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A Call to Arms (MechWarrior: Dark Age #2) Coleman, Loren ROC 2003 0451459121 / 9780451459121 Paperback Very Good "A REPUBLIC IN PERIL Months have passed since the interplanetary communications net was destroyed, isolating planets across the Republic of the Sphere. Achernar is one of the few worlds still in possession of a working Hyperpulse Generator Station, capable of communications across the galaxy-and a much sought-after prize for the splintering factions of the Republic to acquire. Raul Ortega failed to qualify as an active MechWarrior, finding some solace in the Republic's military reserves on Achernar and dreaming of the day he might know the adventure and glory of real combat. The Republic-loyal forces of Achernar whom Raul serves are supported by a loose alliance with the Swordsworn, a faction pledged to House Davion, whose leaders have an agenda of their own. When the planet falls under siege by yet another splinter group, the Steel Wolves, who are intent on capturing the HPG station, Raul is called to active duty. But when the Swordsworn desert Achernar in its time of need, Raul discovers that there's little honor in the brutal realities of war and the subtle nuances of treachery."; 305 pages Price:
6.99 USD
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MechWarrior Companion (Battletech) FASA Corporation 1995 1555601898 / 9781555601898 Paperback Fine "This companion volume to MechWarrior, Second Edition is an invaluable resource for players and gamemasters alike. It features guidelines for running an extended military campaign; a wide variety of settings and themes; new skills, advantages and equipment; and a system for combining BattleTech and MechWarrior that puts your character in the cockpit for thrilling first-person combat."; 136 pages Price:
7.89 USD
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Mechwarrior, Third Edition: The Battletech Roleplaying Game FASA Corporation 1999 1555603866 / 9781555603861 Paperback Good Moderate exterior wear; a Play copy.; "It is the 31st century. Across the vastness of interstellar space, awesome powers vie for supremacy. Amidst this swirl of unending conflict stride BattleMechs, huge robotic weapons of war piloted by elite MechWarriors. Join the action, taking on any one of an endless variety of roles, from spy to smuggler, mercenary to MechWarrior. As a character from the Inner Sphere, the Clans or the Periphery, you will decide the ultimate fate of the galaxy. Enter the exciting BattleTech universe in this all-new third edition of the MechWarrior roleplaying game. This book contains all the rules and source material players and gamemasters need. Completely redesigned for faster and easier play, it features a unique character creation system that generates game abilities and background story at the same time."; 224 pages Price:
32.99 USD
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Mechwarrior, Third Edition: The Battletech Roleplaying Game FASA Corporation 1999 1555603866 / 9781555603861 Paperback Very Good "It is the 31st century. Across the vastness of interstellar space, awesome powers vie for supremacy. Amidst this swirl of unending conflict stride BattleMechs, huge robotic weapons of war piloted by elite MechWarriors. Join the action, taking on any one of an endless variety of roles, from spy to smuggler, mercenary to MechWarrior. As a character from the Inner Sphere, the Clans or the Periphery, you will decide the ultimate fate of the galaxy. Enter the exciting BattleTech universe in this all-new third edition of the MechWarrior roleplaying game. This book contains all the rules and source material players and gamemasters need. Completely redesigned for faster and easier play, it features a unique character creation system that generates game abilities and background story at the same time."; 224 pages Price:
39.99 USD
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Unbound (Battletech/Mechwarrior) Pardoe, Blaine Lee & Mike Nystul FASA Corporation 1991 1555601065 / 9781555601065 Very Good "The Clan invasion left the Successor States struggling to recover from the war that devastated the forces of the Inner Sphere. The Federated Commonwealth took heavy losses, and its misfortune was compounded by the untimely death of Hanse Davion. The alliance is in a precarious position. The New Avalon Institute of Science (NAIS) has been charged to find a technological edge with which House Davion may regain its lost power. Study of Clan technology sent research in bold new directions, and led to an extraordinary breakthrough in BattleTechnology. Unfortunately, the Federated Commonwealth's salvation is in the hands of a madman. UNBOUND is a roleplaying adventure set in the BattleTech universe of 3053 on the Game World of Solaris VII. The player characters become involved in a struggle for control of a radical new technology that could change the balance of power in the Inner Sphere. The adventure also includes several new 'Mechs and a selection of new tech from one of New Avalon's top research and development teams."; 80 pages Price:
5.99 USD
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