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1 Dangerous Journeys Mythus Gamemasters Screen Gygax, E. Gary
Game Designers Workshop (GDW) 1992 1558781420 / 9781558781429 Good 
Boh screens & booklet present. Moderate exterior wear. 
Price: 10.99 USD
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2 Dangerous Journeys Mythus Gamemasters Screen Gygax, E. Gary
Game Designers Workshop (GDW) 1992 1558781420 / 9781558781429 Fine 
Complete, with both screens, booklet, and clips. 
Price: 16.44 USD
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3 Mythus Bestiary: Aerth Animalia (Dangerous Journeys) 
Game Designers Workshop (GDW) 1992 1558781536 / 9781558781535 Paperback Very Good 
"Betuhuru? Horntooth? Hippocorn? Blindworm? Green Racer? Strange names for strange creatures...these beasts and hundreds more await you inside the Mythus Bestiary. Prepared especially for use with the Mythus fantasy roleplaying system, the Mythus Bestiary is an encyclopedic reference containing descriptions of over 400 creatures — some animal, some vegetable, some mineral.The listings inside the Mythus Bestiary are divided into separate treatments of Exterior Aerth, Interior Aerth, and Subterreanean Aerth for ease of reference. ~ A bull the size of an elephant? A scorpion the size of a bull? An elephant the size of a pony? A lizard that could eat a tiger? A tiger with 9-inch fangs? The Mythus Bestiary is more than just a list, however. Each creature is fully detailed and illustrated, from the bovine aurochs (5 feet at the shoulder) and the Antlantlan pygmy elephant of the Exterior, to the Dilophosaurus (a poison-spitting carnivorous dinosaur) and the fin-backed dragon of the Interior. Denizens of the briny deep are not neglected; a sea voyage might be cut short by anything from the lowly barracuda and the great white shark to the sea mugger (a giant oceanic crocodile), the serpent whale, or the true sea serpent (as its name implies, there are several such monsters). There is more to Aerth than just the two worlds on the inside and outside, however. The Mythus Bestiary also deals with the strange creatures inhabiting the dank caves and stygian passages of Subterreanean Aerth; cave apes, centaurants, smotherslugs, drownweed and other nightmare monsters. ~ Reptile Men? Intelligent Foxes? Walking Mushrooms? Living Rocks? In addition to the "dumb animals" noted above, the Mythus Bestiary also includes many tribes of humanoids: primitive cave-dwellers, savage lizard-men, flying bat-people... the list goes on and on. The world of Aerth can be a dangerous place for the unwary. The Mythus Bestiary will help prepare you for your journey."; 352 pages 
Price: 39.99 USD
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4 Mythus Prime (Dangerous Journeys) Gygax, E. Gary & Dave Newton
Game Designers Workshop (GDW) 1994 1558781595 / 9781558781597 Paperback Very Good 
This is the "rules-light" version of Dangerous Journeys/Mythus. It is quite rare. ; x; 147 pages 
Price: 29.99 USD
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5 Mythus Prime (Dangerous Journeys) Gygax, E. Gary & Dave Newton
Game Designers Workshop (GDW) 1994 1558781595 / 9781558781597 Paperback Fine 
This is the "rules-light" version of Dangerous Journeys/Mythus. It is quite rare. ; x; 147 pages 
Price: 39.99 USD
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6 The Epic of Aerth (Mythus/Dangerous Journeys) Gygax, E. Gary
Game Designers Workshop (GDW) 1992 1558781323 / 9781558781320 Paperback Fine 
"Six Worlds in One! This is the sourcebook for the fantasy milieu you've always dreamed of! The world of Aerth is hauntingiy familiar, yet strangely mysterious. Visit Aeropa’s Avillonian Isles, which include mighty Lyonnesse. See the "Dark Continent" of Afrik, travelling up the Nylle River, past Egypt's four great pyramids, to the unexplored lands of the interior. Or cruise the long reaches of the Mare Ostrum which reaches from eastern AEropa to the steppes of Central Azir. And then there are the Seven Lakes of distant Vargaard.... Learn about the nations of AErth, their populations, rulers, capitols, and wonders of their great cities, their magick, intrigues, conflicts, and more. Then read about the labyrinths which honeycomb the world's crust, Subterranean AErth's Shallowshadow, Midgloom, and Deepdark. The races, creatures, and ecology found in this underground maze are like none other. You can even journey to the planet's hollow interior, where ancient life forms still dwell. Do all that and you are still only acquainted with half of Aerth! For the world has a counter-phase, connected to AErth by magickal Portals, the world known as Phaeree. It too has its outer, subterranean, and interior spheres, the realms of Faerie, Hobgoblin, and Goblin, and of thousands of other things... The Epic of AErth is the single best source for establishing a complete fantasy campaign. Buy it now! And don't forget to pick up the Mythus fantasy roleplaying game book and the Mythus Magick book too, so that your fantasy game world can truly come alive."; 272 pages 
Price: 24.99 USD
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