|
|
Click on Title to view full description |
|
|
|
|
|
|
|
2 |
Cyclopedia Talislanta Volume V: The Eastern Lands Sechi, Stephan M. Bard Games 1989 0945849060 / 9780945849063 Paperback Very Good "Eastern Talislanta is a place of danger and barbaric splendor, its fabled riches and mysteries drawing adventurers from across the continent A few find their fortune. Others find terror and horrifying death. The East includes the barren steppes of the Greylands, the chill mountains of Xanadas, the lush jungles of Ghana, and other extremes of terrain. Much of it is unexplored, and home to dangerous predators and hostile sentients."; 72 pages Price:
2.99 USD
|
|
Add to Shopping Cart
|
|
|
|
|
|
3 |
Sarista (Talislanta) McDonald, Mike & Peter D. Adkison Wizards of the Coast 1994 1880992159 / 9781880992159 Paperback Very Good "Immerse your PCs in one of Talislanta's lushest cultures with Sarista, the first sourcemodule for Talislanta! As a sourcemodule, Sarista provides both detailed background information on the Sarista and a short adventure that lets you use some of that material right away. Details on Sarista customs, skills, equipment, and magic add flavor to this colorful race, while information on the landscape and creatures of Silvanus fleshes out the Sarista homeland. A few special NPCs and a sample Sarista clan provide inspiration for your own adventures, while the short adventure included sends your PCs to investigate possible Tanasian activity in Silvanus. Whether your party is visiting the Western Lands or being visited by a Sarista caravan, you'll find plenty of good ideas in Sarista."; 72 pages Price:
8.99 USD
|
|
Add to Shopping Cart
|
|
|
|
|
|
|
|
|
|
|
|
|
|
6 |
The Cyclopedia Talislanta: The Seven Kingdoms Armantrout, W.G. Bard Games/Arcanum 1989 0945849036 / 9780945849032 Paperback Very Good "Nestled in east-central Talislanta, the Seven Kingdoms is the spiritual heart, if not the geographical center, of civilized Talislanta. A loose union of semi-autonomous states, this nation is a prosperous, enlightened society where knowledge and advanced crafts flourish. The Seven Kingdoms is a crossroads for travel from eastern and western Talislanta, since roads are surer and safer than the sea. Merchants wishing to cross the continent by land must either use the Seven Roads (and pay the tolls and tariffs), or risk a dangerous journey across Drag or the cold northlands. The land ranges from the rocky, desert wastes of Sindar and Kasmir to the dense forests of Astar and Vardune; from the tropical jungles and swamps of Taz to the lightly wooded open country of Cymril and Durne. The Axis River forms the western border, keeping Aaman at bay. The waterless Dead River canyon performs the same function in the east, keeping the bandits and raiders of the Wilderlands of Zaran at bay. The mountains of southern Urag, and the dense swamps and mountains along the borders with Mog and Jhangara, likewise provide protection on the northern and southern frontiers."; 72 pages Price:
3.99 USD
|
|
Add to Shopping Cart
|
|
|
|
|
|
7 |
Thystram's Collectanea (Talislanta) Sechi, Stephan M. Wizards of the Coast 1993 1880992078 / 9781880992074 Paperback Near Fine "With its abundance of strange and often dangerous flora and fauna, Talislanta provides ample material for a naturalist's life work. Thystram's Collectanea, the life work of Talislanta's greatest naturalist, finally collects detailed descriptions of most life forms native to the continent of Talislanta and surrounding planes into one organized book. Supplemented by the research of various historical figures and modern scholars, all entries have been revised and updated to reflect recent discoveries. With its accurate illustrations and helpful encounter lists, Thystram's Collectanea will prove a valuable resource to any who would travel the lands of Talislanta."; 145 pages Price:
17.99 USD
|
|
Add to Shopping Cart
|
|
|
|