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1 A Campaign and Adventure Guidebook for Middle Earth: Including the Wild Lands-East, South, and North (MERP/Middle Earth Role Playing) 
Iron Crown Enterprises (ICE) 1982 Paperback Very Good 
POSTER MAP INCLUDED, crisp, glossy. Booklet has light wear. ; 16 pages 
Price: 34.99 USD
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2 A Campaign and Adventure Guidebook for Middle Earth: Including the Wild Lands-East, South, and North, Second Edition (MERP/Middle Earth Role Playing) 
Iron Crown Enterprises (ICE) 1983 0915795051 / 9780915795055 Paperback Good 
POSTER MAP INCLUDED, with pin holes & related small tears, in each corner. Booklet has average wear. 
Price: 24.99 USD
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3 Arnor: The People (Middle Earth Role Playing: MERP) 
Iron Crown Enterprises (ICE) 1996 1558062874 / 9781558062870 Paperback Good 
Moderate exterior wear. Unmarked inside.; "Arnor: The People is a reprint of the first half of ICE's highly acclaimed Arnor Realm module, first published in 1994. This volume includes a thorough updating of all Elvish terms together with some revision deriving from Arnor's place in Middle-earth as a whole. Complete game statistics are presented for MERP, Rolemaster, and the Lord of the Rings Adventure Game." ; 232 pages 
Price: 49.99 USD
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4 Bree and Tharbad (MERP: JAPANESE EDITION) [BOX SET] 
Hobby Japan 1988 Very Good 
Complete, all listed items present. Box has light wear, sunlight fading on one shelf-edge. ; Japanese translation of ICE's Middle Earth Role Playing/MERP campaign adventure books -- 'Thieves of Tharbad' and 'Bree and the Barrow-downs' -- combined into one box set. Thieves booklet is 48 pages, Bree is 52 pages. Also contains 7 color maps pertaining to these areas, with place-names in both English and Japanese. 
Price: 79.99 USD
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5 Characters of Middle Earth (Middle Earth Role Playing/MERP) McBride, Angus
Iron Crown Enterprises (ICE) 1990 1558061347 / 9781558061347 Paperback Fine 
"Inside you'll find: FAMOUS CHARACTERS - FANGORN offering nourishment to Pippin and Merry GALADRIEL responding to a plea from a wounded Silvan messenger SARUMAN snared by Sauron through the Orthanc Palantír É owyn and Merry confronting the Lord of the Nazgûl CELEMBRIMBOR at the forge ADVENTURERS SEEKING FAME - ORRIT KELARIN reliving his encounter with the heinous Birdman of the Suza Sumar MANARI AKAJI sorely pressed by a Desert Screamer ARAMATH, a Cardolani squire, supporting his lord against the mysterious Woses of the Black Wood and many more"; 64 pages 
Price: 49.99 USD
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6 Dagorlad and Dead Marshes (Middle Earth Role Playing/MERP #8020) Sochard, Ruth & Peter C. Fenlon
Iron Crown Enterprises (ICE) 1984 0915795205 / 9780915795208 Paperback Very Good 
"DAGORLAD details the east marshes and the shadowy haunts of the sorceress, Miruimor. Adventure on the plains before the Gates of Mordor, where roaming Orcs strike terror among unwary travelers. INTRODUCTION: South of the Wilderland and north of Mordor lies a widely varying landscape stretching from the scarps and cliffs of the western Emyn Muil through the swamps and marshes of Nindalf to the bare plain known as the Dagorlad (S. "Battle Plain"). Once these lands were pleasant enough, in the way of wild places, although they were never much favored by settlers. The wetlands were filled with all manner of waterfowl and alive with the songs of frogs and blackbirds. The region's waters gleamed with fish, and deer grazed the marsh grasses, bothered only by the hunting expeditions of the scattered tribes of Marshmen. These folk were almost always left alone and ignored by the wars and battles which raged about them, for their watery lands have always been too difficult for an army to cross with any speed, and treacherous indeed for those not born of the marshes. Instead, travelers have always gone by way of the broad plain before the dark gateway into Mordor. This expanse was once covered with wild grains and other grasses which quickly sprang up to hide the remains of the great war fought here at the end of the Second Age. Grouse pecked and nested there, and wild cattle grazed. Although unsettled by Men, these lands were peaceful and fruitful until a few hundred years ago, when the Shadow began to descend upon them once more."; 36 pages 
Price: 22.99 USD
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7 Dark Mage of Rhudaur (Middle Earth Role Playing/MERP) 
Iron Crown Enterprises (ICE) 1990 1558060723 / 9781558060722 Paperback Very Good 
"This supplement embroils adventurers in a desperate attempt to save the Beacon Towers of the Dúnedain. The last bastions of the Free Peoples in Rhudaur, these towers oppose the unscrupulous Cultirith Rangers, Orc troops, packs of Wargs, and the newly awakened horror from the Yfelwood, all now gathered by Angmar's minion - the Dark Mage. Peril, mystery and evil await the adventurous in the declining kingdom of Rhudaur. The Witch-King of Angmar is preparing to launch a new war against the Dúnedain of the North. Will you bolster the defenses of one of the threatened Beacon Towers? This is but one of the challenges. Fight barbaric Dunmen who plunder a well-travelled trade route. Confront the Yfelwood shadow, arisen from the mists of the ancient past. DARK MAGE OF RHUDAUR contains: * 2 FULL-COLOR MAPS. * COMPLETE LAYOUTS AND AREA MAPS depicting adventure sites. * CONCISE BACKGROUND INFORMATION on the politics and history of the Angle, the land between the Bruinen and Mitheithel Rivers. * 3 FULLY-DETAILED ADVENTURES: including stats and other game aids."; 40 pages; INTERNATIONAL CUSTOMERS, this item ships by USPS Air Mail/Global Priority Mail. 
Price: 32.99 USD
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8 Dol Guldur (Middle Earth Role Playing/MERP) 
Iron Crown Enterprises (ICE) 1995 1558062246 / 9781558062245 Paperback Near Fine 
Near Fine. Crisp, glossy, gorgeous. Just a touch more wear than I'd like to see in a Fine copy. ; "Dol Guldur documents the history, design, layout, garrison, and inhabitants of the Hill of Sorcery, the volcanic stronghold in Mirkwood. The cinder cone looms over a vale strangely quiet and barren amidst the forest. No birds fly across the Nan Lanc, the Naked Valley, and thistles and briars comprise its vegetation. Within the mountain, intricate pits and chambers tunnel deep into the earth, and a maisma of evil coils amidst the shadows. This all-new volume of the Citadels of Middle-earth series presents over 20 pages of maps and floorplans detailing the Necromancer's awful lair. It includes complete stats for MERP, the Lord of the Rings Adventure Game, and Rolemaster..."; 221 pages 
Price: 99.99 USD
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9 Dol Guldur (Middle Earth Role Playing/MERP) 
Iron Crown Enterprises (ICE) 1995 1558062246 / 9781558062245 Paperback Fine 
Crisp, collector's copy. Gift-giving condition.; "Dol Guldur documents the history, design, layout, garrison, and inhabitants of the Hill of Sorcery, the volcanic stronghold in Mirkwood. The cinder cone looms over a vale strangely quiet and barren amidst the forest. No birds fly across the Nan Lanc, the Naked Valley, and thistles and briars comprise its vegetation. Within the mountain, intricate pits and chambers tunnel deep into the earth, and a maisma of evil coils amidst the shadows. This all-new volume of the Citadels of Middle-earth series presents over 20 pages of maps and floorplans detailing the Necromancer's awful lair. It includes complete stats for MERP, the Lord of the Rings Adventure Game, and Rolemaster..."; 221 pages 
Price: 119.99 USD
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10 Elves (Middle Earth Role Playing/MERP) Fenlon, Peter C. & Terry K. Amthor & R. Mark Colburn & Jessica Ney-Grimm
Iron Crown Enterprises (ICE) 1995 1558062181 / 9781558062184 Paperback Fine 
Crisp.; "Elves includes: HISTORY - The tale of the Firstborn, from their awakening in Cuiviénen, through their long march westward to the Undying Lands, to the rebellion of the Noldor and their return to Middle-earth. CALAQUENDI - The "Light Elves" who dwelt in Aman for a time and witnessed there the light of the Two Trees: Fingolfin, who challenged Morgoth to single combat and wounded the Valar seven times. Galadriel, daughter of Finarfin, she departed Aman not to retieve the stolen Silmarils, but to visit wide and unknown lands, to rule there a realm of her own. Ingwë, High King and the greatest in wisdom of all the Elves, he dwelt in Aman for all the ages of Middle-earth. Ú MANYAR - "Those not of Aman", the Elves who heeded the summons of the Valar, but turned back before reaching the Undying Lands: Elwë, King of the Teleri, he turned away from the Undying Lands for love of Melian, the Maia who dwelt in Endor. Eöl, deviser of metal hard as stell, yet malleable. Amroth, Son of Amdír and King of Lórien. AVARI - "The Unwilling," the Elves who refused to follow Oromë into the West (and their descendants): Haldir, one of the three Guardians of Lórien who encountered the Fellowship of the Ring as the eight survivors fled from Moria. Nimrodel, beloved of Amroth, she regretted the return of the Elves of the West, claiming they brought war and betrayal with them. This compendium is a revised version of material released in Lords of Middle-earth, Vol. I the Immortals in 1986. Elves features many more illustrations and includes stats for MERP, Rolemaster, and the Lord of the Rings Adventure Game. Perhaps like Sam Gamgee, when caught eavesdropping by Gandalf, you might have exclaimed: "Elves, sir! I would dearly love to see them. Couldn't you take me to see Elves, sir, when you go?" Unlike Sam, you won't need to travel to Mordor and back to meet Elrond, Glorfindel, or Arwen - just open the covers of Elves!"; 176 pages 
Price: 69.99 USD
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11 Empire of the Witch-King (MERP/Middle Earth Role Playing, No. 4020) Staplehurst, Graham & Heike Kubasch
Iron Crown Enterprises (ICE) 1989 1558060243 / 9781558060241 Paperback Fine 
A rare item in rare condition. This book is virtually flawless, and includes the color FOLD-OUT MAP. ; "Sneak across Angmar's borders and discover a cold, bleak land where rainfall seeps down eroded cracks and gullies to grottos and twisting caverns below. Orcs prowl this underground network, while slaves toil to wring a harvest from the scanty soil above. Circling crebain carry word of disobedience or rebellion to their master enthroned in Carn D The Witch-king of Angmar. Dark-robed Warrior Priests roam the realm cradled between the Misty Mountains. They seek acolytes among the townsfolk, strike fear into the hearts of the peasantry, and enforce the Nazgul will among the soldiers. Brooding fortresses house the armies of Men that issue forth to threaten the Din of the North. Dragons, Trolls, ad Fell-beasts lurk in the sinister shadows and chasms of the towering crags. Prepare for a deadly excursion into Angmar's Witch-realm. Face indescribable dangers as you attempt to strike a blow for the Free Peoples of the North. Empire of the Witch-king features: * Descriptions of the Witch-king, his generals, and the Dragons Scorba and Corlagon. * 8 Pages of Color Maps: a 4 page map of the northern Misty Mountains and a 4 page blow-up of Carn Dum The Witch-king's captial. * 5 Plates detailing the uniforms and equipment of the Witch-king's army: Commanders, Men of Angmar, Orc-tribes, War-wolves, and Trolls. * 128 Exiting Pages incorporating 3 major castle layouts complete with views."; 128 pages 
Price: 79.99 USD
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12 Empire of the Witch-King (MERP/Middle Earth Role Playing, No. 4020) Staplehurst, Graham & Heike Kubasch
Iron Crown Enterprises (ICE) 1989 1558060243 / 9781558060241 Paperback Very Good 
Light wear. Includes color POSTER MAP, frequently not found in used copies. ; "Sneak across Angmar's borders and discover a cold, bleak land where rainfall seeps down eroded cracks and gullies to grottos and twisting caverns below. Orcs prowl this underground network, while slaves toil to wring a harvest from the scanty soil above. Circling crebain carry word of disobedience or rebellion to their master enthroned in Carn D The Witch-king of Angmar. Dark-robed Warrior Priests roam the realm cradled between the Misty Mountains. They seek acolytes among the townsfolk, strike fear into the hearts of the peasantry, and enforce the Nazgul will among the soldiers. Brooding fortresses house the armies of Men that issue forth to threaten the Din of the North. Dragons, Trolls, ad Fell-beasts lurk in the sinister shadows and chasms of the towering crags. Prepare for a deadly excursion into Angmar's Witch-realm. Face indescribable dangers as you attempt to strike a blow for the Free Peoples of the North. Empire of the Witch-king features: * Descriptions of the Witch-king, his generals, and the Dragons Scorba and Corlagon. * 8 Pages of Color Maps: a 4 page map of the northern Misty Mountains and a 4 page blow-up of Carn Dum The Witch-king's captial. * 5 Plates detailing the uniforms and equipment of the Witch-king's army: Commanders, Men of Angmar, Orc-tribes, War-wolves, and Trolls. * 128 Exiting Pages incorporating 3 major castle layouts complete with views."; 128 pages 
Price: 54.99 USD
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13 Erech and Paths of the Dead (Middle Earth Role Playing/MERP) Sochard, Ruth & Peter C. Fenlon
Iron Crown Enterprises (ICE) 1984 0915795396 / 9780915795390 Paperback Good 
"Below the towering heights of the Ered Nimrais, the White Mountains, lies the Morthond (Black-root) Vale, a rich land of rolling, fertile fields and rushing alpine streams. This was, long ago, the land of the Daen Coentis (Dn. "People of Skill"), the folk who later became known as the Dunlendings. Their tribes ranged these rich valley lands and farmed these fields, hunted the mountain forests, herded in the meadows, and mined the cliffs and gorges. The Daen Coentis were never very many, but they were skilled workers in stone and keen observers of the seasons and the night skies. They erected hundreds of massive stone observatories that served as both calendars and as temples to the Valar, whom they worshipped as gods. Their peaceful existence came to an end in the middle of the Second Age, during the Dark Years of Sauron. The devout but primitive religion of the Daen Coentis made it relatively easy for the Dark Lord to subvert the worship of these people. With the passing of years the Evil One preyed upon their superstitions."; 40 pages 
Price: 13.99 USD
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14 Erech and Paths of the Dead (Middle Earth Role Playing/MERP) Sochard, Ruth & Peter C. Fenlon
Iron Crown Enterprises (ICE) 1984 0915795396 / 9780915795390 Paperback New 
Still in Factory Shrinkwrap!; "Below the towering heights of the Ered Nimrais, the White Mountains, lies the Morthond (Black-root) Vale, a rich land of rolling, fertile fields and rushing alpine streams. This was, long ago, the land of the Daen Coentis (Dn. "People of Skill"), the folk who later became known as the Dunlendings. Their tribes ranged these rich valley lands and farmed these fields, hunted the mountain forests, herded in the meadows, and mined the cliffs and gorges. The Daen Coentis were never very many, but they were skilled workers in stone and keen observers of the seasons and the night skies. They erected hundreds of massive stone observatories that served as both calendars and as temples to the Valar, whom they worshipped as gods. Their peaceful existence came to an end in the middle of the Second Age, during the Dark Years of Sauron. The devout but primitive religion of the Daen Coentis made it relatively easy for the Dark Lord to subvert the worship of these people. With the passing of years the Evil One preyed upon their superstitions."; 40 pages 
Price: 39.99 USD
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15 Far Harad, the Scorched Land (Middle Earth Role Playing/MERP #3800) Crutchfield, Charles & John David Ruemmler & Peter C. Fenlon
Iron Crown Enterprises (ICE) 1988 1558060073 / 9781558060074 Paperback Very Good 
COMPLETE. Huge fold-out color POSTER MAP detached, but present. Very light wear.; "Far to the south of the warring realms of Gondor and Mordor, lies an area of harsh winds and blazing sun known to its inhabitants Bozisha-Miraz. It encompasses the lower half of the great desert of Haradwaith, and area labeled Far Harad on the maps of the northern world. Its watering holes and seaports teem with trade and intrigue - its wilds hold ancient mysteries and untold dangers. Though the region is little more than arid highlands, tortured canyons, and a half-score of oases, adventure and high-living await you under the southern sun of Far Harad. Adventurers find Far Harad rich with challenge. In the port city of Dar, hired swords are always in demand. The vast desert looms ominously with its secretive population of Sandmen and natural hardship. Men tell of entire cities swallowed by the Dune Sea. Ghosts and demons are said to walk the shifting land, guarding treasures beyond imagination. All this and more await the brave in the Scorched Land. FAR HARAD The Scorched Land includes:* 4 FULL-COLOR MAPS covering the region and two major cities: Dir Halon and Caras Pharaz * A 4-PAGE CITY MAP of the great trade center of Bozisha-Dar. * MAJOR LAYOUTS: detailed layouts of a key fortress, Gusar's Djebel; the oasis of Sud Sicanna, and other adventure sites. * IN DEPTH INFORMATION on cultures, people, creatures, treasures, politics, and warcraft found in the deserts of Southern Middle-earth. * BACKGROUND AND STATISTICAL INFORMATION for key figures like the 7-regent councilors of Bozisha-Dar, Haradan warriors, and the accursed desert minions of the Lord of the Rings."; 56 pages 
Price: 39.99 USD
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16 Ghost Warriors (Middle Earth Role Playing/MERP) Ferrone, John M.
Iron Crown Enterprises (ICE) 1990 155806107X / 9781558061071 Paperback Very Good 
"Dunland, or Dunfearan, as the region is called by its inhabitants, lies among the rugged western foothills of the southern Misty Mountains. The Great Plague swept these highlands in T.A. 1636, but now a worse evil scourges the Dunmen. Ghost Warriors roam by night, taking captives to swell their Undead ranks. The key to their defeat lies beyond Riddle Caves, the mysterious entrance to a dark labyrinth that twists through the roots of the mountains. GHOST WARRIORS includes: 11" x 17" FULL-COLOR MAP depicting the terrain of Dunland. 3 EXCITING ADVENTURES involving a clash with Dunnish Wights, a battle against a powerful shaman, and a risky venture into the Under-deeps that sprawl beneath the mountains. DETAILED LAYOUTS of adventures sites including the Riddle Caves, the Path of Riddles, and the Ghost-caves. GAME STATISTICS of the Beasts, Undead, and NPCs that dwell in the hills of Dunfearan. RANDOM CAVERN GENERATION SYSTEM provided for travel through the Under-deeps, the vast network of caverns that twists below the surface of Endor." ; 48 pages 
Price: 22.99 USD
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17 Ghost Warriors (Middle Earth Role Playing/MERP) Ferrone, John M.
Iron Crown Enterprises (ICE) 1990 155806107X / 9781558061071 Paperback Fine 
Crisp, glossy.; "Dunland, or Dunfearan, as the region is called by its inhabitants, lies among the rugged western foothills of the southern Misty Mountains. The Great Plague swept these highlands in T.A. 1636, but now a worse evil scourges the Dunmen. Ghost Warriors roam by night, taking captives to swell their Undead ranks. The key to their defeat lies beyond Riddle Caves, the mysterious entrance to a dark labyrinth that twists through the roots of the mountains. GHOST WARRIORS includes: * 11" x 17" FULL-COLOR MAP depicting the terrain of Dunland. * 3 EXCITING ADVENTURES involving a clash with Dunnish Wights, a battle against a powerful shaman, and a risky venture into the Under-deeps that sprawl beneath the mountains. * DETAILED LAYOUTS of adventures sites including the Riddle Caves, the Path of Riddles, and the Ghost-caves. * GAME STATISTICS of the Beasts, Undead, and NPCs that dwell in the hills of Dunfearan. * RANDOM CAVERN GENERATION SYSTEM provided for travel through the Under-deeps, the vast network of caverns that twists below the surface of Endor." ; x; 48 pages 
Price: 29.99 USD
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18 Havens of Gondor (MERP/Middle Earth Role Playing #3300) Willner, Carl & Peter C. Fenlon & Terry K. Amthor
Iron Crown Enterprises (ICE) 1987 0915795256 / 9780915795253 Paperback Fine 
Crisp, glossy. Color centerfold maps present. ; "Sail the rugged seas off Gondor's south coast, where Corsairs of Umbar battle the majestic white ships of Dol Amroth. Here, the Elves built the great haven of Edhellond and Galadriel erected the Sea-ward Tower, most famous beacon of all Middle-earth. Journey along the twisting streets of Dol Amroth, City of Princes, and bustling capitol of Belfalas. EXPLORE: DOL AMROTH, one of Gondor's finest ports, EDHELLOND, the Elfhaven, home of tunnel-harbours and magic Swan-ships, LINHIR, the gateway to central Gondor, BELFALAS, the province of the Princes. Set against the backdrop of wild coastal highlands, cliff-lined bays, and eerie islets, HAVENS OF GONDOR offers unparalleled excitement! Unravel the intrigue of the court of Dol Amroth, discover the mysteries of of the Elfhaven, battle smugglers and Corsairs, feel the power of the dark religion over the remote mountain villages. HAVENS OF GONDOR includes:5 FULL-COLOR PAGES: a beautiful 2 page area map of the Belfalas region of Southern Gondor; a full-page regional map; and a 2-page map of Dol Amroth, City of the White Ships. MAJOR LAYOUTS: include 2 maps of the Elf-havens, the port of Linhir, a dangerous mountain village, a sea-ward tower, the Hill of the Pyre, Castle Amrûnaur, plus 2 pages of ship deck plans. THE PRICES OF DOL AMROTH: knights whose Elf-tinged blood and unwavering loyalty make them Gondor's greatest vassals. THE CORSAIRS OF UMBAR: pirates whose sleek warships threaten the mightiest of Gondor's castles."; 56 pages 
Price: 69.99 USD
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19 Havens of Gondor (MERP/Middle Earth Role Playing #3300) Willner, Carl & Peter C. Fenlon & Terry K. Amthor
Iron Crown Enterprises (ICE) 1987 0915795256 / 9780915795253 Paperback Very Good 
Color centerfold MAPS present. ; "Sail the rugged seas off Gondor's south coast, where Corsairs of Umbar battle the majestic white ships of Dol Amroth. Here, the Elves built the great haven of Edhellond and Galadriel erected the Sea-ward Tower, most famous beacon of all Middle-earth. Journey along the twisting streets of Dol Amroth, City of Princes, and bustling capitol of Belfalas. EXPLORE: DOL AMROTH, one of Gondor's finest ports, EDHELLOND, the Elfhaven, home of tunnel-harbours and magic Swan-ships, LINHIR, the gateway to central Gondor, BELFALAS, the province of the Princes. Set against the backdrop of wild coastal highlands, cliff-lined bays, and eerie islets, HAVENS OF GONDOR offers unparalleled excitement! Unravel the intrigue of the court of Dol Amroth, discover the mysteries of of the Elfhaven, battle smugglers and Corsairs, feel the power of the dark religion over the remote mountain villages. HAVENS OF GONDOR includes:5 FULL-COLOR PAGES: a beautiful 2 page area map of the Belfalas region of Southern Gondor; a full-page regional map; and a 2-page map of Dol Amroth, City of the White Ships. MAJOR LAYOUTS: include 2 maps of the Elf-havens, the port of Linhir, a dangerous mountain village, a sea-ward tower, the Hill of the Pyre, Castle Amrûnaur, plus 2 pages of ship deck plans. THE PRICES OF DOL AMROTH: knights whose Elf-tinged blood and unwavering loyalty make them Gondor's greatest vassals. THE CORSAIRS OF UMBAR: pirates whose sleek warships threaten the mightiest of Gondor's castles."; 56 pages 
Price: 49.99 USD
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20 Hazards of the Harad Wood (Middle Earth Role Playing/MERP) Crowdis, John & Peter C. Fenlon & Angus McBride & Liz Danforth
Iron Crown Enterprises (ICE) 1992 1558060960 / 9781558060968 Paperback Fine 
Crisp, collector's copy.; "Four low-to-mid level adventures which each stand on their own and can be set up in minutes. Secrets lurk within Far Harad's Vale of Tears, mysteries that remain hidden for centuries. For the rural folk who dwell in the scrublands at the forest's edge, these enigmas can spell misfortune... or disaster. The lush beauty of Suza Sumar unveils forgotten horrors all too often. * Inexplicable floating points of luminescence plague the village of Avashar. Can you discover the secret behind The Lights of Avashar? * Barthanan, a shepherd dwelling in the Scrublands, is losing sheep from his flock. No predators or signs of a struggle have been spotted. Can you solve the mystery of The Disappearing Flock? * Janir, a trapper who frequents the Suza Sumar, falls victim to nightmares after stumbling across a ruined keep. Will you risk insanity to stop a Demon's triumph in The Terror in the Jungle? * Manari Akajhi, a young scholar, is tracing his family's lineage in search of a suitable resting place for his dead father. Unfortunately, his newly discovered heritage has drawn the powerful Storm King's attention. Will you oppose the Nazgûl to prevent his capture in The Eyes of the Dragon? Confront Wild Men, Baricha, Demons, and Desert Screamers when you face the Hazards of the Harad Wood in these four exciting adventures."; x; 32 pages 
Price: 49.99 USD
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