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Armintrout, W. G. & Tom Dowd & Jerry Epperson & John Faughnan & Paul R. Hume & James D. Long & Lester W. Smith & Ken St. Andre Listings

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 1.  Annihilator / One World (MicroGame 14) MG 03-1-014 Metagaming 1979 Fine 
COMPLETE, with booklet, 2 maps, unpunched counter sheet .; "Two games in one... One World is the game of godly conflict for those who've dreamed secretly of divine power. Each player is a god who must contend with a pretentious challenger. Your "children" wage the struggle in their aspects of Blade, Stone and Fog. Over the Singing Grasses, Runelines, The Faults of Chaos and on the Crystal Pylons the battle rages. OneWorld is a fast playing, humorous game, which features a diceless combat system. This is an excellent game for starters or an amusing diversion for the aficionado. ~ ANNIHILATOR is a giant, planet-killing, computer-controlled spaceship. Pan-Human Alliance assault squads and demolition teams blast their way through the ship to get to Annihilator's brain core. The ship has security robots, repairbots, and automatic defenses to stop the humans. Like One-World, ANNIHILATOR is a tense and exciting game." 
Price: 23.99 USD

 
 2.  Bug City (Shadowrun RPG) FASA 7117 FASA Corporation 1995 Very Good 
Light general cover wear. Chicago map attached. ; "For years, a shadow war has raged against the Universal Brotherhood and its savage masters — parasitic insect spirits that feed on human hosts. Now Chicago has become the final battleground in the war against the bugs. Overrun by the horrible predators, the city has been quarantined by the UCAS military leaving its inhabitants to fend for themselves while 'other solutions' are considered. Hundreds of thousands remain trapped within the walled Containment Zone, at war with brutal gangs and ruthless warlords that rage unchecked — and the unnatural menace threatens them all. BUG CITY is a SHADOWRUN sourcebook that picks up where the novel BURNING BRIGHT left off. It provides a detailed description of life in the Containment Zone and includes game information on the changes in Chicago's physical and magical nature, profiles of the city's important residents, and expanded rules for the city's terrible ravagers - the Insect spirts themselves."; 160 pages 
Price: 14.99 USD

 
 
 3.  Paranormal Animals of Europe (Shadowrun) FASA 7112 FASA Corporation 1993 Fine 
"The glorious creatures of the mythic past and horrors undreamt of dwell in the Europe of 2054. Gargoyles and goblins stalk the streets of London. Centaurs and satyrs roam the countryside. A mysterious and menacing menagerie of creatures, both fearsome and friendly, now populates the European landscape.PARANORMAL ANIMALS OF EUROPE is a field guide to these magically awakened creatures. Detailed descriptions and nearly 100 illustrations help bring each animal to life. Get back to nature and liven up your SHADOWRUN campaign with PARANORMAL ANIMALS OF EUROPE!"; 168 pages 
Price: 16.99 USD

 
 4.  Paranormal Animals of Europe (Shadowrun) FASA 7112 FASA Corporation 1993 Very Good 
The glorious creatures of the mythic past and horrors undreamt of dwell in the Europe of 2054. Gargoyles and goblins stalk the streets of London. Centaurs and satyrs roam the countryside. A mysterious and menacing menagerie of creatures, both fearsome and friendly, now populates the European landscape. PARANORMAL ANIMALS OF EUROPE is a field guide to these magically awakened creatures. Detailed descriptions and nearly 100 illustrations help bring each animal to life. Get back to nature and liven up your SHADOWRUN campaign with PARANORMAL ANIMALS OF EUROPE!; 168 pages 
Price: 9.99 USD

 
 
 5.  Shadowrun Gamemaster Screen, Second Edition FASA 7902 FASA Corporation 1992 Very Good 
Screen & Contacts booklet little worn.; 3-panel screen with 32 page booklet called "Contacts" -- Dozens of archetypes and contacts. 
Price: 24.99 USD

 
 6.  Virtual Realities (Shadowrun) FASA 7107 FASA Corporation 1991 Fine 
Crisp, glossy cover. Nice.; Virtual Realities, a Shadowrun sourcebook, is the ultimate guide to decking the matrix. It includes new, revised, and expanded rules for matrix running, cyberdeck construction, and computer systems. Virtual Realities also features a full-color computers graphics section and a novella-length fiction piece, both set entirely in the matrix.; 160 pages 
Price: 9.99 USD

 
 

 


Armintrout, W. G. & Tom Dowd & Jerry Epperson & John Faughnan & Paul R. Hume & James D. Long & Lester W. Smith & Ken St. Andre on 50000books.com
Armintrout, W. G. & Tom Dowd & Jerry Epperson & John Faughnan & Paul R. Hume & James D. Long & Lester W. Smith & Ken St. Andre on Ahabbooks.com
Armintrout, W. G. & Tom Dowd & Jerry Epperson & John Faughnan & Paul R. Hume & James D. Long & Lester W. Smith & Ken St. Andre on Anovelideabooks.com
Armintrout, W. G. & Tom Dowd & Jerry Epperson & John Faughnan & Paul R. Hume & James D. Long & Lester W. Smith & Ken St. Andre on Avenuebookandco.com
Armintrout, W. G. & Tom Dowd & Jerry Epperson & John Faughnan & Paul R. Hume & James D. Long & Lester W. Smith & Ken St. Andre on Bookcastleonline.com
Armintrout, W. G. & Tom Dowd & Jerry Epperson & John Faughnan & Paul R. Hume & James D. Long & Lester W. Smith & Ken St. Andre on Bookhousestl.com
Armintrout, W. G. & Tom Dowd & Jerry Epperson & John Faughnan & Paul R. Hume & James D. Long & Lester W. Smith & Ken St. Andre on C-books.co.uk
Armintrout, W. G. & Tom Dowd & Jerry Epperson & John Faughnan & Paul R. Hume & James D. Long & Lester W. Smith & Ken St. Andre on Central-bookexchange.com
Armintrout, W. G. & Tom Dowd & Jerry Epperson & John Faughnan & Paul R. Hume & James D. Long & Lester W. Smith & Ken St. Andre on Coloradosusedbookstore.com
Armintrout, W. G. & Tom Dowd & Jerry Epperson & John Faughnan & Paul R. Hume & James D. Long & Lester W. Smith & Ken St. Andre on Confettibooks.com
Armintrout, W. G. & Tom Dowd & Jerry Epperson & John Faughnan & Paul R. Hume & James D. Long & Lester W. Smith & Ken St. Andre on Easychairbooks.com
Armintrout, W. G. & Tom Dowd & Jerry Epperson & John Faughnan & Paul R. Hume & James D. Long & Lester W. Smith & Ken St. Andre on Hallofbooks.com
Armintrout, W. G. & Tom Dowd & Jerry Epperson & John Faughnan & Paul R. Hume & James D. Long & Lester W. Smith & Ken St. Andre on Just-us-books.com
Armintrout, W. G. & Tom Dowd & Jerry Epperson & John Faughnan & Paul R. Hume & James D. Long & Lester W. Smith & Ken St. Andre on Mahlerbooks.com
Armintrout, W. G. & Tom Dowd & Jerry Epperson & John Faughnan & Paul R. Hume & James D. Long & Lester W. Smith & Ken St. Andre on Racbooks.net
Armintrout, W. G. & Tom Dowd & Jerry Epperson & John Faughnan & Paul R. Hume & James D. Long & Lester W. Smith & Ken St. Andre on Second-chance-books.com
Armintrout, W. G. & Tom Dowd & Jerry Epperson & John Faughnan & Paul R. Hume & James D. Long & Lester W. Smith & Ken St. Andre on Store.bookswithapast.com
Armintrout, W. G. & Tom Dowd & Jerry Epperson & John Faughnan & Paul R. Hume & James D. Long & Lester W. Smith & Ken St. Andre on Tradeabook.com
Armintrout, W. G. & Tom Dowd & Jerry Epperson & John Faughnan & Paul R. Hume & James D. Long & Lester W. Smith & Ken St. Andre on Twicesoldtales.ca

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