Wayne's Books



Search Inventory

Title / Series
Author
Search All Fields
Advanced Search
 
 

 
 
 

Jackson, Steve Listings

If you cannot find what you want on this page, then please use our search feature to search all our listings.

Click on Title to view full description

 
 1.  Advanced Wizard (The Fantasy Trip) MG 2104 Metagaming 1982 Very Good 
1982 edition (red-lettered cover) is great shape. Light cover wear, unmarked inside.; "TFT: ADVANCED WIZARD is an expansion of the basic character magical combat rules presented in MICROGAME #6, TFT: WIZARD. New material covers many new spells, silver & iron, spells from books & scrolls, wishes, gestures, forgetting spells, chemists & alchemists, potions, magic items, gates and more. If you like more reality in your magical combats this is for you."; 40 pages 
Price: 49.99 USD

 
 2.  Advanced Wizard (The Fantasy Trip) MG 2104 Metagaming 1980 Very Good 
1980 edition (Yellow-lettered cover) in great shape, light wear. Unmarked inside.; "ADVANCED WIZARD expands WIZARD's basic magic system into a complete guide to adventure magic. New material include a series of higher IQ spells, alchemy, and magic items. This greatly expanded module is just the thing for masters of the wizardly arts."; 40 pages 
Price: 39.99 USD

 
 
 3.  Boat Wars (Original Plastic Case Set) SJG 7134 Steve Jackson Games 1988 Good 
Complete, moderately-used set. 
Price: 19.99 USD

 
 4.  Convoy (Car Wars) SJG 7401 Steve Jackson Games 1984 Very Good 
"Lexington to Memphis. 400 Miles. Thirteen hours. If you make it, you'll earn a quick $100,000. If you fail, a city dies! A Car Wars adventure for 1-6 players. Or you can go it alone if you feel brave enough. Warning: Convoy cannot be played by itself. You must have the Car Wars game to play. The "Truck Stop" supplement is helpful, but not necessary."; 64 pages 
Price: 19.99 USD

 
 
 5.  Coup: A Two Player Game of Riot, Rampage and Revolution [BOX SET] SJG 1312 Steve Jackson Games 1991 Very Good 
Complete, lightly-used set.; "Game components include 8-page rulebook, 17" x 22" game map with large hexes, 112 full-color 3/4" die-cut counters (and two ziplock bags to hold them), and one die. ~ It's time for a revolution! Will you end up in the Leader's palace, or shoveling snow in the gulag? Coup is in the great tradition of the old-style two-player wargames, with hex-map movement But it's a "beer-and-pretzels" game rather than a hard-core simulation. The emphasis is on taking and holding vital hexes like the Capitol and the Radio Station, rather than destroying enemy units. A game takes about an hour (two hours for the advanced scenario). Repeat play value is very high..." 
Price: 19.99 USD

 
 6.  Death Test 2 (MicroQuest 2: The Fantasy Trip) MG 3202 Metagaming 1980 Fine 
Complete, crisp, unused, unpunched set. Even the original d6 is present. ; "Thorz is upset at all the whimps getting through his first DEATH TEST. His court Wizard has devised a new testing ground under the palace. Survivors of the first test are cordially invited to risk again their worthless lives for further advancement in Thorz's mercenary ranks. "I DARE YOU..." Can any true hero suffer loss of face and turn away? Perhaps the cowards will. ~ DEATH TEST 2 is not a complete game by itself. It is a programmed/solitaire adventure to be played with THE FANTASY TRIP: MELEE and THE FANTASY TRIP: WIZARD rules. Do not buy this game if you don't have the other two MicroGames. DEATH TEST 2 is a sequel to MicroQuest 1, DEATH TEST. If you don't have it you may wish to start the heroes you create with that challenge. Components: Rules book and counters." 
Price: 29.99 USD

 
 
 7.  Death Test 2 (MicroQuest 2: The Fantasy Trip) MG 3202 Metagaming 1980 Very Good 
Box is a bit squished, booklet & counters (uncut) crisp.; "Thorz is upset at all the whimps getting through his first DEATH TEST. His court Wizard has devised a new testing ground under the palace. Survivors of the first test are cordially invited to risk again their worthless lives for further advancement in Thorz's mercenary ranks. "I DARE YOU..." Can any true hero suffer loss of face and turn away? Perhaps the cowards will. ~ DEATH TEST 2 is not a complete game by itself. It is a programmed/solitaire adventure to be played with THE FANTASY TRIP: MELEE and THE FANTASY TRIP: WIZARD rules. Do not buy this game if you don't have the other two MicroGames. DEATH TEST 2 is a sequel to MicroQuest 1, DEATH TEST. If you don't have it you may wish to start the heroes you create with that challenge. Components: Rules book and counters." 
Price: 21.99 USD

 
 8.  Dork Tower: A Board Game of Heroism and Whacking Monsters SJG 1370 Steve Jackson Games 2003 Fine 
Complete, crisp, virtually unused set. Looks like it was played once, then shelved. ; "Welcome to the land of Aurora, where John Kovalic's beloved characters take their own characters for adventure. Play the role of Lumpin Lightfingers, Brother Zark, or one of the other four Dork Tower characters' characters as they journey through the forests, dungeons, and cities of this magical land. Collect scrolls and magic items and prepare yourself to do battle atop the central 3-D cardboard tower with the evil wizard Z'Mindrik. But watch out; Z'Mindrik is guarded by dangerous, powerful monsters and the other players are dogging you every step of the way. Everything you need to play is inside this box. Except for friends... which you'll have no problems finding as soon as they see that you have a copy of Dork Tower! This game can be played by 2 to 6 players, but it's best with 3, 4, or 5. For ages 12 and up. Plays in 1-2 hours. Includes over 100 die-cut pieces, 56 cards, one 17.5" x 23.5" map, 12-page booklet with rules and character sheets, 3-D cardboard tower, and two Chessex "Borealis" dice. (Oooooo! Sparkly!!)" 
Price: 99.99 USD

 
 
 9.  Game Design (Volume 1: Theory & Practice) SJG 3101 Steve Jackson Games 1981 New 
Crisp, collector's copy. Gift-giving condition.; "Written for the serious game designer — or for the amateur designer who'd like to be published professionally — GAME DESIGN combines practical "nitty-gritty" advice with theoretical background. You can learn, not just WHAT to do to design a good game, but WHY it works that way. This book will also be of interest to skilled Game Masters of role-playing games . . . and to the dedicated wargamer interested in learning more about his hobby. The play hints alone make GAME DESIGN an invaluable text. Beginning with a discussion of the theoretical background of gaming, GAME DESIGN covers the historical development of the 'modern' wargame — from an occasional pastime for a dedicated few, to today's multimillion-dollar game industry. "How-to" sections include Mapping and Movement, Terrain, Combat and Play Sequence, Advanced Combat Systems, Research, Components, Playtesting, and more. A special chapter covers role-playing game design. For the would-be professional, there are chapters on Designing for the Market and Game Evaluation, as well as a bibliography of design resources. Much of this material originally appeared in the magazine The Space Gamer. Now, thoroughly revised and updated (and with new chapters added), GAME DESIGN is available in book form. This is Volume 1: 'Theory and Practice.' Volume 2, a resource book for serious designers and Game Masters, will be available soon."; 48 pages 
Price: 59.99 USD

 
 10.  GURPS Basic Set, 3rd Edition (GURPS: Generic Universal Role Playing System) SJG 6022 Steve Jackson Games 1996 New 
3rd edition, 1996 (Not Revised) ; 272 pages 
Price: 24.99 USD

 
 
 11.  GURPS Cyberpunk Adventures SJG 6121 Steve Jackson Games 1995 Good 
Some corner bumping. Cover art in good shape. ; "The gritty world of GURPS Cyberpunk is filled with danger, violence and exotic beauty. This book presents three adventures that capture the dark essence of life in the streets of the all-too-near future. Each adventure offers challenging puzzles, mysterious encounters and heart-stopping action."; 128 pages 
Price: 12.99 USD

 
 12.  GURPS Fantasy: Magic System and Game World SJG 6001 Steve Jackson Games 1986 Very Good 
92 pages 
Price: 9.99 USD

 
 
 13.  GURPS Horseclans: Roleplaying in Robert Adam's Barbarian Future SJG 6007 Steve Jackson Games 1987 Fine 
Crisp, glossy, gorgeous.; "Includes: * A complete bibliography and reference to all 17 currently published Horseclans novels: names, races and nationalities, places, and more. * Biographies and game statistics for Milo Morai, Bili the Axe, Mara, Aldora, Dr. Bookerman, and other important characters. * Maps and historical information for campaigns in several different time periods - from just after the Great Dying, through the days of the Horseclans riding the plains and on the march east, to the "present-day" Eastern Confederation. * New rules for two kinds of immortals: The Undying, and the body-stealing Witchmen. * The telepathic prairiecats: complete rules for cat characters, combat, and "mindspeak" abilities. * A quick system for resolving large battles and their effects on participating player characters - both in terms of survival and of honor won! Now you, too, can ride to glory, and help Milo Morai rebuild civilization . . . with the Horseclans."; 96 pages 
Price: 34.99 USD

 
 14.  GURPS Horseclans: Roleplaying in Robert Adam's Barbarian Future SJG 6007 Steve Jackson Games 1987 Very Good 
Crisp, very little wear.; "Includes: * A complete bibliography and reference to all 17 currently published Horseclans novels: names, races and nationalities, places, and more. * Biographies and game statistics for Milo Morai, Bili the Axe, Mara, Aldora, Dr. Bookerman, and other important characters. * Maps and historical information for campaigns in several different time periods - from just after the Great Dying, through the days of the Horseclans riding the plains and on the march east, to the "present-day" Eastern Confederation. * New rules for two kinds of immortals: The Undying, and the body-stealing Witchmen. * The telepathic prairiecats: complete rules for cat characters, combat, and "mindspeak" abilities. * A quick system for resolving large battles and their effects on participating player characters - both in terms of survival and of honor won! Now you, too, can ride to glory, and help Milo Morai rebuild civilization . . . with the Horseclans."; 96 pages 
Price: 24.99 USD

 
 
 15.  GURPS Magic SJG 6023 Steve Jackson Games 1990 Fine 
1990 edition, cover shows wizard examing a glowing wand. Crisp, glossy. ; 128 pages 
Price: 9.99 USD

 
 16.  GURPS Orcslayer: A Combat Supplement for Man to Man SJG 6002 Steve Jackson Games 1985 Very Good 
"Orcslayer is the first combat adventure for Man to Man. It's both a combat game and a roleplaying adventure. Nine linked combat scenarios are divided by roleplaying "interludes" — a whole new concept in adventure supplements. Orcslayer also includes the NPC Reaction Table from GURPS; random encounters; four new maps (double-sized Castle Keep, Castle Wall that can be duplicated to completely surround the Keep, and Cavern); and 15 pre-generated NPCs of several different races. The book is suitable for three-hole punching. Orcslayer is set in the fantasy kingdom of Caithness — which can become part of any GM's game-world. Further adventures will use the same background, allowing the adventure to continue. But first, you must survive Orcslayer!"; 28 pages 
Price: 3.89 USD

 
 
 17.  GURPS Traveller 25th Anniversary Limited Edition Steve Jackson Games 2003 Very Good Signed by Author
Rare leatherette edition #223/610, SIGNED by authors Marc Miller & Steve Jackson & Loren Wiseman. Gilt finish on cover has slight rubbing. Light corner wear. Unmarked inside. ; 176 pages 
Price: 79.99 USD

 
 18.  GURPS Traveller Planetary Survey 1: Kamsii, the Pleasure Planet SJG 6801 Steve Jackson Games 2001 Fine 
32 pages 
Price: 12.99 USD

 
 
 19.  Hacker II: The Dark Side SJG 1319 Steve Jackson Games 1993 Good 
Lightly-used set. Pieces are half-punched out, loose parts neatly bagged, looks like 2 are missing -- there are lots of duplicates, so this won't affect gameplay. ; Supplement to Steve Jackson's famous 1992 Hacker game. 
Price: 19.99 USD

 
 20.  Truck Stop: A Car Wars Roleplaying Supplement SJG 7103 Steve Jackson Games 1983 New 
Still in Factory Shrinkwrap!; "Since the publication of the original CAR WARS game, autoduellists everywhere have been demanding rules for the big trucks. Well, wait no longer. Here they are. TRUCK STOP is a Car Wars supplement; you will need the original Car Wars rules to play. TRUCK STOP gives you movement and combat rules for 18-wheelers . . . regular and wreck counters for a variety of big rigs . . . and a map of a typical fortified truck stop in the America of 2033. ~ Components include 37 full-color counters painted by Denis Loubet, 24-page rulebook, 21" x 32" map, ziplock bag for counter storage, and the plastic Pocket Box." 
Price: 29.99 USD

 
 

 


Jackson, Steve on Abookstop.com
Jackson, Steve on Agorabooks.net
Jackson, Steve on Aldringhambooks.co.uk
Jackson, Steve on Alexthefatdawg.co.uk
Jackson, Steve on Anovelideabooks.com
Jackson, Steve on Bonbonbooks.co.uk
Jackson, Steve on Bookhousestl.com
Jackson, Steve on Booksinrockford.com
Jackson, Steve on Booksnmorepa.com
Jackson, Steve on Booksrmagic.com
Jackson, Steve on Brassdolphinbooks.com
Jackson, Steve on Bubbasbookswap.com
Jackson, Steve on C-books.co.uk
Jackson, Steve on Christinesbooks.net
Jackson, Steve on Coloradosusedbookstore.com
Jackson, Steve on Covertocoverbooks.ca
Jackson, Steve on Cozybookcellar.com
Jackson, Steve on Cupboardmaker.com
Jackson, Steve on Durnickbooks.co.uk
Jackson, Steve on Eurolibros.com
Jackson, Steve on Fatcitybookstore.com
Jackson, Steve on Fleamarketbooks.com
Jackson, Steve on Goodwillbooks.com
Jackson, Steve on Guthriebooks.com
Jackson, Steve on Hammondsbooks.net
Jackson, Steve on Jondalbook.com
Jackson, Steve on Kjcactus.com
Jackson, Steve on Lacroixbookseller.com
Jackson, Steve on Leurabooks.com.au
Jackson, Steve on Lpbooks.com
Jackson, Steve on Mahlerbooks.com
Jackson, Steve on Mistymorninbooks.com
Jackson, Steve on Onceuponatimebooks.com
Jackson, Steve on Ozzbooks.com.au
Jackson, Steve on Phatpocket.com
Jackson, Steve on Rainydaypaperback.com
Jackson, Steve on Recycledreading.biz
Jackson, Steve on Riverwoodsbooks.com
Jackson, Steve on Robinsonstreetbooks.com
Jackson, Steve on Russellbooks.com
Jackson, Steve on Springystreasures.com
Jackson, Steve on Svenandolesbooks.net
Jackson, Steve on Thebookishpelican.com
Jackson, Steve on Treasuredoldies.com
Jackson, Steve on Twicesoldtales.ca

Images are for product identification, and are not necessarily of the actual item for sale. See condition notes for details.

Browse popular categories of RPGs we have in stock. These are just some of the items we carry in our inventory. Don't see what you're looking for? USE THE SEARCH BOX.

GAME SYSTEMS 2300AD | 7th Sea | Aftermath | Albedo | Alternity | Amazing Engine | Amber Diceless | Ars Magica | Atlantis | Babylon 5 | BESM | Bloodshadows | Boot Hill |Buck Rogers | Bushido | Call of Cthulhu | Car Wars | Castle Falkenstein | Central Casting | Champions | Changeling: The Dreaming | Chill | Chivalry & Sorcery | Compleat supplements | Conan | Corum | Cyberpunk | Cyborg Commando | Daredevils | Dark Conspiracy | DC Heroes | DC Universe | Deadlands | Delta Force | Dr. Who | DragonQuestDream Park | Dune | Earthdawn | Elfquest | Elric | The Fantasy Trip | Feng Shui | FTL: 2448 | Fringeworthy | Gamma World | GangBusters | Gear Krieg | Ghostbusters |GURPS | Harn | Hawkmoon | Heavy Gear | High Fantasy | Indiana Jones | James Bond | Jorune | Justifiers | Kult | Legend of the Five Rings | Living Steel | Lords of Creation |Man, Myth & Magic | Marvel Super Heroes | Mechwarrior | Mekton | MERP - Middle Earth Role Playing | Midkemia | Millennium's End | Morrow Project | Mythus - Dangerous Journeys | Nightlife | Nobilis | Other Suns | Palladium | Paranoia | Pendragon | Phoenix Command | Powers & Perils | Price of Freedom | Privateers & Gentlemen | PSI World | Recon |Renegade Legion | RIFTS | Ringworld | Riddle of Steel | Robotech | Role Aids | Rolemaster | Runequest | Savage Worlds | Sengoku | Shadowrun | Shatterzone | Sovereign Stone | Space 1889 | Space Master | Space Opera | Star Ace | Star Frontiers | Star Trek | Star Wars | Tales From The Crypt | Talislanta | Talisman | Tekumel | Terminator |Thieves' Guild | Thieves' World | TimeMaster | Top Secret | Tribe 8 | Twilight: 2000 | Unknown Armies | Villains & Vigilantes | Warhammer | Whispering Vault | Wild West |Witchcraft

AD&D  Al-Qadim | Birthright | Dark Sun | Dragonlance | Forgotten Realms | Greyhawk | Lankhmar | Monstrous Arcana | Kara-Tur | Planescape | Ravenloft | Spelljammer |Miniature (A)D&D Box Sets OR Miniature AD&D Rulebooks

D&D Gazetteer | Mystara | D20

TRAVELLER Traveller | MegaTraveller | Traveller: The New Era | Digest Group Publications

COMPANIES 3W | Atlas Games | Avalanche Press Avalon Hill Bard | Chaosium | Columbia Games | The Companions | Dream Pod 9 | Eden Studios | Fanpro | Fantasy Games Unlimited | FASA | GDW | Gamelords | Gamescience | Games Workshop | Guardians of Order | Judges Guild | Leading Edge Games | Mayfair Games | Metagaming |Pacesetter | Pagan Publishing | Palladium | SPI | Steve Jackson Games | Task Force Games | Tri Tac | TSR | Victory Games | West End Games | Whit Publications | White Wolf | Wizards of the Coast | Yaquinto

GAMING MAGAZINES Adventure Gaming Magazine | BattleTechnology | Challenge Magazine | Different Worlds | Dragon Magazine | Dungeon Magazine | Earthdawn Journal |Future Wars | Gryphon | Journeys Magazine | MegaTraveller Journal | Shadowland | Sorcerer's Apprentice | Stardate | Tales of the Reaching Moon | Traveller Chronicle |Travellers' Digest | White Wolf Magazine | White Dwarf Magazine | Wyrms Footnotes

WARGAMES/STRATEGY Advanced Squad Leader | Ambush | Battletech | Command Decision | Sherlock Holmes: Consulting Detective | Star Fleet Battles | Supremacy

 


Copyright©2012. All Rights Reserved.
Powered by ChrisLands.com

 

 

cookie