; The Ultimate Base — An out take from Enemies Assemble!; The Paladinhhod of St. Kiruin — An order of paladins for Fantasy Hero campaigns. ~ 64 pages View more info

Image for Adventurers Club: The Hero Games Quarterly #26 (Spring 1995)

Adventurers Club: The Hero Games Quarterly #26 (Spring 1995)

By: N/A

Price: $3.99

Publisher: Iron Crown Enterprises (ICE), 1995


Crisp, glossy cover. Very nice. ~ Enter The Scarlet Queen — New Skills, Powers, & Characters for Dark Champions; A Matter of Heart - An Adventure for Champions; The First Adventurers Club Index — A guide to Issues 1 to 25; The Ultimate Base — An out take from Enemies Assemble!; The Paladinhhod of St. Kiruin — An order of paladins for Fantasy Hero campaigns. ~ 64 pages View more info

Image for Adventurers Club: The Hero Games Quarterly #27 (Fall 1995)

Adventurers Club: The Hero Games Quarterly #27 (Fall 1995)

By: N/A

Price: $3.99

Publisher: Iron Crown Enterprises (ICE), 1995


Faint water stain in bottom right corner tip. Minor, but needs to be noted. VG condition otherwise. ~ Hogan's Reach - A setting for Champions; Super-mercenaries; Advantages of Disadvantages; Power of Repartee; Art of Siege (Fantasy Hero); Animal Champions; Hudson City Times (Dark Champions). ~ 64 pages View more info

Image for Adventurers Club: The Hero Games Quarterly #4 (Summer 1984)

Adventurers Club: The Hero Games Quarterly #4 (Summer 1984)

By: N/A

Price: $11.99

Publisher: Hero Games, 1984


Glossy cover, little wear. Unmarked inside. ~ The Gilt Complex. Horror in Champions. Nova - A Champions scenario. ~ 48 pages View more info

Image for Adventurers Club: The Hero Games Quarterly, Issue 13

Adventurers Club: The Hero Games Quarterly, Issue 13

By: N/A

Price: $7.99

Publisher: Iron Crown Enterprises (ICE), 1989


Glossy cover, little wear. Unmarked inside. ~ Legions of Hell - A Champions scenario. Agents of Darkness - Supernatural enemies for Champions. ~ 112 pages View more info

Image for Alien Enemies (An Enemies Sourcebook for Champions)

Alien Enemies (An Enemies Sourcebook for Champions)

By: Scott Heine

Price: $11.99

Publisher: Hero Games / ICE, 1990

Edition: ICE 413


Average wear; a Play copy. Counter sheet on back cover leaf is uncut. ~ 40 new aliens; 2 new organizations; scenarios; counters. ~ 64 pages View more info

Image for Atlas Unleashed: Adventure Supplement for Champions

Atlas Unleashed: Adventure Supplement for Champions

By: David Rogers

Price: $2.69

Publisher: Hero Games, 1989

Edition: HER 48


Glossy cover, moderate wear. No writing inside. ~ Atlas is a worldwide terrorist conspiracy dedicated to bringing the superpowers to their knees. They are well-financed and armed with the lastest in high-tech weaponry and equipment. Performing genetic experiments, these masterminds have created a monstrous breed of super villains. ~ 32 pages View more info

Image for BattleTechnology Magazine, Issue 16 (Battletech)

BattleTechnology Magazine, Issue 16 (Battletech)

By: N/A

Price: $9.99

Publisher: Pacific Rim Publishing, 1991


Moderate wear. ~ December 3050. Champions of a Lost Cause; Enemy of My Enemy; Matter of Timing; Rasalhague Bites the Bullet; more. ~ 56 pages View more info