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Marakush: Treachery (Chivalry & Sorcery, 3rd Edition) Brittannia Game Designs 1998 1902500148 / 9781902500140 Paperback New "The Isle of Peace has become the unwitting backdrop for a treacherous struggle between the clans of Trerone and Donethal. As the two vie for power in a series of cattle raids on the mainland, a band of adventurers become embroiled in this feud while visiting the Isle. Hired by a travelling minstrel, can they succeed in foiling the plot of one of the factions? Includes rules and stats for use with HarnMaster as well as Chivalry and Sorcery rules."; 42 pages Price:
6.99 USD
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12 |
Swords & Sorcerers (Chivalry & Sorcery, 2nd Edition) Simbalist, Ed Fantasy Games Unlimited (FGU) 1983 Paperback Fine Crisp, collector's copy. The centerfold has a 11 x 17" cardstock sheet of runes to cut out for play.; "SWORDS & SORCERERS is an expansion to the world of CHIVALRY & SORCERY as it deals with the cultures surrounding the main Western European background presented in the basic rules of C&S. Dealt with in this volume are the Northern Barbarians (or Vikings), the Mongols (who invaded Europe and the Holy Land during the Middle Ages), and the Picts, Gaels and Britons of the British Isles..."; 34 pages Price:
59.99 USD
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13 |
Swords & Sorcerers: Vikings, Steppes Nomads, Gaels and Picts (Chivalry & Sorcery) Simbalist, E.E. Fantasy Games Unlimited (FGU) 1978 Paperback Very Good Rare C&S 1st edition accessory. Clean, glossy. Pages still tightly bound-in (a problem common to these books is pages coming loose). Rune card present. ; "This book covers the Vikings, Mongols, Gaels, Picts and Celts. Each such nationality is fully discussed in terms of social organization, military organization, magick user types, character development, and political/economic systems. In addition to discussing this new set of nationalities, SWORDS & SORCERERS offers Mass Combat Modifications to properly allow for the battle tactics and effectiveness of these new army groups. A new battle system for paper and pencil is also presented for those who wish to speed up mass combat resolution or who wish to avoid the use of large numbers of miniatures (why anyone would wish to pass up the full splendor and pageantry of medieval miniatures is inexplicable.) Finally, a set of tables for instant calculation of feudal holdings and fortress construction is also included in this rule book."; 96 pages Price:
69.99 USD
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14 |
The Dragon Lord (Chivalry & Sorcery) Keith, J. Andrew Fantasy Games Unlimited (FGU) 1984 Paperback Good Moderate spine wear. Centerfold color cardstock map still attached.; "...The setting is the area of Barrisglen and the wilderness beyond the human settled area of the Glen. The player-characters begin a quest to rescue a kidnapped princess and to end the depredations of a dragon that has the region at its mercy. Of course, all is not as it appears on the surface and the characters must deal with a variety of events and encounters on the way to their final confrontation with the dragon. What of the mysterious wizard Malichtharn? Can they satisfy the requests of the shade of Landor? The quest is perilous but the potential rewards are great. Can the characters successfully conclude the quest?"; 20 pages Price:
20.99 USD
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15 |
The Dragon Lord (Chivalry & Sorcery) Keith, J. Andrew Fantasy Games Unlimited (FGU) 1984 Paperback Very Good Crisp. Centerfold color cardstock map still attached.; "...The setting is the area of Barrisglen and the wilderness beyond the human settled area of the Glen. The player-characters begin a quest to rescue a kidnapped princess and to end the depredations of a dragon that has the region at its mercy. Of course, all is not as it appears on the surface and the characters must deal with a variety of events and encounters on the way to their final confrontation with the dragon. What of the mysterious wizard Malichtharn? Can they satisfy the requests of the shade of Landor? The quest is perilous but the potential rewards are great. Can the characters successfully conclude the quest?"; 20 pages Price:
25.99 USD
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18 |
The Songsmith (Chivalry & Sorcery) Keith, J. Andrew Fantasy Games Unlimited (FGU) 1984 Paperback Good "THE SONGSMITH is an adventure pack for use with the C&S game system. It is intended for a group of four to eight players who control characters of various types and a Gamemaster. This package also includes enough background to create an ongoing campaign based in the world of the North Kingdom, in which THE SONGSMITH takes place, as does the previous C&S adventure, THE DRAGON LORD. This adventure can be used as an isolated adventure or within an already existing campaign. The setting is the more recently settled lands, north of the North Kingdom itself. Beginning in Barrisglen, where THE DRAGON LORD left off, the adventure takes the characters by sea to Dwarvendale in search of the long-lost city of the Dwarves, Khalezheer. Powerful help is available in this quest which requires knowledge of the hidden secrets of Khalezheer from the time-shrouded depths of the past.Can the party reach Dwarvendale? Is the wizard Thuvalae all that he seems, and what dangers will be faced in the Lost City? It is a truly perilous quest, but the overall rewards make it worth all risks!"; 20 pages Price:
4.99 USD
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19 |
The Songsmith (Chivalry & Sorcery) Keith, J. Andrew Fantasy Games Unlimited (FGU) 1984 Paperback Very Good "THE SONGSMITH is an adventure pack for use with the C&S game system. It is intended for a group of four to eight players who control characters of various types and a Gamemaster. This package also includes enough background to create an ongoing campaign based in the world of the North Kingdom, in which THE SONGSMITH takes place, as does the previous C&S adventure, THE DRAGON LORD. This adventure can be used as an isolated adventure or within an already existing campaign. The setting is the more recently settled lands, north of the North Kingdom itself. Beginning in Barrisglen, where THE DRAGON LORD left off, the adventure takes the characters by sea to Dwarvendale in search of the long-lost city of the Dwarves, Khalezheer. Powerful help is available in this quest which requires knowledge of the hidden secrets of Khalezheer from the time-shrouded depths of the past.Can the party reach Dwarvendale? Is the wizard Thuvalae all that he seems, and what dangers will be faced in the Lost City? It is a truly perilous quest, but the overall rewards make it worth all risks!"; 20 pages Price:
7.99 USD
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