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1 101 Vehicles (MegaTraveller) Fugate Sr., Joe D. & Rob Caswell
Digest Group Publications (DGP) 1988 Paperback Very Good 
One of the fine offerings from Digest Group Publications (DGP). This book details, well... 101 vehicles for MegaTraveller. Each vehicle comes with a drawing and description. Military vehicles...Paramilitary vehicles...Civilian Vehicles...Vehicles from Classic Traveller...Vehicles from the MegaTraveller rule books...Alien vehicles...Design system examples...Vehicle weaponry...and finally, an index.; 48 pages 
Price: 29.99 USD
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2 101 Vehicles (MegaTraveller) Fugate Sr., Joe D. & Rob Caswell
Digest Group Publications (DGP) 1988 Paperback Good 
Moderate wear. A Play copy. ; One of the fine offerings from Digest Group Publications (DGP). This book details, well... 101 vehicles for MegaTraveller. Each vehicle comes with a drawing and description. Military vehicles...Paramilitary vehicles...Civilian Vehicles...Vehicles from Classic Traveller...Vehicles from the MegaTraveller rule books...Alien vehicles...Design system examples...Vehicle weaponry...and finally, an index.; 48 pages 
Price: 14.99 USD
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3 Arrival Vengeance: The Final Odyssey (Megatraveller) Videll, Greg
Game Designers Workshop (GDW) 1992 1558781498 / 9781558781498 Paperback Fine 
Crisp, collector's copy. Gift-giving condition.; "'Tell Norris I'm sorry.' This is Emperor Strephon's last message, given to the crew of ISS Arrival Vengeance to take back with them to the Domain of Deneb. Strephon was the last stop on Arrival Vengeance's three-year mission to save civilization. It is 1126. Three years earlier, 1123, Archduke Norris, ever faithful to the Imperial Ideal, ordered a top-secret mission. A hundred-year old cruiser was 'borrowed' from a mothball fleet and assigned a hand-picked crew. It was prepared for a three-year cruise. The ship: ISS Arrival Vengeance, a 60,000 ton Azhanti High Lightning-class cruiser. The course: Cross the Great Rift to Daibei, run trailward to Delphi, then coreward to Core and Gushemege. Contact Craig, Margaret, Lucan, and Strephon. The mission: Penetrate the war-torn shattered Imperium in search of some hope of a reunified Imperium." ; 32 pages 
Price: 59.99 USD
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4 Assignment: Vigilante (Megatraveller) Gannon, Charles E.
Game Designers Workshop (GDW) 1992 1558781277 / 9781558781276 Paperback Very Good 
"...A fighter-carrying mercenary ship, its dedicated crew of starmercs specializes in the eradication of pirate forces whereever they may be found... Live the excitement of life aboard the Vigilante, battling pirates around the threatened worlds of the Diaspora Sector, infiltrating the ranks of the dealy raiders, or fighting to the death inside a massive gas giant. Two tense scenarios pull the players into the struggle for the spacelanes of Promise Subsector. First, a search-and-retrieval job turns deadly, then the future of a small world requires an inside job to thwart an elaborate pirate plot.Included in the Assignment: Vigilante Campaign Folio are:* Full-color two-page deck plans of the starship Vigilante.* Detailed color diagram of Starmerc trooper equipment.* Full-color starship recognition chart.* 16-page campaign booklet containing backgroun information to join the adventures into a full campaign set in the Promise Subsector of Diaspora. Feature seven new MegaTraveller ship designs and up-to-date UWP information for Promise Subsector."; 16 pages 
Price: 11.99 USD
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5 Astrogator's Guide to the Diaspora Sector (Megatraveller) Gannon, Charles E.
Game Designers Workshop (GDW) 1992 1558781382 / 9781558781382 Paperback Very Good 
"...Astrogator's Guide to the Diaspora Sector is a MegaTraveller folio intended for use with the Hard Times sourcebook. Its features include: * Color maps of all 16 subsectors and their current political and military situations. * 1121 and 1129 UWP data dor all 476 worlds of the sector. * Color insignia and symbols of leading governments and military organizations." ; 16 pages 
Price: 19.99 USD
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6 Astrogator's Guide to the Diaspora Sector (Megatraveller) Gannon, Charles E.
Game Designers Workshop (GDW) 1992 1558781382 / 9781558781382 Fine 
"...Astrogator's Guide to the Diaspora Sector is a MegaTraveller folio intended for use with the Hard Times sourcebook. Its features include: * Color maps of all 16 subsectors and their current political and military situations. * 1121 and 1129 UWP data dor all 476 worlds of the sector. * Color insignia and symbols of leading governments and military organizations." 
Price: 24.99 USD
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7 Astrogator's Guide to the Diaspora Sector (Megatraveller) Gannon, Charles E.
Game Designers Workshop (GDW) 1992 1558781382 / 9781558781382 New 
Still in Factory Shrinkwrap!; "'Welcome to Diaspora' is a phrase you haven't heard for quite some time. 'Beware of Diaspora,' on the other hand, does ring a bell. This once-proud subsector was the crossroads of contact between the Imperial Core and the Solomani Rim, but then it became the battleground for fleets of four governments: Lucan's Imperium, Margaret's Faction, Daibei, and the vengeful Solomani Confederation. Property values went down. Now, thanks to the Rebellion, the Hard Times are in full swing. Mercenaries, free traders, and other travellers find the sector to be a confusing, dangerous, constantly changing environment. Raider bands prey on shipping, new local governments vie for influence, and long factional arms still reach out to create intrigue. Astrogator's Guide to the Diaspora Sector is a MegaTraveller folio intended for use with the Hard Times sourcebook. Its features include: * Color maps of all 16 subsectors and their current political and military situations. * 1121 and 1129 UWP data dor all 476 worlds of the sector. * Color insignia and symbols of leading governments and military organizations."; 16 pages 
Price: 34.99 USD
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8 COACC: Close Orbit and Airspace Control Command (Megatraveller) McInnes, Terry
Game Designers Workshop (GDW) 1989 0943580722 / 9780943580722 Paperback Fine 
"A detailed treatment of aircraft and the characters that fly them in Mega Traveller. This sourcebook includes: * Character generation for flyers in MegaTraveller. * Detailed analysis and description of the organization and operation of COACC, the definition of COACC responsibilities (anything that uses wings is ours), the missions that COACC undertakes, who controls COACC, and mercenary COACC units. * Aircraft design rules for producing and rating fixed-wing propeller and jet-propelled aircraft, rotary-wing aircraft (helicopters) and airships. * Air combat rules for resolution of military encounters between airplanes. Both a hasty and a detailed system are included. Chapters address the types of ordinance and bombs that aircraft carry for attacks against other aircraft and for ground strikes. * Tech level tables showing the evolution of, and types of, aircraft throughout the Imperium. * Examples of aircraft (including their design ratings and illustrations) are scattered throughout the text. * The Eddum Campaign. A complete COACC campaign incorporating aircraft design and combat in a unique battle to win the hearts and minds of the people of Eddum to specific factions within the Rebellion."; 96 pages 
Price: 13.99 USD
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9 COACC: Close Orbit and Airspace Control Command (Megatraveller) McInnes, Terry
Game Designers Workshop (GDW) 1989 0943580722 / 9780943580722 Paperback Very Good 
"A detailed treatment of aircraft and the characters that fly them in Mega Traveller. This sourcebook includes: * Character generation for flyers in MegaTraveller. * Detailed analysis and description of the organization and operation of COACC, the definition of COACC responsibilities (anything that uses wings is ours), the missions that COACC undertakes, who controls COACC, and mercenary COACC units. * Aircraft design rules for producing and rating fixed-wing propeller and jet-propelled aircraft, rotary-wing aircraft (helicopters) and airships. * Air combat rules for resolution of military encounters between airplanes. Both a hasty and a detailed system are included. Chapters address the types of ordinance and bombs that aircraft carry for attacks against other aircraft and for ground strikes. * Tech level tables showing the evolution of, and types of, aircraft throughout the Imperium. * Examples of aircraft (including their design ratings and illustrations) are scattered throughout the text. * The Eddum Campaign. A complete COACC campaign incorporating aircraft design and combat in a unique battle to win the hearts and minds of the people of Eddum to specific factions within the Rebellion."; 96 pages 
Price: 8.99 USD
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10 COACC: Close Orbit and Airspace Control Command (Megatraveller) McInnes, Terry
Game Designers Workshop (GDW) 1989 0943580722 / 9780943580722 Paperback Good 
Moderate exterior wear; a Play copy.; "A detailed treatment of aircraft and the characters that fly them in Mega Traveller. This sourcebook includes: * Character generation for flyers in MegaTraveller. * Detailed analysis and description of the organization and operation of COACC, the definition of COACC responsibilities (anything that uses wings is ours), the missions that COACC undertakes, who controls COACC, and mercenary COACC units. * Aircraft design rules for producing and rating fixed-wing propeller and jet-propelled aircraft, rotary-wing aircraft (helicopters) and airships. * Air combat rules for resolution of military encounters between airplanes. Both a hasty and a detailed system are included. Chapters address the types of ordinance and bombs that aircraft carry for attacks against other aircraft and for ground strikes. * Tech level tables showing the evolution of, and types of, aircraft throughout the Imperium. * Examples of aircraft (including their design ratings and illustrations) are scattered throughout the text. * The Eddum Campaign. A complete COACC campaign incorporating aircraft design and combat in a unique battle to win the hearts and minds of the people of Eddum to specific factions within the Rebellion."; 96 pages 
Price: 4.99 USD
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11 Empress Marava (Megatraveller) 
Seeker Gaming Systems 1990 Paperback Very Good 
"Starship Deck Plans in 25mm Scale"; INTERNATIONAL CUSTOMERS, this item ships by USPS Air Mail/Global Priority Mail. 
Price: 24.99 USD
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12 Fighting Ships of the Shattered Imperium (Megatraveller) Miller, Marc
Game Designers Workshop (GDW) 1990 1558780505 / 9781558780507 Paperback Very Good 
"The Imperial Navy never planned for the worst of all possible contingencies: a far-flung Rebellion that would shatter the empire into squabbling factions. And with each faction went a portion of the navy's fighting strength.Now, Imperial ship fights Imperial ship as the Rebellion drives the entire Imperium into chaos. Fighting Ships of the Shattered Imperium is a compendium of immense battleships and cruisers that served with the Imperial fleet and now serve with the fleets of the many factions of the Rebellion. Included in this book are standard statistical descriptions of 58 ships, with illustrations for 16 of the most interesting. • Battleships and dreadnoughts from tech level 11 to 15. Examples include battle tender/rider systems for tech levels 14 and 15. • Cruisers, including the standard cruisers from tech level 11 to 15, plus strike cruisers, missile cruisers, and the jump-6 rift cruiser. • Carriers, from the standard fleet carriers to the newest light carrier and pocket carrier. • Escorts, from the ED-series escort destroyers to the escort fleet and escort missile ships that maneuver with the fleet. • Auxiliaries, from the standard fleet tankers to the dromedary combination tanker and resupply ship, plus the rift tanker for operations in the Rifts. Fighting Ships of the Shattered Imperium — a compendium of 58 starships for MegaTraveller. Intended for MegaTraveller referees and players. Intermediate complexity. Suitable for some solitaire use. Requires the MegaTraveller role-playing game system."; 96 pages 
Price: 24.99 USD
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13 Gazelle Class Close Escort (Megatraveller) 
Seeker Gaming Systems 1991 1879487063 / 9781879487062 Paperback New 
Still in Factory Shrinkwrap!; "Starship Deck Plans in 25mm Scale" 
Price: 24.99 USD
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14 Hard Times (Megatraveller) Gannon, Charles E.
Game Designers Workshop (GDW) 1991 1558780858 / 9781558780859 Paperback Fine 
Crisp, collector's copy.; "Inevitably, aftermaths are longer than the wars that cause them. And the War of the Rebellion is no exception. Hard Times provides both referees and players with a detailed look at the post-Rebellion Imperium and the new challenges that they can expect to face in it. However, Hard Times is more than a sourcebook. It integrates adventures with resource materials in order to provide complete support for roleplaying in the postwar Imperium. * Practical and easy-to-use guidelines for creating new adventures within the environments of the post-Rebellion Imperium. * 10 well-detailed sample adventures for use in these new environments, plus several brief adventure outlines -- all of which serve as examples of these new environments and how to create them. * A flexible adventure interface design which allows you to use each of the adventures as part of a complete campaign or by itself. * Additions to the UCP design sequence, special postwar industries, a unique collection of implements and opponents, and more."; 96 pages 
Price: 27.99 USD
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15 Hard Times (Megatraveller) Gannon, Charles E.
Game Designers Workshop (GDW) 1991 1558780858 / 9781558780859 Paperback Good 
Moderate exterior wear; a Play copy.; "Inevitably, aftermaths are longer than the wars that cause them. And the War of the Rebellion is no exception. Hard Times provides both referees and players with a detailed look at the post-Rebellion Imperium and the new challenges that they can expect to face in it. However, Hard Times is more than a sourcebook. It integrates adventures with resource materials in order to provide complete support for roleplaying in the postwar Imperium. * Practical and easy-to-use guidelines for creating new adventures within the environments of the post-Rebellion Imperium. * 10 well-detailed sample adventures for use in these new environments, plus several brief adventure outlines -- all of which serve as examples of these new environments and how to create them. * A flexible adventure interface design which allows you to use each of the adventures as part of a complete campaign or by itself. * Additions to the UCP design sequence, special postwar industries, a unique collection of implements and opponents, and more."; 96 pages 
Price: 14.99 USD
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16 Knightfall (Megatraveller) Fugate, Sr. Joe D.
Game Designers Workshop (GDW) 1990 1558780629 / 9781558780620 Paperback Very Good 
"The Lost Legacy of the Long Night... Caught up in the battles of the Rebellion itself, innocent traders are captured as prisoners of war, then escape to become fugitives fleeing the forces of the Rebellion. Clues they gather during their flight hint at a fabulous pre-Imperium lost city of high-tech wonders. Can this city's treasures give one side the advantage that will win the Rebellion?"; 96 pages 
Price: 12.99 USD
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17 Knightfall (Megatraveller) Fugate, Sr. Joe D.
Game Designers Workshop (GDW) 1990 1558780629 / 9781558780620 Paperback Good 
Moderate exterior wear; a Play copy.; "The Lost Legacy of the Long Night... Caught up in the battles of the Rebellion itself, innocent traders are captured as prisoners of war, then escape to become fugitives fleeing the forces of the Rebellion. Clues they gather during their flight hint at a fabulous pre-Imperium lost city of high-tech wonders. Can this city's treasures give one side the advantage that will win the Rebellion?"; 96 pages 
Price: 8.99 USD
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18 MegaTraveller Laboratory (Lab) Ship Deck Plans 
Seeker Gaming Systems 1989 Paperback Fine 
MegaTraveller Laboratory Ship Starship Deck Plans in 25mm Scale. "The 400-ton Laboratory Ship orbits the uncharted world on a mission cloaked in secrecy. Your assignment to this project was a dream come true; research was proceeding at the rapid pace and several major discoveries had been made. Every goal had been met or exceeded...until some exotic specimens aboard the ship disappeared. Now your shipmates are disappearing one by one, victims of the elusive foe. The ship's drives are damaged and the life support systems are slowly failing. The dream has become a nightmare as you search for the key to your survival." 
Price: 13.99 USD
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19 Solomani & Aslan: The Rimward Races (Megatraveller Alien Series, Vol. 2) Celella, Peter G. & James Holden
Digest Group Publications (DGP) 1991 1879187027 / 9781879187023 Paperback Fair 
Evidence of water spill on front and back cover. Has almost no effect to interior. No writing. A working copy. ; CONTENTS — • Physiology: See technically accurate details of the race's body structure. • Psycology: Get inside the race's mind and find out how they think. • Detailed Starmaps: Study starmaps of the race's home region, with all star system positions accurately shown. • Society and Culture: Find out how the alien race lives, and what makes their culture unique. • History: Learn never-before-revealed details about the race's history, and how they got where they are today. • New Game Rules: Discover how you can confidently integrate the race into your MegaTraveller campaigns. • Sample Technology: See actual examples of the alien race's robots, vehicles, and starships. • Roleplaying Examples: Gain new insights into roleplaying the race by studying the detailed play examples, hints, and tips presented inside."; 104 pages 
Price: 49.99 USD
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20 Solomani & Aslan: The Rimward Races (Megatraveller Alien Series, Vol. 2) Celella, Peter G. & James Holden
Digest Group Publications (DGP) 1991 1879187027 / 9781879187023 Paperback Fine 
Crisp, gift-giving condition. ; CONTENTS — • Physiology: See technically accurate details of the race's body structure. • Psycology: Get inside the race's mind and find out how they think. • Detailed Starmaps: Study starmaps of the race's home region, with all star system positions accurately shown. • Society and Culture: Find out how the alien race lives, and what makes their culture unique. • History: Learn never-before-revealed details about the race's history, and how they got where they are today. • New Game Rules: Discover how you can confidently integrate the race into your MegaTraveller campaigns. • Sample Technology: See actual examples of the alien race's robots, vehicles, and starships. • Roleplaying Examples: Gain new insights into roleplaying the race by studying the detailed play examples, hints, and tips presented inside."; 104 pages 
Price: 129.99 USD
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