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1 Airlords of the Ozarks (Twilight: 2000) Keith Jr., William H.
Game Designers Workshop (GDW) 1987 0943580188 / 9780943580180 Paperback Fine 
"The story follows the adventures of the player characters in the rugged hills and forests of the Ozark Mountains in northern Arkansas and southern Missouri early in the year 2001. The players must infiltrate and gather information on New America, a bizarre right-wing organization determined to build an empire from the ashes of the United States. Among the things they will discover will be Operation Eaglestrike, a plot involving salvaged cruise missiles. Airlords of the Ozarks contains: * A detailed background of New America, as well as information on its ideology and goals. * Descriptions of regions, communities, and encounters in the Ozark Mountains area. * Technical and game data on the Columbia, a giant, advanced-tech, airfoil cargo dirigible which crash-landed in the Ozarks in 1997, and on smaller dirigibles built by New American forces with parts and equipment salvaged from Columbia and other sources. * Technical and game data on ultralight aircraft which may be encountered, including notes for using them in aerial combat. * A map of the Ozarks region."; 48 pages 
Price: 24.99 USD
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2 American Combat Vehicle Handbook (Twilight: 2000, 2nd edition) Wiseman, Loren K.
Game Designers Workshop (GDW) 1990 1558780610 / 9781558780613 Paperback Fine 
Crisp, nice.; "American Combat Vehicle Handbook supplements and extends the basic vehicle listing provided with the 2nd edition Twilight: 2000 rules. More than 60 vehicles are represented (only 11 repeated from the basic game), ranging from the latest variations on the M1 Abrams to the M42 Duster 40mm self-propelled antiaircraft vehicle. Vehicles include four versions of the Bradley IFV, the M151 Jeep, M42 Duster, M551 Sheridan, M728 CEV, M48A3, M88 ARV, M109, M110, and many other vehicles in current or recent service with the US Army. In addition, the American Combat Vehicle Handbook includes three prototype combat hovercraft and two experimental laser air defense self-propelled artillery vehicles. All vehicles are completely described for use in Twilight: 2000 games, but the data is presented so as to be of interest to modern vehicle enthusiasts even if they don't play Twilight: 2000 or any game at all. To top it off, the vehicle guide includes eight pages of color plates showing representative vehicles in their field color schemes..."; 104 pages 
Price: 24.99 USD
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3 American Combat Vehicle Handbook (Twilight: 2000, 2nd edition) Wiseman, Loren K.
Game Designers Workshop (GDW) 1990 1558780610 / 9781558780613 Paperback Very Good 
"American Combat Vehicle Handbook supplements and extends the basic vehicle listing provided with the 2nd edition Twilight: 2000 rules. More than 60 vehicles are represented (only 11 repeated from the basic game), ranging from the latest variations on the M1 Abrams to the M42 Duster 40mm self-propelled antiaircraft vehicle. Vehicles include four versions of the Bradley IFV, the M151 Jeep, M42 Duster, M551 Sheridan, M728 CEV, M48A3, M88 ARV, M109, M110, and many other vehicles in current or recent service with the US Army. In addition, the American Combat Vehicle Handbook includes three prototype combat hovercraft and two experimental laser air defense self-propelled artillery vehicles. All vehicles are completely described for use in Twilight: 2000 games, but the data is presented so as to be of interest to modern vehicle enthusiasts even if they don't play Twilight: 2000 or any game at all. To top it off, the vehicle guide includes eight pages of color plates showing representative vehicles in their field color schemes..."; 104 pages 
Price: 14.99 USD
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4 Armies of the Night (Twilight: 2000) Keith, William H., Jr. & Loren Wiseman
Game Designers Workshop (GDW) 1986 0943580153 / 9780943580159 Paperback Very Good 
"...Armies of the Night contains: * A general map of the New York metropolitan area, showing the city's five boroughs and the damage done during the war. * A more detailed map of Manhattan, showing the island's districts and major streets. * A rundown of various organizations, marauder gangs, and petty warlords vying for control of the city. * Background material on New York's recent history, on a fortune in gold lost during the war, and on aspects of life in New York -- all of which will help the referee create a consistent and believeable setting for this and other adventures set in New York."; 49 pages 
Price: 19.99 USD
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5 Bangkok - Cesspool of the Orient (Twilight: 2000, 2nd edition) Wiseman, Loren K.
Game Designers Workshop (GDW) 1991 1558780742 / 9781558780743 Paperback Fine 
Crisp, collector's copy.; "Bangkok is the first adventure/campaign sourcebook written especially for the revised Twilight: 2000 game system. It presents players and referees with a totally new and different background against which to adventure: Thailand. Bangkok describes the geography, climate, peoples, and culture of Thailand, giving maps of the major cities, a rundown on the three main political factions, and complete organizational details of the various armies. From the opium warlords of the Golden Triangle to the 'sea gypsies' of the Gulf of Thailand, from the primitive hill tribes of the northeast to the sophisticated mercantile/criminal syndicates of Bangkok itself, each region of the country is fully described. Each section also includes a short folio-type adventure set in that part of the country. Further chapters provide adaptations to the slightly different milieu of Merc: 2000, enabling Bangkok to be used with campaigns for that system as well..."; 104 pages 
Price: 8.99 USD
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6 Bangkok - Cesspool of the Orient (Twilight: 2000, 2nd edition) Wiseman, Loren K.
Game Designers Workshop (GDW) 1991 1558780742 / 9781558780743 Paperback Very Good 
"Bangkok is the first adventure/campaign sourcebook written especially for the revised Twilight: 2000 game system. It presents players and referees with a totally new and different background against which to adventure: Thailand. Bangkok describes the geography, climate, peoples, and culture of Thailand, giving maps of the major cities, a rundown on the three main political factions, and complete organizational details of the various armies. From the opium warlords of the Golden Triangle to the 'sea gypsies' of the Gulf of Thailand, from the primitive hill tribes of the northeast to the sophisticated mercantile/criminal syndicates of Bangkok itself, each region of the country is fully described. Each section also includes a short folio-type adventure set in that part of the country. Further chapters provide adaptations to the slightly different milieu of Merc: 2000, enabling Bangkok to be used with campaigns for that system as well..."; 104 pages 
Price: 6.99 USD
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7 Bear's Den (Twilight: 2000) Ryan, Tim & Scott G. White
Game Designers Workshop (GDW) 1989 1558780300 / 9781558780309 Paperback Fine 
"In Bear's Den, expatriate Soviet General Anton Chelkov battles to control Lvov and the surrounding area. The 27th NATO Division is approaching through the Carpathian Mountains to the south, and partisans attack from every direction. Chelkov desperately needs fuel and food to weather the winter assault, but he remains confident. Hidden in his castle in Olesko is a Scud B nuclear missile. Information presented in this module includes: * Source material and maps for the southern Soviet Union, Lvov, the Carpathian Mountains, and the Transcarpathian region. * Information on winter equipment, including dogsleds, snowmobiles, and ski-troops. * Detailed descriptions, illustrations, and operation instructions for the Scud B missile and the MAZ-543B launcher/erector vehicle."; 48 pages 
Price: 29.99 USD
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8 Boomer (Twilight: 2000) Wiseman, Loren K.
Game Designers Workshop (GDW) 1989 1558780068 / 9781558780064 Paperback New 
"In Boomer, the crew of Corpus Christi discovers a chilling fact: A Soviet Typhoon-class nuclear missile submarine is alive and well. Worse, it still has three of its missiles and their warheads. "Information presented in this module includes: * Source material and maps for Norway and the Svalbard Archipelago. * Background details on how the Soviet sub came to be trapped in the ice and on the operation undertaken to recover it. * Rules for traversing the arctic ice pack, and a discussion of the special dangers and encounters to be found there.; 48 pages 
Price: 26.99 USD
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9 Gateway to the Spanish Main (Twilight: 2000) Mulkey, Thomas E. & Matt Renner & Loren Wiseman
Game Designers Workshop (GDW) 1987 0943580242 / 9780943580241 Paperback Very Good 
"The adventure is set around a replica of the USS Constitution built in 1987 by Paradox Studios. The players will become crew members aboard the sailing vessel and will eventually be plunged into a plot of treachery, kidnapping, and piracy in the Caribbean Islands, a geographical region once known as the Spanish Main. "Gateway to the Spanish Main contains: * Rules for traveling by sail-powered vessels at sea and for sea-going combat in Twilight: 2000. * Deck plans for the replica of the USS Constitution. * Maps of Grenada and Carriacou, and descriptions of these islands, their towns, villages, and ports, with encounter tables."; 48 pages 
Price: 10.99 USD
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10 Gazetteer (Merc: 2000/Twilight: 2000) Wiseman, Loren K. & Nick Atlas
Game Designers Workshop (GDW) 1991 1558780785 / 9781558780781 Paperback Good 
"The Gazetteer is a sourcebook for global hot spots in the strife-torn world of Merc: 2000. From the coup in Tonga to the border dispute between the Russian Republic and Japan; from the Second Nigerian Civil War to the Basque insurgency in Spain; from the battlefields of west Africa to the crime-torn city streets of America; the Gazetteer covers them all. Every aspect of warfare in the year 2000 and beyond is presented, ranging from brushfire wars in remote parts of the globe, to terrorist activities in our own backyard. Every major world trouble-spot in the year 2000 is covered with maps, a background summary of the conflict, military organizations of the participants and suggestions for conduct of the adventure scenarios as part of that conflict..."; 64 pages 
Price: 6.99 USD
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11 Gazetteer (Merc: 2000/Twilight: 2000) Wiseman, Loren K. & Nick Atlas
Game Designers Workshop (GDW) 1991 1558780785 / 9781558780781 Paperback Very Good 
"The Gazetteer is a sourcebook for global hot spots in the strife-torn world of Merc: 2000. From the coup in Tonga to the border dispute between the Russian Republic and Japan; from the Second Nigerian Civil War to the Basque insurgency in Spain; from the battlefields of west Africa to the crime-torn city streets of America; the Gazetteer covers them all. Every aspect of warfare in the year 2000 and beyond is presented, ranging from brushfire wars in remote parts of the globe, to terrorist activities in our own backyard. Every major world trouble-spot in the year 2000 is covered with maps, a background summary of the conflict, military organizations of the participants and suggestions for conduct of the adventure scenarios as part of that conflict..."; 64 pages 
Price: 11.99 USD
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12 Going Home (Twilight: 2000) Keith Jr., William H. & Frank Chadwick & Loren Wiseman
Game Designers Workshop (GDW) 1985 0943580560 / 9780943580562 Paperback Very Good 
Crisp. COLOR CENTERFOLD MAP of Germany present.; "...Going Home is an adventure for use with GDW's post-World War III role-playing game Twilight: 2000, In Going Home, the players are presented with the challenge of getting across most of Poland and north-central Germany to catch the last ship heading back to the US for quite a while. Even if the players choose to remain in Europe, Going Home will still be of tremendous interest..."; 49 pages 
Price: 14.99 USD
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13 Going Home (Twilight: 2000) Keith, Jr., William H. & Frank Chadwick & Loren Wiseman
Game Designers Workshop (GDW) 1985 0943580560 / 9780943580562 Paperback Fine 
Crisp, collector's copy. Color centerfold MAP of post-apocalypse Germany still attached, of course. ; "...Going Home is an adventure for use with GDW's post-World War III role-playing game Twilight: 2000, In Going Home, the players are presented with the challenge of getting across most of Poland and north-central Germany to catch the last ship heading back to the US for quite a while. Even if the players choose to remain in Europe, Going Home will still be of tremendous interest..."; 49 pages 
Price: 24.99 USD
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14 Heavy Weapons Guide (Twilight: 2000) Wiseman, Loren
Game Designers Workshop (GDW) 1989 1558780319 / 9781558780316 Paperback Very Good 
"Over 110 Heavy Weapons for Twilight: 2000 (1st Edition). The Heavy Weapons Guide is a resource and guidebook to more than 110 mortars, grenade launchers, recoilless rifles, mines, hand grenades, rifle grenades, SAMs, and other support weapons. The latest in antitank missiles are described and illustrated, including BILL, ACCP, Eryx, and Tank-Breaker. Mortars range from the American M224 60mm up to the Soviet M-55 240mm. Grenade launchers include the older American M79 "Thumper" and the latest Soviet underbarrel AK-GL. In addition, the game includes eight pieces of recoilless artillery, 26 rockets and rocket launchers, 20 mines, and more than 30 grenades covering all types currently in service and a few that haven't been adopted yet. As a special bonus, the Heavy Weapons Guide also includes descriptions, illustrations, game statistics, and rules for the use of flame weapons in Twilight: 2000, including flamethrowers and the ever-popular home-made firebomb called the 'Molotov cocktail'."; 48 pages 
Price: 29.99 USD
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15 Heavy Weapons Guide (Twilight: 2000) Wiseman, Loren
Game Designers Workshop (GDW) 1989 1558780319 / 9781558780316 Paperback Good 
"Over 110 Heavy Weapons for Twilight: 2000 (1st Edition). The Heavy Weapons Guide is a resource and guidebook to more than 110 mortars, grenade launchers, recoilless rifles, mines, hand grenades, rifle grenades, SAMs, and other support weapons. The latest in antitank missiles are described and illustrated, including BILL, ACCP, Eryx, and Tank-Breaker. Mortars range from the American M224 60mm up to the Soviet M-55 240mm. Grenade launchers include the older American M79 "Thumper" and the latest Soviet underbarrel AK-GL. In addition, the game includes eight pieces of recoilless artillery, 26 rockets and rocket launchers, 20 mines, and more than 30 grenades covering all types currently in service and a few that haven't been adopted yet. As a special bonus, the Heavy Weapons Guide also includes descriptions, illustrations, game statistics, and rules for the use of flame weapons in Twilight: 2000, including flamethrowers and the ever-popular home-made firebomb called the 'Molotov cocktail'."; 48 pages 
Price: 19.99 USD
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16 Heavy Weapons Handbook (Twilight: 2000, 2nd edition) Wiseman, Loren K.
Game Designers Workshop (GDW) 1992 1558781005 / 9781558781009 Paperback Very Good 
"The Heavy Weapons Handbook finishes what Infantry Weapons of the World started, by rating over 170 rocket launchers, grenade launchers, antitank and antiaircraft missile launchers, towed field, antitank, and antiaircraft guns, grenades, mines and other support weapons for Twilight: 2000. Infantry units armed only with rifles and machineguns are only half equipped, the Heavy Weapons Handbook provides the rest of what you'll need. Weapons covered range from man-portable missile launchers such as the LRAC F1, the Eryx, and the venerable American bazooka, antitank missiles ranging from the aging SS-11 surface-to-surface missile to the FOG-M(Fiber Optic Guided Missile), and towed antiaircraft guns from the Swiss 20mm Oerlikon to the Soviet 130mm AA gun. The Heavy Weapons Handbook also includes antipersonnel and antitank mines, and recoilless rifles ranging in size from the US M18A1 57mm to the Soviet B-11 107mm. Each weapon is illustrated, and each entry contains all information needed for use in the Twilight: 2000 game system, including full combat statistics, weight, price, and availability ratings for both the weapon and ammunition."; 104 pages 
Price: 10.99 USD
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17 Heavy Weapons Handbook (Twilight: 2000, 2nd edition) Wiseman, Loren K.
Game Designers Workshop (GDW) 1992 1558781005 / 9781558781009 Paperback New 
"The Heavy Weapons Handbook finishes what Infantry Weapons of the World started, by rating over 170 rocket launchers, grenade launchers, antitank and antiaircraft missile launchers, towed field, antitank, and antiaircraft guns, grenades, mines and other support weapons for Twilight: 2000. Infantry units armed only with rifles and machineguns are only half equipped, the Heavy Weapons Handbook provides the rest of what you'll need. Weapons covered range from man-portable missile launchers such as the LRAC F1, the Eryx, and the venerable American bazooka, antitank missiles ranging from the aging SS-11 surface-to-surface missile to the FOG-M(Fiber Optic Guided Missile), and towed antiaircraft guns from the Swiss 20mm Oerlikon to the Soviet 130mm AA gun. The Heavy Weapons Handbook also includes antipersonnel and antitank mines, and recoilless rifles ranging in size from the US M18A1 57mm to the Soviet B-11 107mm. Each weapon is illustrated, and each entry contains all information needed for use in the Twilight: 2000 game system, including full combat statistics, weight, price, and availability ratings for both the weapon and ammunition."; 104 pages 
Price: 19.99 USD
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18 Infantry Weapons of the World (Twilight: 2000, 2nd edition) Wiseman, Loren K.
Game Designers Workshop (GDW) 1991 1558780688 / 9781558780682 Paperback Very Good 
"Infantry Weapons of the World covers over 220 pistols, rifles, submachineguns, machineguns, and shotguns, each illustrated in full detail, and each fully rated for use with Twilight: 2000... This handbook includes all major military weapons in service with the world's armies in the year 2000, plus older weapons from past conflicts: WWII, WWI, and even some weapons of the colonial wars of the last century! Weapons covered in this book include the Automag .44, Colt Detectives Special, HK4, Mauser M1896, P-08 Luger (three varieties), Remington XP-100, Welrod .32, M-45 Carl Gustav, M3A1, Madson M50, S&W M76, VP-70, AR-7 Explorer, BM-59, H&H .600 Nitro Double Express Elephant Gun, .45 Martini-Henry, Stoner 63 series (Carbine, rifle, LMG, and HMG), H&K CAW, SPAS-15, and hundreds more."; 104 pages 
Price: 8.99 USD
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19 King's Ransom (Twilight: 2000) Frey, Frank & Loren K. Wiseman & Lester W. Smith
Game Designers Workshop (GDW) 1987 0943580366 / 9780943580364 Paperback Fine 
"...But as Esfahan looked in imminent danger of falling to the Soviets, a desperate mission to move the Crown Jewels was launched. The mission never returned; Esfahan was quickly captured by Soviet forces; and the Crown Jewels were lost in the shuffle. The Soviets assumed that the NEC had them. The Council believed that they had been captured by the Soviets. But rumors began to circulate that the jewels had simply disappeared..."; 48 pages 
Price: 16.99 USD
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20 Last Battle (Twilight: 2000) [BOX SET] 
Game Designers Workshop (GDW) 1989 1558780173 / 9781558780170 Good 
Appears complete vs. product list. Box has moderate wear. Materials have seen light use, are neatly organized. A great Play set.; "TWO DISTINCT GAMES: • A system for resolving combat in the role-playing game Twilight: 2000. • A stand-alone boardgame. As a Twilight: 2000 boardgame, Last Battle quickens vehicle and troop combat resolution while preserving the detail and flavor which has made the role-playing game so popular. As a complete, stand-alone boardgame, Last Battle is the ultimate simulation of immediate post-holocaust warfare. COMPONENTS: • 252 small counters • 21 medium counters • 30 large counters • Rules book • Scenarios Book • 64 Vehicle cards • 6 geomorphic cards" 
Price: 39.99 USD
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