|
|
Jackson, Steve ListingsIf you cannot find what you want on this page, then please use our search feature to search all our listings. Click on Title to view full description
|
|
|
|
1.
|
Advanced Wizard (The Fantasy Trip) MG 2104 Metagaming 1982 Very Good 1982 edition (red-lettered cover) is great shape. Light cover wear, unmarked inside.; "TFT: ADVANCED WIZARD is an expansion of the basic character magical combat rules presented in MICROGAME #6, TFT: WIZARD. New material covers many new spells, silver & iron, spells from books & scrolls, wishes, gestures, forgetting spells, chemists & alchemists, potions, magic items, gates and more. If you like more reality in your magical combats this is for you."; 40 pages Price:
49.99 USD
|
|
|
|
|
2.
|
Advanced Wizard (The Fantasy Trip) MG 2104 Metagaming 1980 Very Good 1980 edition (Yellow-lettered cover) in great shape, light wear. Unmarked inside.; "ADVANCED WIZARD expands WIZARD's basic magic system into a complete guide to adventure magic. New material include a series of higher IQ spells, alchemy, and magic items. This greatly expanded module is just the thing for masters of the wizardly arts."; 40 pages Price:
39.99 USD
|
|
|
|
|
|
|
|
|
4.
|
Convoy (Car Wars) SJG 7401 Steve Jackson Games 1984 Very Good "Lexington to Memphis. 400 Miles. Thirteen hours. If you make it, you'll earn a quick $100,000. If you fail, a city dies! A Car Wars adventure for 1-6 players. Or you can go it alone if you feel brave enough. Warning: Convoy cannot be played by itself. You must have the Car Wars game to play. The "Truck Stop" supplement is helpful, but not necessary."; 64 pages Price:
19.99 USD
|
|
|
|
|
|
|
5.
|
Coup: A Two Player Game of Riot, Rampage and Revolution [BOX SET] SJG 1312 Steve Jackson Games 1991 Very Good Complete, lightly-used set.; "Game components include 8-page rulebook, 17" x 22" game map with large hexes, 112 full-color 3/4" die-cut counters (and two ziplock bags to hold them), and one die. ~ It's time for a revolution! Will you end up in the Leader's palace, or shoveling snow in the gulag? Coup is in the great tradition of the old-style two-player wargames, with hex-map movement But it's a "beer-and-pretzels" game rather than a hard-core simulation. The emphasis is on taking and holding vital hexes like the Capitol and the Radio Station, rather than destroying enemy units. A game takes about an hour (two hours for the advanced scenario). Repeat play value is very high..." Price:
19.99 USD
|
|
|
|
|
6.
|
Death Test 2 (MicroQuest 2: The Fantasy Trip) MG 3202 Metagaming 1980 Fine Complete, crisp, unused, unpunched set. Even the original d6 is present. ; "Thorz is upset at all the whimps getting through his first DEATH TEST. His court Wizard has devised a new testing ground under the palace. Survivors of the first test are cordially invited to risk again their worthless lives for further advancement in Thorz's mercenary ranks. "I DARE YOU..." Can any true hero suffer loss of face and turn away? Perhaps the cowards will. ~ DEATH TEST 2 is not a complete game by itself. It is a programmed/solitaire adventure to be played with THE FANTASY TRIP: MELEE and THE FANTASY TRIP: WIZARD rules. Do not buy this game if you don't have the other two MicroGames. DEATH TEST 2 is a sequel to MicroQuest 1, DEATH TEST. If you don't have it you may wish to start the heroes you create with that challenge. Components: Rules book and counters." Price:
29.99 USD
|
|
|
|
|
|
|
7.
|
Death Test 2 (MicroQuest 2: The Fantasy Trip) MG 3202 Metagaming 1980 Very Good Box is a bit squished, booklet & counters (uncut) crisp.; "Thorz is upset at all the whimps getting through his first DEATH TEST. His court Wizard has devised a new testing ground under the palace. Survivors of the first test are cordially invited to risk again their worthless lives for further advancement in Thorz's mercenary ranks. "I DARE YOU..." Can any true hero suffer loss of face and turn away? Perhaps the cowards will. ~ DEATH TEST 2 is not a complete game by itself. It is a programmed/solitaire adventure to be played with THE FANTASY TRIP: MELEE and THE FANTASY TRIP: WIZARD rules. Do not buy this game if you don't have the other two MicroGames. DEATH TEST 2 is a sequel to MicroQuest 1, DEATH TEST. If you don't have it you may wish to start the heroes you create with that challenge. Components: Rules book and counters." Price:
21.99 USD
|
|
|
|
|
8.
|
Dork Tower: A Board Game of Heroism and Whacking Monsters SJG 1370 Steve Jackson Games 2003 Fine Complete, crisp, virtually unused set. Looks like it was played once, then shelved. ; "Welcome to the land of Aurora, where John Kovalic's beloved characters take their own characters for adventure. Play the role of Lumpin Lightfingers, Brother Zark, or one of the other four Dork Tower characters' characters as they journey through the forests, dungeons, and cities of this magical land. Collect scrolls and magic items and prepare yourself to do battle atop the central 3-D cardboard tower with the evil wizard Z'Mindrik. But watch out; Z'Mindrik is guarded by dangerous, powerful monsters and the other players are dogging you every step of the way. Everything you need to play is inside this box. Except for friends... which you'll have no problems finding as soon as they see that you have a copy of Dork Tower! This game can be played by 2 to 6 players, but it's best with 3, 4, or 5. For ages 12 and up. Plays in 1-2 hours. Includes over 100 die-cut pieces, 56 cards, one 17.5" x 23.5" map, 12-page booklet with rules and character sheets, 3-D cardboard tower, and two Chessex "Borealis" dice. (Oooooo! Sparkly!!)" Price:
99.99 USD
|
|
|
|
|
|
|
9.
|
Game Design (Volume 1: Theory & Practice) SJG 3101 Steve Jackson Games 1981 New Crisp, collector's copy. Gift-giving condition.; "Written for the serious game designer — or for the amateur designer who'd like to be published professionally — GAME DESIGN combines practical "nitty-gritty" advice with theoretical background. You can learn, not just WHAT to do to design a good game, but WHY it works that way. This book will also be of interest to skilled Game Masters of role-playing games . . . and to the dedicated wargamer interested in learning more about his hobby. The play hints alone make GAME DESIGN an invaluable text. Beginning with a discussion of the theoretical background of gaming, GAME DESIGN covers the historical development of the 'modern' wargame — from an occasional pastime for a dedicated few, to today's multimillion-dollar game industry. "How-to" sections include Mapping and Movement, Terrain, Combat and Play Sequence, Advanced Combat Systems, Research, Components, Playtesting, and more. A special chapter covers role-playing game design. For the would-be professional, there are chapters on Designing for the Market and Game Evaluation, as well as a bibliography of design resources. Much of this material originally appeared in the magazine The Space Gamer. Now, thoroughly revised and updated (and with new chapters added), GAME DESIGN is available in book form. This is Volume 1: 'Theory and Practice.' Volume 2, a resource book for serious designers and Game Masters, will be available soon."; 48 pages Price:
59.99 USD
|
|
|
|
|
|
|
|
|
11.
|
GURPS Cyberpunk Adventures SJG 6121 Steve Jackson Games 1995 Good Some corner bumping. Cover art in good shape. ; "The gritty world of GURPS Cyberpunk is filled with danger, violence and exotic beauty. This book presents three adventures that capture the dark essence of life in the streets of the all-too-near future. Each adventure offers challenging puzzles, mysterious encounters and heart-stopping action."; 128 pages Price:
12.99 USD
|
|
|
|
|
|
|
|
|
13.
|
GURPS Horseclans: Roleplaying in Robert Adam's Barbarian Future SJG 6007 Steve Jackson Games 1987 Fine Crisp, glossy, gorgeous.; "Includes: * A complete bibliography and reference to all 17 currently published Horseclans novels: names, races and nationalities, places, and more. * Biographies and game statistics for Milo Morai, Bili the Axe, Mara, Aldora, Dr. Bookerman, and other important characters. * Maps and historical information for campaigns in several different time periods - from just after the Great Dying, through the days of the Horseclans riding the plains and on the march east, to the "present-day" Eastern Confederation. * New rules for two kinds of immortals: The Undying, and the body-stealing Witchmen. * The telepathic prairiecats: complete rules for cat characters, combat, and "mindspeak" abilities. * A quick system for resolving large battles and their effects on participating player characters - both in terms of survival and of honor won! Now you, too, can ride to glory, and help Milo Morai rebuild civilization . . . with the Horseclans."; 96 pages Price:
34.99 USD
|
|
|
|
|
14.
|
GURPS Horseclans: Roleplaying in Robert Adam's Barbarian Future SJG 6007 Steve Jackson Games 1987 Very Good Crisp, very little wear.; "Includes: * A complete bibliography and reference to all 17 currently published Horseclans novels: names, races and nationalities, places, and more. * Biographies and game statistics for Milo Morai, Bili the Axe, Mara, Aldora, Dr. Bookerman, and other important characters. * Maps and historical information for campaigns in several different time periods - from just after the Great Dying, through the days of the Horseclans riding the plains and on the march east, to the "present-day" Eastern Confederation. * New rules for two kinds of immortals: The Undying, and the body-stealing Witchmen. * The telepathic prairiecats: complete rules for cat characters, combat, and "mindspeak" abilities. * A quick system for resolving large battles and their effects on participating player characters - both in terms of survival and of honor won! Now you, too, can ride to glory, and help Milo Morai rebuild civilization . . . with the Horseclans."; 96 pages Price:
24.99 USD
|
|
|
|
|
|
|
15.
|
GURPS Magic SJG 6023 Steve Jackson Games 1990 Fine 1990 edition, cover shows wizard examing a glowing wand. Crisp, glossy. ; 128 pages Price:
9.99 USD
|
|
|
|
|
16.
|
GURPS Orcslayer: A Combat Supplement for Man to Man SJG 6002 Steve Jackson Games 1985 Very Good "Orcslayer is the first combat adventure for Man to Man. It's both a combat game and a roleplaying adventure. Nine linked combat scenarios are divided by roleplaying "interludes" — a whole new concept in adventure supplements. Orcslayer also includes the NPC Reaction Table from GURPS; random encounters; four new maps (double-sized Castle Keep, Castle Wall that can be duplicated to completely surround the Keep, and Cavern); and 15 pre-generated NPCs of several different races. The book is suitable for three-hole punching. Orcslayer is set in the fantasy kingdom of Caithness — which can become part of any GM's game-world. Further adventures will use the same background, allowing the adventure to continue. But first, you must survive Orcslayer!"; 28 pages Price:
3.89 USD
|
|
|
|
|
|
|
17.
|
GURPS Traveller 25th Anniversary Limited Edition Steve Jackson Games 2003 Very Good Signed by Author Rare leatherette edition #223/610, SIGNED by authors Marc Miller & Steve Jackson & Loren Wiseman. Gilt finish on cover has slight rubbing. Light corner wear. Unmarked inside. ; 176 pages Price:
79.99 USD
|
|
|
|
|
|
|
|
|
19.
|
Hacker II: The Dark Side SJG 1319 Steve Jackson Games 1993 Good Lightly-used set. Pieces are half-punched out, loose parts neatly bagged, looks like 2 are missing -- there are lots of duplicates, so this won't affect gameplay. ; Supplement to Steve Jackson's famous 1992 Hacker game. Price:
19.99 USD
|
|
|
|
|
20.
|
Truck Stop: A Car Wars Roleplaying Supplement SJG 7103 Steve Jackson Games 1983 New Still in Factory Shrinkwrap!; "Since the publication of the original CAR WARS game, autoduellists everywhere have been demanding rules for the big trucks. Well, wait no longer. Here they are. TRUCK STOP is a Car Wars supplement; you will need the original Car Wars rules to play. TRUCK STOP gives you movement and combat rules for 18-wheelers . . . regular and wreck counters for a variety of big rigs . . . and a map of a typical fortified truck stop in the America of 2033. ~ Components include 37 full-color counters painted by Denis Loubet, 24-page rulebook, 21" x 32" map, ziplock bag for counter storage, and the plastic Pocket Box." Price:
29.99 USD
|
|
|
|
|
|
|
Jackson, Steve on Abookstop.com Jackson, Steve on Agorabooks.net Jackson, Steve on Aldringhambooks.co.uk Jackson, Steve on Alexthefatdawg.co.uk Jackson, Steve on Anovelideabooks.com Jackson, Steve on Bonbonbooks.co.uk Jackson, Steve on Bookhousestl.com Jackson, Steve on Booksinrockford.com Jackson, Steve on Booksnmorepa.com Jackson, Steve on Booksrmagic.com Jackson, Steve on Brassdolphinbooks.com Jackson, Steve on Bubbasbookswap.com Jackson, Steve on C-books.co.uk Jackson, Steve on Christinesbooks.net Jackson, Steve on Coloradosusedbookstore.com Jackson, Steve on Covertocoverbooks.ca
| Jackson, Steve on Cozybookcellar.com Jackson, Steve on Cupboardmaker.com Jackson, Steve on Durnickbooks.co.uk Jackson, Steve on Eurolibros.com Jackson, Steve on Fatcitybookstore.com Jackson, Steve on Fleamarketbooks.com Jackson, Steve on Goodwillbooks.com Jackson, Steve on Guthriebooks.com Jackson, Steve on Hammondsbooks.net Jackson, Steve on Jondalbook.com Jackson, Steve on Kjcactus.com Jackson, Steve on Lacroixbookseller.com Jackson, Steve on Leurabooks.com.au Jackson, Steve on Lpbooks.com Jackson, Steve on Mahlerbooks.com Jackson, Steve on Mistymorninbooks.com
| Jackson, Steve on Onceuponatimebooks.com Jackson, Steve on Ozzbooks.com.au Jackson, Steve on Phatpocket.com Jackson, Steve on Rainydaypaperback.com Jackson, Steve on Recycledreading.biz Jackson, Steve on Riverwoodsbooks.com Jackson, Steve on Robinsonstreetbooks.com Jackson, Steve on Russellbooks.com Jackson, Steve on Springystreasures.com Jackson, Steve on Svenandolesbooks.net Jackson, Steve on Thebookishpelican.com Jackson, Steve on Treasuredoldies.com Jackson, Steve on Twicesoldtales.ca |
|
|