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Keith Jr., William H. Listings

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 1.  Airlords of the Ozarks (Twilight: 2000) GDW 0511 Game Designers Workshop (GDW) 1987 Very Good 
"The story follows the adventures of the player characters in the rugged hills and forests of the Ozark Mountains in northern Arkansas and southern Missouri early in the year 2001. The players must infiltrate and gather information on New America, a bizarre right-wing organization determined to build an empire from the ashes of the United States. Among the things they will discover will be Operation Eaglestrike, a plot involving salvaged cruise missiles. Airlords of the Ozarks contains: * A detailed background of New America, as well as information on its ideology and goals. * Descriptions of regions, communities, and encounters in the Ozark Mountains area. * Technical and game data on the Columbia, a giant, advanced-tech, airfoil cargo dirigible which crash-landed in the Ozarks in 1997, and on smaller dirigibles built by New American forces with parts and equipment salvaged from Columbia and other sources. * Technical and game data on ultralight aircraft which may be encountered, including notes for using them in aerial combat. * A map of the Ozarks region."; 48 pages 
Price: 12.99 USD

 
 2.  Airlords of the Ozarks (Twilight: 2000) GDW 0511 Game Designers Workshop (GDW) 1987 Fine 
Crisp, glossy, gorgeous.; "The story follows the adventures of the player characters in the rugged hills and forests of the Ozark Mountains in northern Arkansas and southern Missouri early in the year 2001. The players must infiltrate and gather information on New America, a bizarre right-wing organization determined to build an empire from the ashes of the United States. Among the things they will discover will be Operation Eaglestrike, a plot involving salvaged cruise missiles. Airlords of the Ozarks contains: * A detailed background of New America, as well as information on its ideology and goals. * Descriptions of regions, communities, and encounters in the Ozark Mountains area. * Technical and game data on the Columbia, a giant, advanced-tech, airfoil cargo dirigible which crash-landed in the Ozarks in 1997, and on smaller dirigibles built by New American forces with parts and equipment salvaged from Columbia and other sources. * Technical and game data on ultralight aircraft which may be encountered, including notes for using them in aerial combat. * A map of the Ozarks region."; 48 pages 
Price: 16.99 USD

 
 
 3.  Aurore Sourcebook (2300AD role playing game) Game Designers Workshop (GDW) 1987 Fine 
Crisp, glossy cover. Gorgeous.; "Only slightly smaller than Earth, Aurore is largely a vast and unexplored wilderness; the regions which have been thoroughly explored and developed around each of Aurore's three human colonies are relatively small, and much of the rest of the surface has been only superficially surveyed and mapped. The fact that Aurore is actually a large [tidally-locked] satellite of a superjovian gas giant [brown dwarf] has created extremes of climate and surface conditions which present players with unique and interesting problems. Aurore Sourcebook contains background information on Aurore, allowing the Traveller: 2300 referee to set campaigns anywhere on the planet. It is intended to give a broad overview of the planetary conditions, terrain, biology, and colonies of Eta Bootis IIc -- known to its inhabitants as Aurore. Although Aurore Sourcebook is intended to be used with Kafer Dawn, the module is not needed to complete the information presented in this sourcebook."; 96 pages 
Price: 5.99 USD

 
 4.  Aurore Sourcebook (2300AD role playing game) GDW 1010 Game Designers Workshop (GDW) 1987 Very Good 
"Only slightly smaller than Earth, Aurore is largely a vast and unexplored wilderness; the regions which have been thoroughly explored and developed around each of Aurore's three human colonies are relatively small, and much of the rest of the surface has been only superficially surveyed and mapped. The fact that Aurore is actually a large [tidally-locked] satellite of a superjovian gas giant [brown dwarf] has created extremes of climate and surface conditions which present players with unique and interesting problems. Aurore Sourcebook contains background information on Aurore, allowing the Traveller: 2300 referee to set campaigns anywhere on the planet. It is intended to give a broad overview of the planetary conditions, terrain, biology, and colonies of Eta Bootis IIc -- known to its inhabitants as Aurore. Although Aurore Sourcebook is intended to be used with Kafer Dawn, the module is not needed to complete the information presented in this sourcebook."; 96 pages 
Price: 3.99 USD

 
 
 5.  Behind Enemy Lines: World War II Role-Playing Game [BOX SET] Companions 30301 The Companions, Inc. 1985 New 
Still in Factory Shrinkwrap!; "BEHIND ENEMY LINES is a role-playing game of action and individual combat set against the backdrop of World War II. Behind Enemy Lines allows the players to take on the characters of an infantry squad. Combat involves the characters in skirmishes, patrols, and other small unit actions that develops a picture of the war from the soldier's point of view. Players will not be involved with pushing huge armies; their world will be quick and dirty. In Behind Enemy Lines, a group of players usually numbering between 1 and 12 and a Game Master (GM) or Referee interact to create a game of squad-level action. The game takes place in the imaginations of the players and GM. The maps, figures, and terrain are mere additions to the play." This set contains a Player's book (FM 21-100, Soldier's Handbook), a Game Master's book (FM 7-11B/C/CM, Commander's Manual), a Scenario booklet (FM 100-5, Operations), and a GM Screen (ST 7-157, Infantry Reference Data). 
Price: 49.99 USD

 
 6.  Bolo Strike Baen Books 2001 Fine in Fine dust jacket 
352 pages 
Price: 11.99 USD

 
 
 7.  Going Home (Twilight: 2000) GDW 0506 Game Designers Workshop (GDW) 1985 Very Good 
Crisp. COLOR CENTERFOLD MAP of Germany present.; "...Going Home is an adventure for use with GDW's post-World War III role-playing game Twilight: 2000, In Going Home, the players are presented with the challenge of getting across most of Poland and north-central Germany to catch the last ship heading back to the US for quite a while. Even if the players choose to remain in Europe, Going Home will still be of tremendous interest..."; 49 pages 
Price: 9.99 USD

 
 8.  Going Home (Twilight: 2000) GDW 0506 Game Designers Workshop (GDW) 1985 Fine 
Crisp, collector's copy. Color centerfold MAP of post-apocalypse Germany still attached, of course. ; "...Going Home is an adventure for use with GDW's post-World War III role-playing game Twilight: 2000, In Going Home, the players are presented with the challenge of getting across most of Poland and north-central Germany to catch the last ship heading back to the US for quite a while. Even if the players choose to remain in Europe, Going Home will still be of tremendous interest..."; 49 pages 
Price: 14.99 USD

 
 
 9.  Gray Death Legion (Battletech) FASA 1617 FASA Corporation 1986 Fine 
Crisp, gorgeous collector's copy. Gift-giving condition.; "Treachery and betrayal gave birth to the Gray Death mercenary regiment, one of the most feared and respected units of the Succession Wars. It was his father’s death, at the hands of traitors on the Periphery world of Trellwan, that forced young Grayson Carlyle to create a ‘Mech unit from next to nothing and face off with the Red Duke, one of Kurita’s minions. From that day forward, Carlyle and his men struggled long and hard to win respect as a mercenary unit in the Inner Sphere. The Grey Death Legion scenario set describes major battles fought by the unit as told in the novels: Decision at Thunder Rift, Mercenary’s Star, and The Price of Glory. You will follow the Legion’s rise from a mere three ‘Mechs to a full combined arms regiment feared and admired by both enemies and friends!"; 56 pages 
Price: 49.99 USD

 
 10.  Kafer Dawn (2300AD role playing game) GDW 1032 Game Designers Workshop (GDW) 1987 Very Good 
"The inhabitants of Aurore always took a special pride in their home - it was the most spectacularly beautiful and at the same time least hospitable of the garden planets in the French Arm. For years it was also the end of the line in a colonial arm that terminated at planetless Arcturus, a dull ruby in Aurore's night sky. The Kafers were first encountered at Arcturus, and then their invasion fleet and invading armies struck Aurore..."; 49 pages 
Price: 1.59 USD

 
 
 11.  Legend of the Sky Raiders (Traveller RPG) FASA A4 FASA Corporation 1981 Very Good 
Glossy cover, little wear. INCLUDES MAP.; "The Sky Raiders . . . They pillaged a dozen worlds sometime in the distant past, then vanished. Who were they? A beautiful archaeologist leads a band of adventurers into the swamps of the planet Mirayn, searching for their secrets... and their lost treasure hoard, join in the search... the expedition seeking the truth behind... The Legend of the Sky Raiders."; 46 pages 
Price: 19.99 USD

 
 12.  Ordeal By Eshaar (Traveller RPG) FASA A1 FASA Corporation 1981 Very Good 
"As the Fifth Frontier War locks the Spinward Marches in mortal combat, a band of adventurers journeys outside the Imperium on a mission of vital importance. Their destination: ESHAAR, a dangerous and hostile world where temperatures average 150°C... where sulfuric acid takes the place of water . . . where enigmatic aliens hold the key to success or failure for the Imperium, The mission: discover — and secure control of — affas, a mineral compound that could turn the tide in the Fifth Frontier War. The opposition: the devious Zhodani, who will stop at nothing to ruin the Imperial cause,Ordeal by Eshaar is a unique adventure that pits the travellers against a combination of hostile Zhodani, mysterious aliens... and the dangers of the planet itself. From subtle confrontations amidst the false gaiety of the diplomatic enclave to the struggle for survival on the world's surface, this is... Ordeal by Eshaar."; 44 pages 
Price: 11.99 USD

 
 
 13.  Pirates of the Vistula (Twilight: 2000) GDW 0502 Game Designers Workshop (GDW) 1985 Fine 
Includes centerfold charts/map page. Crisp.; "...Pirates of the Vistula gives a rich, detailed look at the entire course of the upper Vistula and its environs, just one small section in the war-ravaged world of Twilight: 2000."; 40 pages 
Price: 15.99 USD

 
 14.  Pirates of the Vistula (Twilight: 2000) GDW 0502 Game Designers Workshop (GDW) 1985 Very Good 
Includes centerfold charts/map page.; "...Pirates of the Vistula gives a rich, detailed look at the entire course of the upper Vistula and its environs, just one small section in the war-ravaged world of Twilight: 2000."; 40 pages 
Price: 9.99 USD

 
 
 15.  Red Star, Lone Star (Twilight: 2000) GDW 507 Game Designers Workshop (GDW) 1986 New 
Crisp, collector's copy. Gift-giving condition.; Contains: * Descriptions of selected towns, villages, and encounters in the general area between San Antonio, Port Lavaca, and Brownsville, with encounter and rumor tables for each. * A map of southern Texas. * Maps of the environs of Brownsville and Corpus Christi. * The plans for the Gulfwind Forty, an offshore oil platform which may figure in the adventure. * A rundown of the location and strength of the Soviet, American and Mexican units in southern Texas. * Details and specifications, in Twilight: 2000 terms, of the ERC-90 armored car and the VAB armored personnel carrier (French vehicles used by the Mexican army).; 49 pages 
Price: 14.99 USD

 
 16.  Red Star, Lone Star (Twilight: 2000) GDW 0507 Game Designers Workshop (GDW) 1986 Very Good 
Contains: * Descriptions of selected towns, villages, and encounters in the general area between San Antonio, Port Lavaca, and Brownsville, with encounter and rumor tables for each. * A map of southern Texas. * Maps of the environs of Brownsville and Corpus Christi. * The plans for the Gulfwind Forty, an offshore oil platform which may figure in the adventure. * A rundown of the location and strength of the Soviet, American and Mexican units in southern Texas. * Details and specifications, in Twilight: 2000 terms, of the ERC-90 armored car and the VAB armored personnel carrier (French vehicles used by the Mexican army).; 48 pages 
Price: 4.99 USD

 
 
 17.  The Free City of Krakow (Twilight: 2000) GDW 0501 Game Designers Workshop (GDW) 1985 Very Good 
"...The Free City of Krakow is an exciting adventure, but it's more than that. It's a gateway to a deeper, richer understanding of the world of Twilight: 2000."; 44 pages 
Price: 4.99 USD

 
 18.  The Free City of Krakow (Twilight: 2000) GDW 0501 Game Designers Workshop (GDW) 1985 Fine 
Crisp, glossy.; "...The Free City of Krakow is an exciting adventure, but it's more than that. It's a gateway to a deeper, richer understanding of the world of Twilight: 2000."; 44 pages 
Price: 7.99 USD

 
 
 19.  The Lords of Destiny (Dr. Who Role Playing Game) FASA 9202 FASA Corporation 1985 Very Good 
"The World-Ship of Ydar......was a monster, vast, implacable, and set on a collision course with the Galaxy of Man. Giant starship and mobile world, Destiny of Ydar is both refuge and vengeance of a long-dead civilization which must be stopped, or worlds will die. The cooperation of the Ydarans is vital. To bad they're caught up in a civil war just now. Too bad, too, that they've forgotten the rest of the universe exists..."; 48 pages 
Price: 8.99 USD

 
 20.  The Ruins of Warsaw (Twilight: 2000) GDW 0503 Game Designers Workshop (GDW) 1985 Very Good 
"...The player characters have become involved in the battle for Warsaw, between the Baron and the Milicya. As some of the few men with military training and experience, they will play leading roles commanding troops, ambushing convoys, contacting other communities, and trying to survive in the rubble and debris of Warsaw. Also in Ruins of Warsaw are the complete macro combat rules for Twilight: 2000. Now battles involving hundreds of men and vehicles may be resolved quickly, easily, and realistically..."; 49 pages 
Price: 8.99 USD

 
 

 


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