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 1.  Corporate Shadowfiles: A Shadowrun Sourcebook FASA 7113 FASA Corporation 1993 Very Good 
156 pages 
Price: 8.99 USD

 
 2.  GURPS Illuminati: The World Is Stranger Than You Think (GURPS: Generic Universal Role Playing System) SJG 6016 Steve Jackson Games 1996 Fine 
128 pages 
Price: 12.99 USD

 
 
 3.  Kanawa Heavy Weapons: Arms Catalog for the Possibility Wars (Torg) WEG 20564 West End Games 1991 Good 
78 pages 
Price: 1.89 USD

 
 4.  Lone Star (A Shadowrun Sourcebook, No 7115) FASA 7115 FASA Corporation 1994 Very Good 
136 pages 
Price: 14.99 USD

 
 
 5.  Lone Wolf (Shadowrun) Roc 1994 New 
287 pages 
Price: 1.69 USD

 
 6.  Native American Nations, Volume 2 (Shadowrun RPG) FASA 7207 FASA Corporation 1991 Fine 
Crisp, glossy cover. Gorgeous.; Native American Nations: Volume Two contains an adventure and source material for Shadowrun. The adventure, Eye of the Eagle, uses material found in the sourcebook section, which provides details on the Algonkian-Manitoo Council, the Athabascan Council, the Trans-Polar Aleut Nation, and the Tsimshian Nation.; 110 pages 
Price: 14.99 USD

 
 
 7.  Native American Nations, Volume 2 (Shadowrun RPG) FASA 7207 FASA Corporation 1991 Very Good 
Native American Nations: Volume Two contains an adventure and source material for Shadowrun. The adventure, Eye of the Eagle, uses material found in the sourcebook section, which provides details on the Algonkian-Manitoo Council, the Athabascan Council, the Trans-Polar Aleut Nation, and the Tsimshian Nation.; 110 pages 
Price: 8.99 USD

 
 8.  Native American Nations, Volume One (Shadowrun) FASA 7202 FASA Corporation 1991 Fine 
Crisp, glossy cover. Nice.; Native American Nations: Volume One features the adventure Peacekeeper. It also includes an in-depth sourcebook section providing details on the Salish-Shidhe, Sioux, Ute, and Pueblo Council Nations, information the runners can access via the Shadowland Information network.; 136 pages 
Price: 14.99 USD

 
 
 9.  Ninja Wars (AD&D/Forgotten Realms/Oriental Adventures Module FROA1) TSR 9307 TSR Hobbies 1990 Very Good 
Crisp, glossy cover. COMPLETE, with 96-page booklet, cover, and color FOLD-OUT MAP. ; 96 pages 
Price: 19.99 USD

 
 10.  Practical Planetology (AD&D/Spelljammer Module SJR4) TSR 9328 TSR 1991 Fine 
POSTER MAP present. Crisp, glossy cover.; Herein find fifteen unique planets, exotic and mysterious, ripe for plunder or other less profitable adventures. Weigh anchor at the air world Alabeth, and float with marooned elves atop their massive holbags. Visit the mithril dragons of Radole who ride the hot thermals over lakes of molten tin. Endure the searing flames of the efreeti city on Ignia, or swim among the island necrocracies - nations of undead from a destroyed planet - on Charon. These and other bizarre worlds of adventure await you in Practical Planetology, along with beasts native to them, eleven new monsters in all.; 64 pages 
Price: 19.99 USD

 
 
 11.  Primal Order Knights, Strategies in Motion WOC 0401 Wizards of the Coast 1993 Fine 
"Everyone who's read The Primal Order knows that deities need to build strong religions. In Knights: Strategies in Motion, you'll see how three fictional deities approached this task. For those interested In the mortal side of things, there are notes on worshiper lifestyles, sacraments, duties of priesthood, and more. On the divine end, Knights explores the personality, background, abilities, and responsibilities of the various divine beings in each religious hierarchy. Whether you want some ready-made religions, a source of ideas, or just a few examples to follow, your search is over."; 146 pages 
Price: 26.99 USD

 
 12.  Primal Order Knights, Strategies in Motion WOC 0401 Wizards of the Coast 1993 Very Good 
"Everyone who's read The Primal Order knows that deities need to build strong religions. In Knights: Strategies in Motion, you'll see how three fictional deities approached this task. For those interested In the mortal side of things, there are notes on worshiper lifestyles, sacraments, duties of priesthood, and more. On the divine end, Knights explores the personality, background, abilities, and responsibilities of the various divine beings in each religious hierarchy. Whether you want some ready-made religions, a source of ideas, or just a few examples to follow, your search is over."; 146 pages 
Price: 16.99 USD

 
 
 13.  The Neo-Anarchist's the Guide to Real Life (Shadowrun RPG) FASA 7208 FASA Corporation 1992 Very Good 
"The NEO-ANARCHISTS GUIDE TO REAL LIFE provides useful information about the SHADOWRUN world in a fictionalized format along with new, specific game systems for each of the subjects covered. This sourcebook is compatible with the original SHADOWRUN rules as well as the newly revised SHADOWRUN, SECOND EDITION rules."; 128 pages 
Price: 7.99 USD

 
 14.  The Neo-Anarchist's the Guide to Real Life (Shadowrun RPG) FASA 7208 FASA Corporation 1992 New 
"The NEO-ANARCHISTS GUIDE TO REAL LIFE provides useful information about the SHADOWRUN world in a fictionalized format along with new, specific game systems for each of the subjects covered. This sourcebook is compatible with the original SHADOWRUN rules as well as the newly revised SHADOWRUN, SECOND EDITION rules."; 128 pages 
Price: 14.99 USD

 
 
 15.  The Universal Brotherhood: Unleash Your Inner Abilities!/Missing Blood (Shadowrun) FASA 7205 FASA Corporation 1990 New 
Still in Factory Shrinkwrap! 2 booklets + cover slip. 
Price: 57.99 USD

 
 16.  The Universal Brotherhood: Unleash Your Inner Abilities!/Missing Blood (Shadowrun, No. 7205) FASA 7205 FASA Corporation 1990 Fine 
COMPLETE! Cover slip (showing a humanoid bug creeping through an alley) is crisp, glossy. Both booklets (Unleash Your Inner Abilities!/Missing Blood) are present, unused. 
Price: 47.99 USD

 
 
 17.  Thieves of Lankhmar (AD&D Module LNA1) TSR 9276 TSR 1991 New 
Still in Factory Shrinkwrap!; "Thieves of Lakhmar is a companion volume to the AD&D game accessory, Lankhmar, City of Adventure and further enhances the exciting, dark, and dangerous setting of that Nehwonian city. Thieves of Lakhmar is the definitive sourcebook for any and all who are interested in the Thieves' Guild, perhaps the most powerful single guild or organization in Lankhmar. Existing knowledge on every aspect of the Thieves' Guild (its operations, principal officers, members, history, hidden agendas, the famed Thieves' House) as well as pertinent information on the guild's principal nemeses in Lankhmar is contained in these pages. Additional data on Lankhmart government and justice and settings for further adventures in the City of the Black Toga are here also. Indeed, this tome is a wealth of information for any who earn their livings in Lankhmar by "procuring" others' wealth - and for those who may cross or fight them."; 96 pages 
Price: 12.99 USD

 
 18.  Tir Tairngire (Shadowrun RPG) FASA 7210 FASA Corporation 1993 Fine 
Crisp, glossy cover. Gorgeous.; Long shrouded in mystery, now one brave voice dares to speak the truth of the Land of Promise, Tir Tairngire. How did it come to be? Who holds its reigns of power? And what does its future hold? The Tir Tairngire sourcebook reveals the Elven Nation for the first time, in all its glory and danger. Journey there and beware. Tir Tairngire is a Shadowrun sourcebook that details the history, society, politics, and mystery of the Tir, the land of the elves in North America.; 152 pages 
Price: 24.99 USD

 
 
 19.  Tir Tairngire (Shadowrun RPG) FASA 7210 FASA Corporation 1993 Very Good 
Long shrouded in mystery, now one brave voice dares to speak the truth of the Land of Promise, Tir Tairngire. How did it come to be? Who holds its reigns of power? And what does its future hold? The Tir Tairngire sourcebook reveals the Elven Nation for the first time, in all its glory and danger. Journey there and beware. Tir Tairngire is a Shadowrun sourcebook that details the history, society, politics, and mystery of the Tir, the land of the elves in North America.; 152 pages 
Price: 16.99 USD

     
 

 


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