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Swan, Rick ListingsIf you cannot find what you want on this page, then please use our search feature to search all our listings. Click on Title to view full description
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Nightmare Keep (Advanced Dungeons & Dragons/Forgotten Realms module FA2) TSR 9341 TSR 1991 Very Good Light cover wear. POSTER MAP present.; "A would-be conqueror is raising hordes of undead insects beneath Wolover's Keep in the Veilstone Peaks. This evil being was once a lich, a powerful undead wizard... but that was not enough. Now something strange exists beneath the Keep, something repellent - and strong beyond measure. Nightmare Keep: for the AD&D game adventurer with courage, a strong stomach, and superior firepower. This adventure is set near northwestern Cormyr in the Forgotten Realms, but it fits easily into any ongoing high-level campaign."; 64 pages Price:
16.99 USD
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Spore of Arthros (Marvel Super Heroes module MSL3) TSR 6902 Wizards of the Coast 1991 Very Good "The Cosmic Control Rod Trilogy continues as the Fantastic Four ventures into the Negative Zone to face off against Annihilus, the Rod's creator. Agents of SHIELD are lost in the anti-matter universe of the Negative Zone, and it's up to you heroes to save them. Once inside the Zone, you must face the wrathful return of the evil artificial intelligence of Quasimodo. The final conflict on Annihilus' planet shows that, even weakened, the despotic Spore of Arthros and Terror of the Negative Zone is still one of the most dangerous and powerful villains ever seen. The adventure contains a surprise ally who makes even Annihilus quake as he approaches."; 32 pages Price:
2.49 USD
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The Great Glacier (Advanced Dungeons & Dragons/Forgotten Realms Module FR14) TSR 9351 TSR 1992 Fine Crisp, glossy, gorgeous. POSTER MAP present. ; "Strange sentiments, perhaps, from one who lives in what many perceive as a frozen wasteland, but the philosopher Inum speak for the Ulutiun people of the Great Glacier. Their tribes share that icy landscape with arctic dwarves who enjoy sun-bathing, sled-animals that are hardier than dogs, and fierce monsters that live nowhere else - and thrive in the freezing air. The Great Glacier is the first supplement for the Forgotten Realms campaign setting to detail an Inuit-based culture. In this booklet is fact-based information on building a snow-house, suviving in sub-zero temperatures for extended periods of time, and more ideas for fantasy campaigning in an arctic setting. For those who are tired of the normal, temperate, "you-meet-in-the-tavern-and-proceed-to-go-adventuring" games, here's something completely different. Make sure your characters dress warmly - it gets nippy at night on the Great Glacier."; 96 pages Price:
14.99 USD
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The Great Glacier (Advanced Dungeons & Dragons/Forgotten Realms Module FR14) TSR 9351 TSR 1992 New Still in Factory Shrinkwrap!; "Strange sentiments, perhaps, from one who lives in what many perceive as a frozen wasteland, but the philosopher Inum speak for the Ulutiun people of the Great Glacier. Their tribes share that icy landscape with arctic dwarves who enjoy sun-bathing, sled-animals that are hardier than dogs, and fierce monsters that live nowhere else - and thrive in the freezing air. The Great Glacier is the first supplement for the Forgotten Realms campaign setting to detail an Inuit-based culture. In this booklet is fact-based information on building a snow-house, suviving in sub-zero temperatures for extended periods of time, and more ideas for fantasy campaigning in an arctic setting. For those who are tired of the normal, temperate, "you-meet-in-the-tavern-and-proceed-to-go-adventuring" games, here's something completely different. Make sure your characters dress warmly - it gets nippy at night on the Great Glacier."; 96 pages Price:
19.99 USD
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The Great Glacier (Advanced Dungeons & Dragons/Forgotten Realms Module FR14) TSR 9351 TSR 1992 Very Good Light cover wear, with clear art. POSTER MAP present. ; "Strange sentiments, perhaps, from one who lives in what many perceive as a frozen wasteland, but the philosopher Inum speak for the Ulutiun people of the Great Glacier. Their tribes share that icy landscape with arctic dwarves who enjoy sun-bathing, sled-animals that are hardier than dogs, and fierce monsters that live nowhere else - and thrive in the freezing air. The Great Glacier is the first supplement for the Forgotten Realms campaign setting to detail an Inuit-based culture. In this booklet is fact-based information on building a snow-house, suviving in sub-zero temperatures for extended periods of time, and more ideas for fantasy campaigning in an arctic setting. For those who are tired of the normal, temperate, "you-meet-in-the-tavern-and-proceed-to-go-adventuring" games, here's something completely different. Make sure your characters dress warmly - it gets nippy at night on the Great Glacier."; 96 pages Price:
9.99 USD
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