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1 Arcane Mysteries of Barsaive (Earthdawn) Prosperi, Louis J.
FASA Corporation 1997 1555603173 / 9781555603175 Paperback Fine 
"The Horrors are not the only threat to those who travel across Barsaive. The wild creatures of the land, some twisted by the Scourge into living nightmares, pose many dangers to the adventurer unlucky enough to cross their path. The beautiful death moth, with its fatal sting... the fierce pangolus, whose claws can disembowel a troll with a single stroke — the hell hound, whose magical fire burns everything it touches... all these creatures and more may be the death of the unwary adventurer unless he can defeat them in the pursuit of his quest. Creatures of Barsaive describes fifty of the most fearsome and fascinating creatures in the province of Barsaive, bringing them to life with wealth of detail and beautiful illustrations. Told from the point of view of a great dragon. Creatures of Barsaive also offers some insight into that mysterious and powerful species. Included are guidelines for using creatures in Eatthdawn adventures, a system for creating new creatures, and suggestions on handling the effects of specific creature powers in your game."; 104 pages 
Price: 15.44 USD
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2 Arcane Mysteries of Barsaive (Earthdawn) Prosperi, Louis J.
FASA Corporation 1997 1555603173 / 9781555603175 Paperback Very Good 
"The Horrors are not the only threat to those who travel across Barsaive. The wild creatures of the land, some twisted by the Scourge into living nightmares, pose many dangers to the adventurer unlucky enough to cross their path. The beautiful death moth, with its fatal sting... the fierce pangolus, whose claws can disembowel a troll with a single stroke — the hell hound, whose magical fire burns everything it touches... all these creatures and more may be the death of the unwary adventurer unless he can defeat them in the pursuit of his quest. Creatures of Barsaive describes fifty of the most fearsome and fascinating creatures in the province of Barsaive, bringing them to life with wealth of detail and beautiful illustrations. Told from the point of view of a great dragon. Creatures of Barsaive also offers some insight into that mysterious and powerful species. Included are guidelines for using creatures in Eatthdawn adventures, a system for creating new creatures, and suggestions on handling the effects of specific creature powers in your game."; 104 pages 
Price: 8.99 USD
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3 Barsaive at War (Earthdawn) Prosperi, Louis J.
FASA Corporation 2000 0970419104 / 9780970419101 Paperback New 
"The landing of the Theran behemoth atop the Ayodhya Liferock was like a thrown gauntlet to the nations of Barsaive. Now, the Dwarf kingdom of Throal picks up that gauntlet, and attempts to gather the forces of Barsaive in a climactic struggle for independence from Thera... Barsaive at War is a campaign supplement for Earthdawn. It introduces eight significant events, which outline an epic-style campaign. Each of the events can also stand alone, to form mini-campaigns. Taken together, the characters are placed in the center of a story that changes the face of Barsaive, and its future, forever. Barsaive at War is intended for characters Fourth Circle and above, of any Discipline."; 156 pages 
Price: 8.99 USD
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4 Creatures of Barsaive: An Earthdawn Sourcebook 
FASA Corporation 1995 1555602509 / 9781555602505 Paperback Fine 
"The Horrors are not the only threat to those who travel across Barsaive. The wild creatures of the land, some twisted by the Scourge into living nightmares, pose many dangers to the adventurer unlucky enough to cross their path. The beautiful death moth, with its fatal sting... the fierce pangolus, whose claws can disembowel a troll with a single stroke — the hell hound, whose magical fire burns everything it touches... all these creatures and more may be the death of the unwary adventurer unless he can defeat them in the pursuit of his quest.Creatures of Barsaive describes fifty of the most fearsome and fascinating creatures in the province of Barsaive, bringing them to life with wealth of detail and beautiful illustrations. Told from the point of view of a great dragon. Creatures of Barsaive also offers some insight into that mysterious and powerful species. Included are guidelines for using creatures in Eatthdawn adventures, a system for creating new creatures, and suggestions on handling the effects of specific creature powers in your game."; 120 pages 
Price: 18.44 USD
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5 Crystal Raiders of Barsaive (Earthdawn) Kenson, Stephen
FASA Corporation 1998 1555603440 / 9781555603441 Paperback New 
"Forced to raid to survive, the crystal raiders strike from the skies in their magnificent wooden airships, taking what they need and cutting down any who stand in their way. Known for the unique crystal weapons that gave them their Name, the highland trolls find beauty in the harsh environment of the mountains, which also inspires their rich, complex culture of honor, duty and loyalty. Made up of many individual clans and moots, only the power of their fierce hatred of the Therans can force them to cooperate with each other. Other nations know that Barsaive may never escape the threat of the Theran Empire without help from the crystal raiders, but the first step is finding a way to gain and hold their trust — a task that may require many to die before it is accomplished. Crystal Raiders of Barsaive offers Earthdawn gamemasters and players an indepth look at the troll raider clans that sail Barsaive's sides and prey on the lowlands. This book describes the nine most powerful trollmoots in Barsaive, including their histories, goals and significant members. Crystal Raiders of Barsaive also includes new rules for airship combat, descriptions and statistics for several new airships and airship weapons, and numerous adventure ideas to help gamemasters incorporate the crystal raiders into their Earthdawn adventures and campaigns."; 152 pages 
Price: 29.99 USD
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6 Crystal Raiders of Barsaive (Earthdawn) Kenson, Stephen
FASA Corporation 1998 1555603440 / 9781555603441 Paperback Very Good 
"Forced to raid to survive, the crystal raiders strike from the skies in their magnificent wooden airships, taking what they need and cutting down any who stand in their way. Known for the unique crystal weapons that gave them their Name, the highland trolls find beauty in the harsh environment of the mountains, which also inspires their rich, complex culture of honor, duty and loyalty. Made up of many individual clans and moots, only the power of their fierce hatred of the Therans can force them to cooperate with each other. Other nations know that Barsaive may never escape the threat of the Theran Empire without help from the crystal raiders, but the first step is finding a way to gain and hold their trust — a task that may require many to die before it is accomplished. Crystal Raiders of Barsaive offers Earthdawn gamemasters and players an indepth look at the troll raider clans that sail Barsaive's sides and prey on the lowlands. This book describes the nine most powerful trollmoots in Barsaive, including their histories, goals and significant members. Crystal Raiders of Barsaive also includes new rules for airship combat, descriptions and statistics for several new airships and airship weapons, and numerous adventure ideas to help gamemasters incorporate the crystal raiders into their Earthdawn adventures and campaigns."; 152 pages 
Price: 18.44 USD
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7 Denizens of Earthdawn, Vol. 1 Prosperi, Louis J. & Tom Dowd & Marc Gasgione
FASA Corporation 1994 1555602266 / 9781555602260 Paperback Fine 
"The eight name-giving races of Barsaive form the heart and soul of the land. They share many many experiences and beliefs, but have their own cultures and traditions. Each race is unique and together they breathe life into the land of Barsaive."Denizens of Earthdawn, Volume 1 provides an in-depth look at four of the races of Barsaive: T'skrang: flamboyant, reptilian beings whose swashbuckling bravado reflects their zest for life. Humans: versatile enough to learn the skills and talents of every race, they adapt quickly to any situation. Elves: beings of deep feelings and spirituality, they seek to restore their culture's former glory. Windlings: small, winged beings whose passion for change makes them mischeivious and unpredictable."Denizens of Earthdawn, Volume 1 describes the elves, Humans, T'skrangs and Windlings in detail and provides race-specific Disciplines, new talents, and special rules for for playing each race. Heavily illustrated, this fascinating and invaluable reference is for Earthdawn players and Gamemasters alike."; 128 pages 
Price: 11.99 USD
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8 Denizens of Earthdawn: Volume 2 Prosperi, Louis J. & Robin D. Laws
FASA Corporation 1994 1555602371 / 9781555602376 Paperback New 
"Eight Name-giving races dwell in the land of Barsaive, each with its own culture and traditions. Despite their differences, they are bound by shared experiences, beliefs, and love for their land. Together they embody the heart and soul of Barsaive. Denizens of Earthdawn, Volume II provides an in-depth look at four of the Name-giving races of Barsaive: Dwarfs: stout and stubborn, the industrious dwarfs are the cultural and political leaders of Barsaive. Obsidimen: ancient beings of living rock, these stone giants are perhaps the oldest and most mysterious denizens of Barsaive. Orks: passionate and savage, their love for life is surpassed only by their love for battle! Trolls: bestial in appearance, these gargantuan mountain dwellers are both fierce and honorable. Denizens of Earthdawn, Volume II describes the dwarfs, orks, obsidimen, and trolls in detail, and provides race-specific Disciplines, new talents, and special rules for playing each race. Heavily illustrated, this fascinating and invaluable reference is for Earthdawn players and gamemasters alike."; 128 pages 
Price: 18.44 USD
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9 Denizens of Earthdawn: Volume 2 Prosperi, Louis J. & Robin D. Laws
FASA Corporation 1994 1555602371 / 9781555602376 Paperback Good 
"Eight Name-giving races dwell in the land of Barsaive, each with its own culture and traditions. Despite their differences, they are bound by shared experiences, beliefs, and love for their land. Together they embody the heart and soul of Barsaive. Denizens of Earthdawn, Volume II provides an in-depth look at four of the Name-giving races of Barsaive: Dwarfs: stout and stubborn, the industrious dwarfs are the cultural and political leaders of Barsaive. Obsidimen: ancient beings of living rock, these stone giants are perhaps the oldest and most mysterious denizens of Barsaive. Orks: passionate and savage, their love for life is surpassed only by their love for battle! Trolls: bestial in appearance, these gargantuan mountain dwellers are both fierce and honorable. Denizens of Earthdawn, Volume II describes the dwarfs, orks, obsidimen, and trolls in detail, and provides race-specific Disciplines, new talents, and special rules for playing each race. Heavily illustrated, this fascinating and invaluable reference is for Earthdawn players and gamemasters alike."; 128 pages 
Price: 7.99 USD
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10 Earthdawn (2nd edition) 
Living Room Games 2005 0970419112 / 9780970419118 Paperback Very Good 
352 pages 
Price: 14.99 USD
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11 Earthdawn (2nd edition) 
Living Room Games 2005 0975520644 / 9780975520642 Hardcover New 
Hardcover, in pristine condition ; "Before science, before history, there was an Age of Legend – and Legends never truly die... For years, the Name-givers – those races gifted with the ability to Name, and shape the very magic of the world – were forced to live in underground citadels known as kaers, while malevolent creatures from astral space, so terrible they could only be called Horrors, ravaged their world. The time of hiding has passed. Now, the Name-givers have returned, and reclaimed their place in the world. The fight is not over. The Horrors still linger in this world – in the cities and ruins lost during the Scourge. A corrupt Empire seeks to reclaim its provinces, and Name-givers with dark ambitions seek to set themselves up as the new power in the absence of the Empire. In this Age of Legend, only heroes can stand against the soul-rending power of the Horrors, and the dark machinations of those corrupt with power. Become these brave souls, and roleplay in Earthdawn, the Age of Legends."; 352 pages 
Price: 39.99 USD
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12 Earthdawn Companion 
FASA Corporation 1994 1555602150 / 9781555602154 Paperback Fine 
"The Earthdawn Companion provides rules for advancing characters far beyond the limits set in the Earthdawn rulebook: expanding the existing Disciplines to Fifteenth Circle; offering new talents and spells; and providing rules for expanding characters' use of thread magic. The Companion also supplies rules for playing questors and Lightbearers, rules for ship combat, and guidelines for creating new Disciplines and creatures."; 168 pages 
Price: 13.99 USD
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13 Earthdawn Gamemaster Pack 
FASA Corporation 1993 1555602177 / 9781555602178 Paperback Very Good 
Includes booklet, Gamemastering Earthdawn and Gamemaster screen 
Price: 18.44 USD
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14 Earthdawn Journal, Vol 3 
Sword of the Knight Publications 1995 Paperback Very Good 
Feb/March/April 1995. Articles: Anghali G'Hosteren - A Dinganni "city" in southwestern Barsaive by Andrew Ragland; Bed of Thorns - A piece of fiction with some interesting revelations by Vicki Kirchoff-Martin; The Spy - A new discipline for those who like to sneak around by Paris E. Crenshaw, III; The Kiss - An adventure with a deadly twist by Greg Gorden; The Raven - An inn located in Kratas by David Caraley; The Grey Wolves - Threatening the peace of Haven, the Grey Wolves stalk by Bill Hincks; T'skrang Trouble - A troubling encounter on the roads of Barsaive by Devon Schiller; The Grounded Drakkar - An inn located in Jerris by David Caraley; 48 pages 
Price: 24.99 USD
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15 Earthdawn Journal, Vol 4 
Sword of the Knight Publications 1995 Paperback Very Good 
May/June/July 1995. Articles: Concerning The Weather of Barsaive - A discourse on the weather (or lack thereof) in Barsaive by Andrew Ragland; Shelter From The Storm - A roadside encounter by David Caraley; Streets of Darkness - Adventuring in Jerris can be, well, interesting... by David Caraley; Combat Mage - A fighting mage discipline by Ash Black; Earthdawn Q & A - Questions answered about Earthdawn by Lou Prosperi; Children of Jaspree - More creatures to bedevil your players with by Andrew Ragland; From Upandal's Forge - A powerful new magic item from Paris E. Crenshaw; Kaer Dol'gar - A lost kaer in the Wastes holds danger by David Caraley; The Oasis - An inviting inn for travelers to Travar by David Caraley; For Such Is The Truth - A new legend for Earthdawn by Steve Kenson; The Lazy Eye - A sleazy inn for Bartertown patrons by David Caraley; 56 pages 
Price: 24.99 USD
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16 Earthdawn Journal, Vol 5 
Sword of the Knight Publications 1995 Paperback Very Good 
Aug/Sept/Oct 1995. Articles: Thicker Than Water - A closed kaer holds a hidden danger Fiction by Vicki Kirchhoff-Martin; On Dinganni Spiritualism - Exploring the depths of Dinganni society by Brian McCallister; More on Adventure Logs in Earthdawn - A discourse on adventure logs by Aaron K. Funk; Night of Desire - An adventure in the bowels of Kratas by David Caraley; Days of Vengeance - The followup adventure to Night of Desire by David Caraley; Useful Magical Items - More common magic items to blow your money on by Andrew Ragland; Earthdawn Q & A - Lou answers more questions from the readership!; The Windsong - An inn in Bartertown by David Caraley; The Floating Kaer - A legend for Earthdawn by Andrew Ragland; Children of Jaspree - More new creatures and creations by Andrew Ragland; Reflex Booster - New blood magic from Ash Black; The Songsmith - A new elven discipline by Craig Wright; For Such is the Truth - More new legends from the legendary Steve Kenson!; 56 pages 
Price: 24.99 USD
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17 Earthdawn Journal, Vol 6 
Sword of the Knight Publications 1996 Paperback Very Good 
Feb 1996. Articles: The Opening of Kaer Kalin - An unopened kaer sends out explorers by Michael A. Swiernik; On Dinganni Spiritualism: Vengeance - Exploring the depths of Dinganni society by Brian McCallister; Cookery of Barsaive - A selection of delectables by Andrew Ragland; Potions of Barsaive - A selection of alchemical creations by Tim Reynolds; On Elemental Items - A selection of common magical items by Steve Kenson; The K'stulaami Taildancer - A new discipline for the k'stulaami by Michael E. Colton; Children of Jaspree - More new creatures from Andrew Ragland; Icebringer - The tale of a horror by Dan Allard; 1995 GenCon Earthdawn Tournament - A report on the Earthdawn tournament by Michael E. Colton; Legend: The Stolen Sword - A legend from Iopos by Andrew Ragland; Legend: Andelin - A lost elven city by David Caraley; Test of Courage - An adventure with the Ores by David Caraley; Legend: Neeza's Pipes - A winding's pipes save a village by David Caraley; For Such Is The Truth - Magic items from Steve Kenson; 56 pages 
Price: 24.99 USD
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18 Earthdawn Survival Guide 
FASA Corporation 1996 1555602975 / 9781555602970 Paperback Very Good 
"From the disease-ridden Mist Swamps, home of the great dragon Aban, to the barren, horror-infested Badlands ... from the inferno of Death's Sea, domain of fearsome fire spirits, to the mysterious Wastes, a smoke enshrouded place of perpetual darkness, the wilds of Barsaive hold lethal dangers for would-be adventurers.The Earthdawn Survival Guide offers players and gamemasters a detailed look at the hazards of exploration and adventuring in the land of Barsaive. This sourcebook includes first-person accounts of Barsaive's myriad dangers, from the hazards of underground and wilderness expeditions to the dangers of traveling, as well as descriptions of the Badlands, Death's Sea, the Mist Swamps, and the Wastes. The Survival Guide also features an extensive game-information section that includes rules for travel and exploration hazards, first aid and healing, and guidelines for creating a variety of Earthdawn campaigns."; 120 pages 
Price: 10.99 USD
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19 Earthdawn Survival Guide (#6112) Kenson, Steve
FASA Corporation 1996 1555602975 / 9781555602970 Paperback Fine 

Price: 15.44 USD
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20 Earthdawn, 1st edition 
FASA Corporation 1994 1555602207 / 9781555602208 Paperback Very Good 
Crisp, little wear. Fold-out map still attached. ; 1st edition rulebook. Paperback.; 336 pages 
Price: 18.44 USD
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